HCCVJul 16

Skeleton: Visual Authoring of Non-visual Data Experiences

AppleCMU
arXiv:2607.1457910.5h-index: 28Has Code
Predicted impact top 13% in HC · last 90 daysOriginality Highly original
AI Analysis

For visualization practitioners, this work provides a novel tool that enables them to treat accessibility as a design problem rather than a compliance task, improving the quality of non-visual data experiences.

The paper tackles the problem that sighted practitioners lack visual tools to author accessible data visualizations, leading to poor non-visual experiences. It introduces Skeleton, a direct-manipulation authoring environment that makes navigation structures visible, and shows through an in-situ study with 8 practitioners that this visibility shifts accessibility from a compliance task to a design problem.

When sighted practitioners author accessible data visualizations, they build navigation structures (the nodes, edges, and input bindings that govern how assistive technologies traverse an interface) entirely in code, with no visual representation. Without a representation to react to, practitioners cannot develop judgment about what makes navigation good or bad, and the quality ceiling of non-visual experiences is set by the absence of a feedback loop. We address this problem through longitudinal co-design with practitioners across cartography, design systems, and open-source visualization, and make three contributions. First, we introduce an Inspector that renders navigation graphs as interactive node-link diagrams, and a Dimensions API that expresses navigation in terms of data dimensions rather than explicit graph construction. Second we present Skeleton, a direct-manipulation authoring environment in which the properties of an accessible navigation structure are translated into visual representations authors can observe and manipulate. Key techniques include a dual-view editor that simultaneously shows the system's navigation model and the end user's spatial experience, a scaffolding engine that automates spatial node placement by repurposing a visualization rendering pipeline, a live label-template editor with real-time screen-reader-output preview, and a testing mode that makes traversal sequence visually trackable. Third, we evaluate Skeleton through an in-situ study with 8 practitioners across visualization design, engineering, and research. Making navigation structure visible changed how practitioners engaged with accessible design: they reconsidered the architecture of their own visualizations, attended to a broader range of input modalities, and shifted from treating accessibility as a compliance task to treating it as a design problem. (abstract shortened for arxiv)

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