CVAIAug 3

FAST-GS: Frequency Aware Space-time Gaussian Splatting for Photorealistic Dynamic Novel View Synthesis

arXiv:2608.0195810.0ICASSP
Predicted impact top 34% in CV · last 90 daysOriginality Incremental advance
AI Analysis

For researchers in dynamic scene reconstruction, this addresses the bottleneck of modeling complex high-frequency motions and long-term coherence in 4DGS, offering a practical improvement over existing single-polynomial approaches.

The paper proposes FAST-GS, a 4D Gaussian Splatting method that uses Fourier-based motion decomposition and a motion-aware regularization to improve dynamic novel view synthesis, achieving better accuracy and long-term stability on N3V and Google Immersive datasets.

4D Gaussian Splatting (4DGS) excels in dynamic 3D reconstruction and real-time novel view synthesis via efficient 4D Gaussian representations and parallelizable rendering. However, existing 4DGS approaches rely on a single polynomial to model motion, which limits performance in complex dynamic scenes where high-frequency motion components are prevalent, and fails to ensure long-term stability due to cumulative trajectory drift. To address these issues, we propose a Fourier Motion Modeling module: this paradigm decomposes motion into frequency-based sinusoidal components, capturing both low-frequency global trajectories and high-frequency local details to model complex motion patterns accurately. It retains the real-time rendering capability of 4DGS while improving complex motion fitting and long-term coherence. Additionally, we integrate a motion-aware regularization strategy into the loss function: it uses frequency-dependent weights to suppress high-frequency jitter while preserving low-frequency motion coherence. Extensive experiments on N3V and Google Immersive datasets from multiple scenarios demonstrate the effectiveness of our method.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

Your Notes