4.0RONov 14, 2022Code
NeurIPS 2022 Competition: Driving SMARTSAmir Rasouli, Randy Goebel, Matthew E. Taylor et al. · gatech, nvidia
Driving SMARTS is a regular competition designed to tackle problems caused by the distribution shift in dynamic interaction contexts that are prevalent in real-world autonomous driving (AD). The proposed competition supports methodologically diverse solutions, such as reinforcement learning (RL) and offline learning methods, trained on a combination of naturalistic AD data and open-source simulation platform SMARTS. The two-track structure allows focusing on different aspects of the distribution shift. Track 1 is open to any method and will give ML researchers with different backgrounds an opportunity to solve a real-world autonomous driving challenge. Track 2 is designed for strictly offline learning methods. Therefore, direct comparisons can be made between different methods with the aim to identify new promising research directions. The proposed setup consists of 1) realistic traffic generated using real-world data and micro simulators to ensure fidelity of the scenarios, 2) framework accommodating diverse methods for solving the problem, and 3) baseline method. As such it provides a unique opportunity for the principled investigation into various aspects of autonomous vehicle deployment.
14.3LGSep 21, 2023
A Diffusion-Model of Joint Interactive NavigationMatthew Niedoba, Jonathan Wilder Lavington, Yunpeng Liu et al.
Simulation of autonomous vehicle systems requires that simulated traffic participants exhibit diverse and realistic behaviors. The use of prerecorded real-world traffic scenarios in simulation ensures realism but the rarity of safety critical events makes large scale collection of driving scenarios expensive. In this paper, we present DJINN - a diffusion based method of generating traffic scenarios. Our approach jointly diffuses the trajectories of all agents, conditioned on a flexible set of state observations from the past, present, or future. On popular trajectory forecasting datasets, we report state of the art performance on joint trajectory metrics. In addition, we demonstrate how DJINN flexibly enables direct test-time sampling from a variety of valuable conditional distributions including goal-based sampling, behavior-class sampling, and scenario editing.
9.9MLJun 17, 2022
Conditional Permutation Invariant FlowsBerend Zwartsenberg, Adam Ścibior, Matthew Niedoba et al.
We present a novel, conditional generative probabilistic model of set-valued data with a tractable log density. This model is a continuous normalizing flow governed by permutation equivariant dynamics. These dynamics are driven by a learnable per-set-element term and pairwise interactions, both parametrized by deep neural networks. We illustrate the utility of this model via applications including (1) complex traffic scene generation conditioned on visually specified map information, and (2) object bounding box generation conditioned directly on images. We train our model by maximizing the expected likelihood of labeled conditional data under our flow, with the aid of a penalty that ensures the dynamics are smooth and hence efficiently solvable. Our method significantly outperforms non-permutation invariant baselines in terms of log likelihood and domain-specific metrics (offroad, collision, and combined infractions), yielding realistic samples that are difficult to distinguish from real data.
15.6MLMay 30, 2022
Critic Sequential Monte CarloVasileios Lioutas, Jonathan Wilder Lavington, Justice Sefas et al.
We introduce CriticSMC, a new algorithm for planning as inference built from a composition of sequential Monte Carlo with learned Soft-Q function heuristic factors. These heuristic factors, obtained from parametric approximations of the marginal likelihood ahead, more effectively guide SMC towards the desired target distribution, which is particularly helpful for planning in environments with hard constraints placed sparsely in time. Compared with previous work, we modify the placement of such heuristic factors, which allows us to cheaply propose and evaluate large numbers of putative action particles, greatly increasing inference and planning efficiency. CriticSMC is compatible with informative priors, whose density function need not be known, and can be used as a model-free control algorithm. Our experiments on collision avoidance in a high-dimensional simulated driving task show that CriticSMC significantly reduces collision rates at a low computational cost while maintaining realism and diversity of driving behaviors across vehicles and environment scenarios.
6.2AIAug 9, 2022
Vehicle Type Specific Waypoint GenerationYunpeng Liu, Jonathan Wilder Lavington, Adam Scibior et al.
We develop a generic mechanism for generating vehicle-type specific sequences of waypoints from a probabilistic foundation model of driving behavior. Many foundation behavior models are trained on data that does not include vehicle information, which limits their utility in downstream applications such as planning. Our novel methodology conditionally specializes such a behavior predictive model to a vehicle-type by utilizing byproducts of the reinforcement learning algorithms used to produce vehicle specific controllers. We show how to compose a vehicle specific value function estimate with a generic probabilistic behavior model to generate vehicle-type specific waypoint sequences that are more likely to be physically plausible then their vehicle-agnostic counterparts.
12.5AIMay 7, 2024
TorchDriveEnv: A Reinforcement Learning Benchmark for Autonomous Driving with Reactive, Realistic, and Diverse Non-Playable CharactersJonathan Wilder Lavington, Ke Zhang, Vasileios Lioutas et al.
The training, testing, and deployment, of autonomous vehicles requires realistic and efficient simulators. Moreover, because of the high variability between different problems presented in different autonomous systems, these simulators need to be easy to use, and easy to modify. To address these problems we introduce TorchDriveSim and its benchmark extension TorchDriveEnv. TorchDriveEnv is a lightweight reinforcement learning benchmark programmed entirely in Python, which can be modified to test a number of different factors in learned vehicle behavior, including the effect of varying kinematic models, agent types, and traffic control patterns. Most importantly unlike many replay based simulation approaches, TorchDriveEnv is fully integrated with a state of the art behavioral simulation API. This allows users to train and evaluate driving models alongside data driven Non-Playable Characters (NPC) whose initializations and driving behavior are reactive, realistic, and diverse. We illustrate the efficiency and simplicity of TorchDriveEnv by evaluating common reinforcement learning baselines in both training and validation environments. Our experiments show that TorchDriveEnv is easy to use, but difficult to solve.
Nearest Neighbour Score Estimators for Diffusion Generative ModelsMatthew Niedoba, Dylan Green, Saeid Naderiparizi et al.
Score function estimation is the cornerstone of both training and sampling from diffusion generative models. Despite this fact, the most commonly used estimators are either biased neural network approximations or high variance Monte Carlo estimators based on the conditional score. We introduce a novel nearest neighbour score function estimator which utilizes multiple samples from the training set to dramatically decrease estimator variance. We leverage our low variance estimator in two compelling applications. Training consistency models with our estimator, we report a significant increase in both convergence speed and sample quality. In diffusion models, we show that our estimator can replace a learned network for probability-flow ODE integration, opening promising new avenues of future research.
11.3CVApr 30, 2024
Semantically Consistent Video Inpainting with Conditional Diffusion ModelsDylan Green, William Harvey, Saeid Naderiparizi et al.
Current state-of-the-art methods for video inpainting typically rely on optical flow or attention-based approaches to inpaint masked regions by propagating visual information across frames. While such approaches have led to significant progress on standard benchmarks, they struggle with tasks that require the synthesis of novel content that is not present in other frames. In this paper, we reframe video inpainting as a conditional generative modeling problem and present a framework for solving such problems with conditional video diffusion models. We introduce inpainting-specific sampling schemes which capture crucial long-range dependencies in the context, and devise a novel method for conditioning on the known pixels in incomplete frames. We highlight the advantages of using a generative approach for this task, showing that our method is capable of generating diverse, high-quality inpaintings and synthesizing new content that is spatially, temporally, and semantically consistent with the provided context.
7.1LGFeb 13, 2025
Rolling Ahead Diffusion for Traffic Scene SimulationYunpeng Liu, Matthew Niedoba, William Harvey et al.
Realistic driving simulation requires that NPCs not only mimic natural driving behaviors but also react to the behavior of other simulated agents. Recent developments in diffusion-based scenario generation focus on creating diverse and realistic traffic scenarios by jointly modelling the motion of all the agents in the scene. However, these traffic scenarios do not react when the motion of agents deviates from their modelled trajectories. For example, the ego-agent can be controlled by a stand along motion planner. To produce reactive scenarios with joint scenario models, the model must regenerate the scenario at each timestep based on new observations in a Model Predictive Control (MPC) fashion. Although reactive, this method is time-consuming, as one complete possible future for all NPCs is generated per simulation step. Alternatively, one can utilize an autoregressive model (AR) to predict only the immediate next-step future for all NPCs. Although faster, this method lacks the capability for advanced planning. We present a rolling diffusion based traffic scene generation model which mixes the benefits of both methods by predicting the next step future and simultaneously predicting partially noised further future steps at the same time. We show that such model is efficient compared to diffusion model based AR, achieving a beneficial compromise between reactivity and computational efficiency.
3.3AIJan 17, 2025
Control-ITRA: Controlling the Behavior of a Driving ModelVasileios Lioutas, Adam Scibior, Matthew Niedoba et al.
Simulating realistic driving behavior is crucial for developing and testing autonomous systems in complex traffic environments. Equally important is the ability to control the behavior of simulated agents to tailor scenarios to specific research needs and safety considerations. This paper extends the general-purpose multi-agent driving behavior model ITRA (Scibior et al., 2021), by introducing a method called Control-ITRA to influence agent behavior through waypoint assignment and target speed modulation. By conditioning agents on these two aspects, we provide a mechanism for them to adhere to specific trajectories and indirectly adjust their aggressiveness. We compare different approaches for integrating these conditions during training and demonstrate that our method can generate controllable, infraction-free trajectories while preserving realism in both seen and unseen locations.
Realistically distributing object placements in synthetic training data improves the performance of vision-based object detection modelsSetareh Dabiri, Vasileios Lioutas, Berend Zwartsenberg et al.
When training object detection models on synthetic data, it is important to make the distribution of synthetic data as close as possible to the distribution of real data. We investigate specifically the impact of object placement distribution, keeping all other aspects of synthetic data fixed. Our experiment, training a 3D vehicle detection model in CARLA and testing on KITTI, demonstrates a substantial improvement resulting from improving the object placement distribution.
2.8CVMay 19, 2023
Video Killed the HD-Map: Predicting Multi-Agent Behavior Directly From Aerial ImagesYunpeng Liu, Vasileios Lioutas, Jonathan Wilder Lavington et al.
The development of algorithms that learn multi-agent behavioral models using human demonstrations has led to increasingly realistic simulations in the field of autonomous driving. In general, such models learn to jointly predict trajectories for all controlled agents by exploiting road context information such as drivable lanes obtained from manually annotated high-definition (HD) maps. Recent studies show that these models can greatly benefit from increasing the amount of human data available for training. However, the manual annotation of HD maps which is necessary for every new location puts a bottleneck on efficiently scaling up human traffic datasets. We propose an aerial image-based map (AIM) representation that requires minimal annotation and provides rich road context information for traffic agents like pedestrians and vehicles. We evaluate multi-agent trajectory prediction using the AIM by incorporating it into a differentiable driving simulator as an image-texture-based differentiable rendering module. Our results demonstrate competitive multi-agent trajectory prediction performance especially for pedestrians in the scene when using our AIM representation as compared to models trained with rasterized HD maps.
17.8MLJun 18, 2021
Differentiable Particle Filtering without Modifying the Forward PassAdam Ścibior, Frank Wood
Particle filters are not compatible with automatic differentiation due to the presence of discrete resampling steps. While known estimators for the score function, based on Fisher's identity, can be computed using particle filters, up to this point they required manual implementation. In this paper we show that such estimators can be computed using automatic differentiation, after introducing a simple correction to the particle weights. This correction utilizes the stop-gradient operator and does not modify the particle filter operation on the forward pass, while also being cheap and easy to compute. Surprisingly, with the same correction automatic differentiation also produces good estimators for gradients of expectations under the posterior. We can therefore regard our method as a general recipe for making particle filters differentiable. We additionally show that it produces desired estimators for second-order derivatives and how to extend it to further reduce variance at the expense of additional computation.
18.6MLApr 22, 2021
Imagining The Road Ahead: Multi-Agent Trajectory Prediction via Differentiable SimulationAdam Scibior, Vasileios Lioutas, Daniele Reda et al.
We develop a deep generative model built on a fully differentiable simulator for multi-agent trajectory prediction. Agents are modeled with conditional recurrent variational neural networks (CVRNNs), which take as input an ego-centric birdview image representing the current state of the world and output an action, consisting of steering and acceleration, which is used to derive the subsequent agent state using a kinematic bicycle model. The full simulation state is then differentiably rendered for each agent, initiating the next time step. We achieve state-of-the-art results on the INTERACTION dataset, using standard neural architectures and a standard variational training objective, producing realistic multi-modal predictions without any ad-hoc diversity-inducing losses. We conduct ablation studies to examine individual components of the simulator, finding that both the kinematic bicycle model and the continuous feedback from the birdview image are crucial for achieving this level of performance. We name our model ITRA, for "Imagining the Road Ahead".
Robust Asymmetric Learning in POMDPsAndrew Warrington, J. Wilder Lavington, Adam Ścibior et al.
Policies for partially observed Markov decision processes can be efficiently learned by imitating policies for the corresponding fully observed Markov decision processes. Unfortunately, existing approaches for this kind of imitation learning have a serious flaw: the expert does not know what the trainee cannot see, and so may encourage actions that are sub-optimal, even unsafe, under partial information. We derive an objective to instead train the expert to maximize the expected reward of the imitating agent policy, and use it to construct an efficient algorithm, adaptive asymmetric DAgger (A2D), that jointly trains the expert and the agent. We show that A2D produces an expert policy that the agent can safely imitate, in turn outperforming policies learned by imitating a fixed expert.
4.2LGJun 30, 2020
Semi-supervised Sequential Generative ModelsMichael Teng, Tuan Anh Le, Adam Scibior et al.
We introduce a novel objective for training deep generative time-series models with discrete latent variables for which supervision is only sparsely available. This instance of semi-supervised learning is challenging for existing methods, because the exponential number of possible discrete latent configurations results in high variance gradient estimators. We first overcome this problem by extending the standard semi-supervised generative modeling objective with reweighted wake-sleep. However, we find that this approach still suffers when the frequency of available labels varies between training sequences. Finally, we introduce a unified objective inspired by teacher-forcing and show that this approach is robust to variable length supervision. We call the resulting method caffeinated wake-sleep (CWS) to emphasize its additional dependence on real data. We demonstrate its effectiveness with experiments on MNIST, handwriting, and fruit fly trajectory data.
Planning as Inference in Epidemiological ModelsFrank Wood, Andrew Warrington, Saeid Naderiparizi et al.
In this work we demonstrate how to automate parts of the infectious disease-control policy-making process via performing inference in existing epidemiological models. The kind of inference tasks undertaken include computing the posterior distribution over controllable, via direct policy-making choices, simulation model parameters that give rise to acceptable disease progression outcomes. Among other things, we illustrate the use of a probabilistic programming language that automates inference in existing simulators. Neither the full capabilities of this tool for automating inference nor its utility for planning is widely disseminated at the current time. Timely gains in understanding about how such simulation-based models and inference automation tools applied in support of policymaking could lead to less economically damaging policy prescriptions, particularly during the current COVID-19 pandemic.
8.1LGOct 25, 2019
Probabilistic Surrogate Networks for Simulators with Unbounded RandomnessAndreas Munk, Berend Zwartsenberg, Adam Ścibior et al.
We present a framework for automatically structuring and training fast, approximate, deep neural surrogates of stochastic simulators. Unlike traditional approaches to surrogate modeling, our surrogates retain the interpretable structure and control flow of the reference simulator. Our surrogates target stochastic simulators where the number of random variables itself can be stochastic and potentially unbounded. Our framework further enables an automatic replacement of the reference simulator with the surrogate when undertaking amortized inference. The fidelity and speed of our surrogates allow for both faster stochastic simulation and accurate and substantially faster posterior inference. Using an illustrative yet non-trivial example we show our surrogates' ability to accurately model a probabilistic program with an unbounded number of random variables. We then proceed with an example that shows our surrogates are able to accurately model a complex structure like an unbounded stack in a program synthesis example. We further demonstrate how our surrogate modeling technique makes amortized inference in complex black-box simulators an order of magnitude faster. Specifically, we do simulator-based materials quality testing, inferring safety-critical latent internal temperature profiles of composite materials undergoing curing.
Amortized Rejection Sampling in Universal Probabilistic ProgrammingSaeid Naderiparizi, Adam Ścibior, Andreas Munk et al.
Naive approaches to amortized inference in probabilistic programs with unbounded loops can produce estimators with infinite variance. This is particularly true of importance sampling inference in programs that explicitly include rejection sampling as part of the user-programmed generative procedure. In this paper we develop a new and efficient amortized importance sampling estimator. We prove finite variance of our estimator and empirically demonstrate our method's correctness and efficiency compared to existing alternatives on generative programs containing rejection sampling loops and discuss how to implement our method in a generic probabilistic programming framework.
1.9ROSep 20, 2019
Safer End-to-End Autonomous Driving via Conditional Imitation Learning and Command AugmentationRenhao Wang, Adam Scibior, Frank Wood
Imitation learning is a promising approach to end-to-end training of autonomous vehicle controllers. Typically the driving process with such approaches is entirely automatic and black-box, although in practice it is desirable to control the vehicle through high-level commands, such as telling it which way to go at an intersection. In existing work this has been accomplished by the application of a branched neural architecture, since directly providing the command as an additional input to the controller often results in the command being ignored. In this work we overcome this limitation by learning a disentangled probabilistic latent variable model that generates the steering commands. We achieve faithful command-conditional generation without using a branched architecture and demonstrate improved stability of the controller, applying only a variational objective without any domain-specific adjustments. On top of that, we extend our model with an additional latent variable and augment the dataset to train a controller that is robust to unsafe commands, such as asking it to turn into a wall. The main contribution of this work is a recipe for building controllable imitation driving agents that improves upon multiple aspects of the current state of the art relating to robustness and interpretability.
4.8LGMar 12, 2019
Imitation Learning of Factored Multi-agent Reactive ModelsMichael Teng, Tuan Anh Le, Adam Scibior et al.
We apply recent advances in deep generative modeling to the task of imitation learning from biological agents. Specifically, we apply variations of the variational recurrent neural network model to a multi-agent setting where we learn policies of individual uncoordinated agents acting based on their perceptual inputs and their hidden belief state. We learn stochastic policies for these agents directly from observational data, without constructing a reward function. An inference network learned jointly with the policy allows for efficient inference over the agent's belief state given a sequence of its current perceptual inputs and the prior actions it performed, which lets us extrapolate observed sequences of behavior into the future while maintaining uncertainty estimates over future trajectories. We test our approach on a dataset of flies interacting in a 2D environment, where we demonstrate better predictive performance than existing approaches which learn deterministic policies with recurrent neural networks. We further show that the uncertainty estimates over future trajectories we obtain are well calibrated, which makes them useful for a variety of downstream processing tasks.
2.2LGNov 14, 2018
Composing Modeling and Inference Operations with Probabilistic Program CombinatorsEli Sennesh, Adam Ścibior, Hao Wu et al.
Probabilistic programs with dynamic computation graphs can define measures over sample spaces with unbounded dimensionality, which constitute programmatic analogues to Bayesian nonparametrics. Owing to the generality of this model class, inference relies on `black-box' Monte Carlo methods that are often not able to take advantage of conditional independence and exchangeability, which have historically been the cornerstones of efficient inference. We here seek to develop a `middle ground' between probabilistic models with fully dynamic and fully static computation graphs. To this end, we introduce a combinator library for the Probabilistic Torch framework. Combinators are functions that accept models and return transformed models. We assume that models are dynamic, but that model composition is static, in the sense that combinator application takes place prior to evaluating the model on data. Combinators provide primitives for both model and inference composition. Model combinators take the form of classic functional programming constructs such as map and reduce. These constructs define a computation graph at a coarsened level of representation, in which nodes correspond to models, rather than individual variables. Inference combinators implement operations such as importance resampling and application of a transition kernel, which alter the evaluation strategy for a model whilst preserving proper weighting. Owing to this property, models defined using combinators can be trained using stochastic methods that optimize either variational or wake-sleep style objectives. As a validation of this principle, we use combinators to implement black box inference for hidden Markov models.
9.7MLOct 19, 2016
Consistent Kernel Mean Estimation for Functions of Random VariablesCarl-Johann Simon-Gabriel, Adam Ścibior, Ilya Tolstikhin et al.
We provide a theoretical foundation for non-parametric estimation of functions of random variables using kernel mean embeddings. We show that for any continuous function $f$, consistent estimators of the mean embedding of a random variable $X$ lead to consistent estimators of the mean embedding of $f(X)$. For Matérn kernels and sufficiently smooth functions we also provide rates of convergence. Our results extend to functions of multiple random variables. If the variables are dependent, we require an estimator of the mean embedding of their joint distribution as a starting point; if they are independent, it is sufficient to have separate estimators of the mean embeddings of their marginal distributions. In either case, our results cover both mean embeddings based on i.i.d. samples as well as "reduced set" expansions in terms of dependent expansion points. The latter serves as a justification for using such expansions to limit memory resources when applying the approach as a basis for probabilistic programming.