AIJul 10

Fictional Worldbuilding: Multi-Agent LLM Collaboration with Hierarchical Context Compression and Iterative Review

arXiv:2607.0940317.3
Predicted impact top 26% in AI · last 90 daysOriginality Incremental advance
AI Analysis

For game designers and writers, this work provides an automated worldbuilding tool that balances creativity and consistency, though the architectural patterns are claimed to transfer to broader multi-agent LLM applications.

AutoWorldBuilder, a multi-agent LLM system for automated fictional worldbuilding, achieves 95% success rate across 20 tasks, generating 56-103 self-consistent concepts per world in 18-31 minutes with zero conflicts, using hierarchical context compression that reduces tokens by ~90% and iterative review that boosts proposal pass rates from 42% to over 85%.

Worldbuilding, the construction of coherent fictional worlds, is a foundational task in game design and literary creation. Large Language Models (LLMs) offer new possibilities for automated content generation, but their application to worldbuilding faces three challenges: context explosion that grows linearly with the building process, the tension between creative diversity and content consistency, and the absence of automated quality assurance. This paper presents AutoWorldBuilder, a multi-agent collaborative system that addresses these challenges through five integrated components: a structured concept network with conflict detection; a DAG-based hybrid batch scheduler that groups tasks by semantic locality; a four-layer context compression mechanism achieving approximately 90% token reduction; an iterative review system with specialized Auditor agents that improves proposal pass rates from 42% to over 85%; and a skill-driven agent architecture supporting zero-code extension with differentiated temperature configuration. Two experiments across 20 diverse worldbuilding tasks, using GPT-OSS 120B and DeepSeek v3.2 as LLM backends, demonstrate a 95.0% success rate. The system generated 56-103 self-consistent concepts per world in 18-31 minutes with zero-conflict delivery. The architectural patterns validated here, including layer-as-budget compression, semantic-locality scheduling, and separation of generation and review, transfer to the broader class of knowledge-intensive, multi-agent LLM applications.

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