LGMLJul 23, 2020

Learning Infinite-horizon Average-reward MDPs with Linear Function Approximation

arXiv:2007.11849v254 citations
AI Analysis

This work addresses the challenge of efficient reinforcement learning in continuous or large state spaces for researchers and practitioners, offering incremental algorithmic improvements with better theoretical guarantees.

The paper tackles the problem of learning infinite-horizon average-reward Markov Decision Processes with linear function approximation, developing algorithms that achieve optimal or improved regret bounds, such as efficient variants with $\widetilde{O}(T^{3/4})$ and $\widetilde{O}(\sqrt{T})$ regret, improving upon prior results like $\widetilde{O}(T^{2/3})$.

We develop several new algorithms for learning Markov Decision Processes in an infinite-horizon average-reward setting with linear function approximation. Using the optimism principle and assuming that the MDP has a linear structure, we first propose a computationally inefficient algorithm with optimal $\widetilde{O}(\sqrt{T})$ regret and another computationally efficient variant with $\widetilde{O}(T^{3/4})$ regret, where $T$ is the number of interactions. Next, taking inspiration from adversarial linear bandits, we develop yet another efficient algorithm with $\widetilde{O}(\sqrt{T})$ regret under a different set of assumptions, improving the best existing result by Hao et al. (2020) with $\widetilde{O}(T^{2/3})$ regret. Moreover, we draw a connection between this algorithm and the Natural Policy Gradient algorithm proposed by Kakade (2002), and show that our analysis improves the sample complexity bound recently given by Agarwal et al. (2020).

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