Rahul Jain

LG
h-index30
25papers
745citations
Novelty63%
AI Score43

25 Papers

12.3LGFeb 7, 2023
Leveraging Demonstrations to Improve Online Learning: Quality Matters

Botao Hao, Rahul Jain, Tor Lattimore et al. · stanford

We investigate the extent to which offline demonstration data can improve online learning. It is natural to expect some improvement, but the question is how, and by how much? We show that the degree of improvement must depend on the quality of the demonstration data. To generate portable insights, we focus on Thompson sampling (TS) applied to a multi-armed bandit as a prototypical online learning algorithm and model. The demonstration data is generated by an expert with a given competence level, a notion we introduce. We propose an informed TS algorithm that utilizes the demonstration data in a coherent way through Bayes' rule and derive a prior-dependent Bayesian regret bound. This offers insight into how pretraining can greatly improve online performance and how the degree of improvement increases with the expert's competence level. We also develop a practical, approximate informed TS algorithm through Bayesian bootstrapping and show substantial empirical regret reduction through experiments.

1.2SYAug 28, 2012
Dynamic Pricing of Power in Smart-Grid Networks

Qingsi Wang, Mingyan Liu, Rahul Jain

In this paper we introduce the problem of dynamic pricing of power for smart-grid networks. This is studied within a network utility maximization (NUM) framework in a deterministic setting with a single provider, multiple users and a finite horizon. The provider produces power or buys power in a (deterministic) spot market, and determines a dynamic price to charge the users. The users then adjust their demand in response to the time-varying prices. This is typically categorized as the demand response problem, and we study a progression of related models by focusing on two aspects: 1) the characterization of the structure of the optimal dynamic prices in the Smart Grid and the optimal demand and supply under various interaction with a spot market; 2) a greedy approach to facilitate the solution process of the aggregate NUM problem and the optimality gap between the greedy solution and the optimal one.

5.3LGAug 24, 2023
Conditional Kernel Imitation Learning for Continuous State Environments

Rishabh Agrawal, Nathan Dahlin, Rahul Jain et al.

Imitation Learning (IL) is an important paradigm within the broader reinforcement learning (RL) methodology. Unlike most of RL, it does not assume availability of reward-feedback. Reward inference and shaping are known to be difficult and error-prone methods particularly when the demonstration data comes from human experts. Classical methods such as behavioral cloning and inverse reinforcement learning are highly sensitive to estimation errors, a problem that is particularly acute in continuous state space problems. Meanwhile, state-of-the-art IL algorithms convert behavioral policy learning problems into distribution-matching problems which often require additional online interaction data to be effective. In this paper, we consider the problem of imitation learning in continuous state space environments based solely on observed behavior, without access to transition dynamics information, reward structure, or, most importantly, any additional interactions with the environment. Our approach is based on the Markov balance equation and introduces a novel conditional kernel density estimation-based imitation learning framework. It involves estimating the environment's transition dynamics using conditional kernel density estimators and seeks to satisfy the probabilistic balance equations for the environment. We establish that our estimators satisfy basic asymptotic consistency requirements. Through a series of numerical experiments on continuous state benchmark environments, we show consistently superior empirical performance over many state-of-the-art IL algorithms.

6.6LGOct 17, 2023
Efficient Online Learning with Offline Datasets for Infinite Horizon MDPs: A Bayesian Approach

Dengwang Tang, Rahul Jain, Botao Hao et al.

In this paper, we study the problem of efficient online reinforcement learning in the infinite horizon setting when there is an offline dataset to start with. We assume that the offline dataset is generated by an expert but with unknown level of competence, i.e., it is not perfect and not necessarily using the optimal policy. We show that if the learning agent models the behavioral policy (parameterized by a competence parameter) used by the expert, it can do substantially better in terms of minimizing cumulative regret, than if it doesn't do that. We establish an upper bound on regret of the exact informed PSRL algorithm that scales as $\tilde{O}(\sqrt{T})$. This requires a novel prior-dependent regret analysis of Bayesian online learning algorithms for the infinite horizon setting. We then propose the Informed RLSVI algorithm to efficiently approximate the iPSRL algorithm.

3.9AIApr 10, 2023Code
A Novel Point-based Algorithm for Multi-agent Control Using the Common Information Approach

Dengwang Tang, Ashutosh Nayyar, Rahul Jain

The Common Information (CI) approach provides a systematic way to transform a multi-agent stochastic control problem to a single-agent partially observed Markov decision problem (POMDP) called the coordinator's POMDP. However, such a POMDP can be hard to solve due to its extraordinarily large action space. We propose a new algorithm for multi-agent stochastic control problems, called coordinator's heuristic search value iteration (CHSVI), that combines the CI approach and point-based POMDP algorithms for large action spaces. We demonstrate the algorithm through optimally solving several benchmark problems.

6.4LGAug 17, 2024
Markov Balance Satisfaction Improves Performance in Strictly Batch Offline Imitation Learning

Rishabh Agrawal, Nathan Dahlin, Rahul Jain et al.

Imitation learning (IL) is notably effective for robotic tasks where directly programming behaviors or defining optimal control costs is challenging. In this work, we address a scenario where the imitator relies solely on observed behavior and cannot make environmental interactions during learning. It does not have additional supplementary datasets beyond the expert's dataset nor any information about the transition dynamics. Unlike state-of-the-art (SOTA) IL methods, this approach tackles the limitations of conventional IL by operating in a more constrained and realistic setting. Our method uses the Markov balance equation and introduces a novel conditional density estimation-based imitation learning framework. It employs conditional normalizing flows for transition dynamics estimation and aims at satisfying a balance equation for the environment. Through a series of numerical experiments on Classic Control and MuJoCo environments, we demonstrate consistently superior empirical performance compared to many SOTA IL algorithms.

7.1LGNov 11, 2025
Balance Equation-based Distributionally Robust Offline Imitation Learning

Rishabh Agrawal, Yusuf Alvi, Rahul Jain et al.

Imitation Learning (IL) has proven highly effective for robotic and control tasks where manually designing reward functions or explicit controllers is infeasible. However, standard IL methods implicitly assume that the environment dynamics remain fixed between training and deployment. In practice, this assumption rarely holds where modeling inaccuracies, real-world parameter variations, and adversarial perturbations can all induce shifts in transition dynamics, leading to severe performance degradation. We address this challenge through Balance Equation-based Distributionally Robust Offline Imitation Learning, a framework that learns robust policies solely from expert demonstrations collected under nominal dynamics, without requiring further environment interaction. We formulate the problem as a distributionally robust optimization over an uncertainty set of transition models, seeking a policy that minimizes the imitation loss under the worst-case transition distribution. Importantly, we show that this robust objective can be reformulated entirely in terms of the nominal data distribution, enabling tractable offline learning. Empirical evaluations on continuous-control benchmarks demonstrate that our approach achieves superior robustness and generalization compared to state-of-the-art offline IL baselines, particularly under perturbed or shifted environments.

22.0LGFeb 4, 2025
Robust LLM Alignment via Distributionally Robust Direct Preference Optimization

Zaiyan Xu, Sushil Vemuri, Kishan Panaganti et al.

A major challenge in aligning large language models (LLMs) with human preferences is the issue of distribution shift. LLM alignment algorithms rely on static preference datasets, assuming that they accurately represent real-world user preferences. However, user preferences vary significantly across geographical regions, demographics, linguistic patterns, and evolving cultural trends. This preference distribution shift leads to catastrophic alignment failures in many real-world applications. We address this problem using the principled framework of distributionally robust optimization, and develop two novel distributionally robust direct preference optimization (DPO) algorithms, namely, Wasserstein DPO (WDPO) and Kullback-Leibler DPO (KLDPO). We characterize the sample complexity of learning the optimal policy parameters for WDPO and KLDPO. Moreover, we propose scalable gradient descent-style learning algorithms by developing suitable approximations for the challenging minimax loss functions of WDPO and KLDPO. Our empirical experiments using benchmark data sets and LLMs demonstrate the superior performance of WDPO and KLDPO in substantially improving the alignment when there is a preference distribution shift.

13.1LGDec 18, 2021
Improved No-Regret Algorithms for Stochastic Shortest Path with Linear MDP

Liyu Chen, Rahul Jain, Haipeng Luo

We introduce two new no-regret algorithms for the stochastic shortest path (SSP) problem with a linear MDP that significantly improve over the only existing results of (Vial et al., 2021). Our first algorithm is computationally efficient and achieves a regret bound $\widetilde{O}\left(\sqrt{d^3B_{\star}^2T_{\star} K}\right)$, where $d$ is the dimension of the feature space, $B_{\star}$ and $T_{\star}$ are upper bounds of the expected costs and hitting time of the optimal policy respectively, and $K$ is the number of episodes. The same algorithm with a slight modification also achieves logarithmic regret of order $O\left(\frac{d^3B_{\star}^4}{c_{\min}^2\text{gap}_{\min}}\ln^5\frac{dB_{\star} K}{c_{\min}} \right)$, where $\text{gap}_{\min}$ is the minimum sub-optimality gap and $c_{\min}$ is the minimum cost over all state-action pairs. Our result is obtained by developing a simpler and improved analysis for the finite-horizon approximation of (Cohen et al., 2021) with a smaller approximation error, which might be of independent interest. On the other hand, using variance-aware confidence sets in a global optimization problem, our second algorithm is computationally inefficient but achieves the first "horizon-free" regret bound $\widetilde{O}(d^{3.5}B_{\star}\sqrt{K})$ with no polynomial dependency on $T_{\star}$ or $1/c_{\min}$, almost matching the $Ω(dB_{\star}\sqrt{K})$ lower bound from (Min et al., 2021).

5.5LGSep 8, 2021
A Bayesian Learning Algorithm for Unknown Zero-sum Stochastic Games with an Arbitrary Opponent

Mehdi Jafarnia-Jahromi, Rahul Jain, Ashutosh Nayyar

In this paper, we propose Posterior Sampling Reinforcement Learning for Zero-sum Stochastic Games (PSRL-ZSG), the first online learning algorithm that achieves Bayesian regret bound of $O(HS\sqrt{AT})$ in the infinite-horizon zero-sum stochastic games with average-reward criterion. Here $H$ is an upper bound on the span of the bias function, $S$ is the number of states, $A$ is the number of joint actions and $T$ is the horizon. We consider the online setting where the opponent can not be controlled and can take any arbitrary time-adaptive history-dependent strategy. Our regret bound improves on the best existing regret bound of $O(\sqrt[3]{DS^2AT^2})$ by Wei et al. (2017) under the same assumption and matches the theoretical lower bound in $T$.

8.4LGSep 7, 2021
Online Learning for Cooperative Multi-Player Multi-Armed Bandits

William Chang, Mehdi Jafarnia-Jahromi, Rahul Jain

We introduce a framework for decentralized online learning for multi-armed bandits (MAB) with multiple cooperative players. The reward obtained by the players in each round depends on the actions taken by all the players. It's a team setting, and the objective is common. Information asymmetry is what makes the problem interesting and challenging. We consider three types of information asymmetry: action information asymmetry when the actions of the players can't be observed but the rewards received are common; reward information asymmetry when the actions of the other players are observable but rewards received are IID from the same distribution; and when we have both action and reward information asymmetry. For the first setting, we propose a UCB-inspired algorithm that achieves $O(\log T)$ regret whether the rewards are IID or Markovian. For the second section, we offer an environment such that the algorithm given for the first setting gives linear regret. For the third setting, we show that a variation of the `explore then commit' algorithm achieves almost log regret.

17.9LGJun 15, 2021
Implicit Finite-Horizon Approximation and Efficient Optimal Algorithms for Stochastic Shortest Path

Liyu Chen, Mehdi Jafarnia-Jahromi, Rahul Jain et al.

We introduce a generic template for developing regret minimization algorithms in the Stochastic Shortest Path (SSP) model, which achieves minimax optimal regret as long as certain properties are ensured. The key of our analysis is a new technique called implicit finite-horizon approximation, which approximates the SSP model by a finite-horizon counterpart only in the analysis without explicit implementation. Using this template, we develop two new algorithms: the first one is model-free (the first in the literature to our knowledge) and minimax optimal under strictly positive costs; the second one is model-based and minimax optimal even with zero-cost state-action pairs, matching the best existing result from [Tarbouriech et al., 2021b]. Importantly, both algorithms admit highly sparse updates, making them computationally more efficient than all existing algorithms. Moreover, both can be made completely parameter-free.

16.0LGJun 9, 2021
Online Learning for Stochastic Shortest Path Model via Posterior Sampling

Mehdi Jafarnia-Jahromi, Liyu Chen, Rahul Jain et al.

We consider the problem of online reinforcement learning for the Stochastic Shortest Path (SSP) problem modeled as an unknown MDP with an absorbing state. We propose PSRL-SSP, a simple posterior sampling-based reinforcement learning algorithm for the SSP problem. The algorithm operates in epochs. At the beginning of each epoch, a sample is drawn from the posterior distribution on the unknown model dynamics, and the optimal policy with respect to the drawn sample is followed during that epoch. An epoch completes if either the number of visits to the goal state in the current epoch exceeds that of the previous epoch, or the number of visits to any of the state-action pairs is doubled. We establish a Bayesian regret bound of $O(B_\star S\sqrt{AK})$, where $B_\star$ is an upper bound on the expected cost of the optimal policy, $S$ is the size of the state space, $A$ is the size of the action space, and $K$ is the number of episodes. The algorithm only requires the knowledge of the prior distribution, and has no hyper-parameters to tune. It is the first such posterior sampling algorithm and outperforms numerically previously proposed optimism-based algorithms.

14.1LGFeb 25, 2021
Online Learning for Unknown Partially Observable MDPs

Mehdi Jafarnia-Jahromi, Rahul Jain, Ashutosh Nayyar

Solving Partially Observable Markov Decision Processes (POMDPs) is hard. Learning optimal controllers for POMDPs when the model is unknown is harder. Online learning of optimal controllers for unknown POMDPs, which requires efficient learning using regret-minimizing algorithms that effectively tradeoff exploration and exploitation, is even harder, and no solution exists currently. In this paper, we consider infinite-horizon average-cost POMDPs with unknown transition model, though a known observation model. We propose a natural posterior sampling-based reinforcement learning algorithm (PSRL-POMDP) and show that it achieves a regret bound of $O(\log T)$, where $T$ is the time horizon, when the parameter set is finite. In the general case (continuous parameter set), we show that the algorithm achieves $O (T^{2/3})$ regret under two technical assumptions. To the best of our knowledge, this is the first online RL algorithm for POMDPs and has sub-linear regret.

6.5LGOct 28, 2020
Designing Interpretable Approximations to Deep Reinforcement Learning

Nathan Dahlin, Krishna Chaitanya Kalagarla, Nikhil Naik et al.

In an ever expanding set of research and application areas, deep neural networks (DNNs) set the bar for algorithm performance. However, depending upon additional constraints such as processing power and execution time limits, or requirements such as verifiable safety guarantees, it may not be feasible to actually use such high-performing DNNs in practice. Many techniques have been developed in recent years to compress or distill complex DNNs into smaller, faster or more understandable models and controllers. This work seeks to identify reduced models that not only preserve a desired performance level, but also, for example, succinctly explain the latent knowledge represented by a DNN. We illustrate the effectiveness of the proposed approach on the evaluation of decision tree variants and kernel machines in the context of benchmark reinforcement learning tasks.

14.7LGSep 23, 2020
A Sample-Efficient Algorithm for Episodic Finite-Horizon MDP with Constraints

Krishna C. Kalagarla, Rahul Jain, Pierluigi Nuzzo

Constrained Markov Decision Processes (CMDPs) formalize sequential decision-making problems whose objective is to minimize a cost function while satisfying constraints on various cost functions. In this paper, we consider the setting of episodic fixed-horizon CMDPs. We propose an online algorithm which leverages the linear programming formulation of finite-horizon CMDP for repeated optimistic planning to provide a probably approximately correct (PAC) guarantee on the number of episodes needed to ensure an $ε$-optimal policy, i.e., with resulting objective value within $ε$ of the optimal value and satisfying the constraints within $ε$-tolerance, with probability at least $1-δ$. The number of episodes needed is shown to be of the order $\tilde{\mathcal{O}}\big(\frac{|S||A|C^{2}H^{2}}{ε^{2}}\log\frac{1}δ\big)$, where $C$ is the upper bound on the number of possible successor states for a state-action pair. Therefore, if $C \ll |S|$, the number of episodes needed have a linear dependence on the state and action space sizes $|S|$ and $|A|$, respectively, and quadratic dependence on the time horizon $H$.

20.4LGJul 23, 2020
Learning Infinite-horizon Average-reward MDPs with Linear Function Approximation

Chen-Yu Wei, Mehdi Jafarnia-Jahromi, Haipeng Luo et al.

We develop several new algorithms for learning Markov Decision Processes in an infinite-horizon average-reward setting with linear function approximation. Using the optimism principle and assuming that the MDP has a linear structure, we first propose a computationally inefficient algorithm with optimal $\widetilde{O}(\sqrt{T})$ regret and another computationally efficient variant with $\widetilde{O}(T^{3/4})$ regret, where $T$ is the number of interactions. Next, taking inspiration from adversarial linear bandits, we develop yet another efficient algorithm with $\widetilde{O}(\sqrt{T})$ regret under a different set of assumptions, improving the best existing result by Hao et al. (2020) with $\widetilde{O}(T^{2/3})$ regret. Moreover, we draw a connection between this algorithm and the Natural Policy Gradient algorithm proposed by Kakade (2002), and show that our analysis improves the sample complexity bound recently given by Agarwal et al. (2020).

10.1LGJun 8, 2020
A Model-free Learning Algorithm for Infinite-horizon Average-reward MDPs with Near-optimal Regret

Mehdi Jafarnia-Jahromi, Chen-Yu Wei, Rahul Jain et al.

Recently, model-free reinforcement learning has attracted research attention due to its simplicity, memory and computation efficiency, and the flexibility to combine with function approximation. In this paper, we propose Exploration Enhanced Q-learning (EE-QL), a model-free algorithm for infinite-horizon average-reward Markov Decision Processes (MDPs) that achieves regret bound of $O(\sqrt{T})$ for the general class of weakly communicating MDPs, where $T$ is the number of interactions. EE-QL assumes that an online concentrating approximation of the optimal average reward is available. This is the first model-free learning algorithm that achieves $O(\sqrt T)$ regret without the ergodic assumption, and matches the lower bound in terms of $T$ except for logarithmic factors. Experiments show that the proposed algorithm performs as well as the best known model-based algorithms.

1.2LGJun 8, 2020
Randomized Policy Learning for Continuous State and Action MDPs

Hiteshi Sharma, Rahul Jain

Deep reinforcement learning methods have achieved state-of-the-art results in a variety of challenging, high-dimensional domains ranging from video games to locomotion. The key to success has been the use of deep neural networks used to approximate the policy and value function. Yet, substantial tuning of weights is required for good results. We instead use randomized function approximation. Such networks are not only cheaper than training fully connected networks but also improve the numerical performance. We present \texttt{RANDPOL}, a generalized policy iteration algorithm for MDPs with continuous state and action spaces. Both the policy and value functions are represented with randomized networks. We also give finite time guarantees on the performance of the algorithm. Then we show the numerical performance on challenging environments and compare them with deep neural network based algorithms.

24.9LGOct 15, 2019
Model-free Reinforcement Learning in Infinite-horizon Average-reward Markov Decision Processes

Chen-Yu Wei, Mehdi Jafarnia-Jahromi, Haipeng Luo et al.

Model-free reinforcement learning is known to be memory and computation efficient and more amendable to large scale problems. In this paper, two model-free algorithms are introduced for learning infinite-horizon average-reward Markov Decision Processes (MDPs). The first algorithm reduces the problem to the discounted-reward version and achieves $\mathcal{O}(T^{2/3})$ regret after $T$ steps, under the minimal assumption of weakly communicating MDPs. To our knowledge, this is the first model-free algorithm for general MDPs in this setting. The second algorithm makes use of recent advances in adaptive algorithms for adversarial multi-armed bandits and improves the regret to $\mathcal{O}(\sqrt{T})$, albeit with a stronger ergodic assumption. This result significantly improves over the $\mathcal{O}(T^{3/4})$ regret achieved by the only existing model-free algorithm by Abbasi-Yadkori et al. (2019a) for ergodic MDPs in the infinite-horizon average-reward setting.

22.8LGSep 14, 2017
Learning Unknown Markov Decision Processes: A Thompson Sampling Approach

Yi Ouyang, Mukul Gagrani, Ashutosh Nayyar et al.

We consider the problem of learning an unknown Markov Decision Process (MDP) that is weakly communicating in the infinite horizon setting. We propose a Thompson Sampling-based reinforcement learning algorithm with dynamic episodes (TSDE). At the beginning of each episode, the algorithm generates a sample from the posterior distribution over the unknown model parameters. It then follows the optimal stationary policy for the sampled model for the rest of the episode. The duration of each episode is dynamically determined by two stopping criteria. The first stopping criterion controls the growth rate of episode length. The second stopping criterion happens when the number of visits to any state-action pair is doubled. We establish $\tilde O(HS\sqrt{AT})$ bounds on expected regret under a Bayesian setting, where $S$ and $A$ are the sizes of the state and action spaces, $T$ is time, and $H$ is the bound of the span. This regret bound matches the best available bound for weakly communicating MDPs. Numerical results show it to perform better than existing algorithms for infinite horizon MDPs.

1.2SYSep 12, 2017
Learning-based Control of Unknown Linear Systems with Thompson Sampling

Yi Ouyang, Mukul Gagrani, Rahul Jain

We propose a Thompson sampling-based learning algorithm for the Linear Quadratic (LQ) control problem with unknown system parameters. The algorithm is called Thompson sampling with dynamic episodes (TSDE) where two stopping criteria determine the lengths of the dynamic episodes in Thompson sampling. The first stopping criterion controls the growth rate of episode length. The second stopping criterion is triggered when the determinant of the sample covariance matrix is less than half of the previous value. We show under some conditions on the prior distribution that the expected (Bayesian) regret of TSDE accumulated up to time T is bounded by O(\sqrt{T}). Here O(.) hides constants and logarithmic factors. This is the first O(\sqrt{T} ) bound on expected regret of learning in LQ control. By introducing a reinitialization schedule, we also show that the algorithm is robust to time-varying drift in model parameters. Numerical simulations are provided to illustrate the performance of TSDE.

14.3MLMay 4, 2015
On Regret-Optimal Learning in Decentralized Multi-player Multi-armed Bandits

Naumaan Nayyar, Dileep Kalathil, Rahul Jain

We consider the problem of learning in single-player and multiplayer multiarmed bandit models. Bandit problems are classes of online learning problems that capture exploration versus exploitation tradeoffs. In a multiarmed bandit model, players can pick among many arms, and each play of an arm generates an i.i.d. reward from an unknown distribution. The objective is to design a policy that maximizes the expected reward over a time horizon for a single player setting and the sum of expected rewards for the multiplayer setting. In the multiplayer setting, arms may give different rewards to different players. There is no separate channel for coordination among the players. Any attempt at communication is costly and adds to regret. We propose two decentralizable policies, $\tt E^3$ ($\tt E$-$\tt cubed$) and $\tt E^3$-$\tt TS$, that can be used in both single player and multiplayer settings. These policies are shown to yield expected regret that grows at most as O($\log^{1+ε} T$). It is well known that $\log T$ is the lower bound on the rate of growth of regret even in a centralized case. The proposed algorithms improve on prior work where regret grew at O($\log^2 T$). More fundamentally, these policies address the question of additional cost incurred in decentralized online learning, suggesting that there is at most an $ε$-factor cost in terms of order of regret. This solves a problem of relevance in many domains and had been open for a while.

11.8OCNov 30, 2014
Empirical Q-Value Iteration

Dileep Kalathil, Vivek S. Borkar, Rahul Jain

We propose a new simple and natural algorithm for learning the optimal Q-value function of a discounted-cost Markov Decision Process (MDP) when the transition kernels are unknown. Unlike the classical learning algorithms for MDPs, such as Q-learning and actor-critic algorithms, this algorithm doesn't depend on a stochastic approximation-based method. We show that our algorithm, which we call the empirical Q-value iteration (EQVI) algorithm, converges to the optimal Q-value function. We also give a rate of convergence or a non-asymptotic sample complexity bound, and also show that an asynchronous (or online) version of the algorithm will also work. Preliminary experimental results suggest a faster rate of convergence to a ball park estimate for our algorithm compared to stochastic approximation-based algorithms.

3.7LGNov 3, 2014
Approachability in Stackelberg Stochastic Games with Vector Costs

Dileep Kalathil, Vivek Borkar, Rahul Jain

The notion of approachability was introduced by Blackwell [1] in the context of vector-valued repeated games. The famous Blackwell's approachability theorem prescribes a strategy for approachability, i.e., for `steering' the average cost of a given agent towards a given target set, irrespective of the strategies of the other agents. In this paper, motivated by the multi-objective optimization/decision making problems in dynamically changing environments, we address the approachability problem in Stackelberg stochastic games with vector valued cost functions. We make two main contributions. Firstly, we give a simple and computationally tractable strategy for approachability for Stackelberg stochastic games along the lines of Blackwell's. Secondly, we give a reinforcement learning algorithm for learning the approachable strategy when the transition kernel is unknown. We also recover as a by-product Blackwell's necessary and sufficient condition for approachability for convex sets in this set up and thus a complete characterization. We also give sufficient conditions for non-convex sets.