DSJul 9

Computing over Data Streams using Catalytic Space

arXiv:2607.085598.7
Predicted impact top 36% in DS · last 90 daysOriginality Highly original
AI Analysis

For streaming algorithm designers, this work provides a new model that allows exact computation with exponentially less clean space than standard streaming, though limited to multi-pass settings.

This paper introduces a streaming model with catalytic memory that must be restored after computation, and shows that it enables dramatic space savings for exact frequency moment computation and graph pattern counting. For example, they give an exact four-pass algorithm for computing F_k using O(k log m) clean space, and an exact three-pass algorithm for triangle counting using O(log n) clean space.

We introduce a streaming model with \emph{catalytic memory}, an auxiliary workspace that must be returned to its initial state at the end of the computation. We show that catalytic space yields dramatic space savings for data stream algorithms. We first study the exact computation of frequency moments in insertion-only data streams. For every $k\ge1$, we give an exact four-pass algorithm for computing $\mathbb{F}_{k}$ using $O(k\log m)$ clean space, where $m$ is the stream length. We also present a $(k+1)$-pass algorithm with the same clean-space complexity that uses a factor of $k$ less catalytic space than the four-pass algorithm. For small moments, we obtain stronger results. In particular, we show that $\mathbb{F}_{2}$ and $\mathbb{F}_{3}$ can be computed exactly in two and three passes, respectively, using only $O(\log m)$ clean space. Additionally, we show that exact $\mathbb{F}_{0}$ computation reduces to computing $\mathbb{F}_{k}$ for a suitably chosen large value of $k$, resulting in an exact four-pass algorithm for $\mathbb{F}_{0}$ using only $O(\log m)$ clean space. We further show how our frequency-moment algorithms can be used to exactly count induced occurrences of any fixed graph $H$ in a graph stream, yielding a four-pass algorithm that uses $O_H(\log n)$ clean space, where $n$ is the number of vertices in the graph. As a special case, we obtain an exact three-pass algorithm for triangle counting using $O(\log n)$ clean space. All of our algorithms are multi-pass. We complement these algorithmic results with a matching limitation showing that catalytic memory does not provide additional power in the single-pass setting. Specifically, we prove that every randomized or deterministic single-pass streaming algorithm using $s$ bits of clean memory and catalytic space can be simulated in the standard streaming model, without catalytic memory, using $O(s)$ space.

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