13.5CVSep 30, 2024
SpaceMesh: A Continuous Representation for Learning Manifold Surface MeshesTianchang Shen, Zhaoshuo Li, Marc Law et al. · nvidia, utoronto
Meshes are ubiquitous in visual computing and simulation, yet most existing machine learning techniques represent meshes only indirectly, e.g. as the level set of a scalar field or deformation of a template, or as a disordered triangle soup lacking local structure. This work presents a scheme to directly generate manifold, polygonal meshes of complex connectivity as the output of a neural network. Our key innovation is to define a continuous latent connectivity space at each mesh vertex, which implies the discrete mesh. In particular, our vertex embeddings generate cyclic neighbor relationships in a halfedge mesh representation, which gives a guarantee of edge-manifoldness and the ability to represent general polygonal meshes. This representation is well-suited to machine learning and stochastic optimization, without restriction on connectivity or topology. We first explore the basic properties of this representation, then use it to fit distributions of meshes from large datasets. The resulting models generate diverse meshes with tessellation structure learned from the dataset population, with concise details and high-quality mesh elements. In applications, this approach not only yields high-quality outputs from generative models, but also enables directly learning challenging geometry processing tasks such as mesh repair.
Feature Generation for Long-tail ClassificationRahul Vigneswaran, Marc T. Law, Vineeth N. Balasubramanian et al.
The visual world naturally exhibits an imbalance in the number of object or scene instances resulting in a \emph{long-tailed distribution}. This imbalance poses significant challenges for classification models based on deep learning. Oversampling instances of the tail classes attempts to solve this imbalance. However, the limited visual diversity results in a network with poor representation ability. A simple counter to this is decoupling the representation and classifier networks and using oversampling only to train the classifier. In this paper, instead of repeatedly re-sampling the same image (and thereby features), we explore a direction that attempts to generate meaningful features by estimating the tail category's distribution. Inspired by ideas from recent work on few-shot learning, we create calibrated distributions to sample additional features that are subsequently used to train the classifier. Through several experiments on the CIFAR-100-LT (long-tail) dataset with varying imbalance factors and on mini-ImageNet-LT (long-tail), we show the efficacy of our approach and establish a new state-of-the-art. We also present a qualitative analysis of generated features using t-SNE visualizations and analyze the nearest neighbors used to calibrate the tail class distributions. Our code is available at https://github.com/rahulvigneswaran/TailCalibX.
7.6CVOct 31, 2024
Uncertainty Estimation for 3D Object Detection via Evidential LearningNikita Durasov, Rafid Mahmood, Jiwoong Choi et al.
3D object detection is an essential task for computer vision applications in autonomous vehicles and robotics. However, models often struggle to quantify detection reliability, leading to poor performance on unfamiliar scenes. We introduce a framework for quantifying uncertainty in 3D object detection by leveraging an evidential learning loss on Bird's Eye View representations in the 3D detector. These uncertainty estimates require minimal computational overhead and are generalizable across different architectures. We demonstrate both the efficacy and importance of these uncertainty estimates on identifying out-of-distribution scenes, poorly localized objects, and missing (false negative) detections; our framework consistently improves over baselines by 10-20% on average. Finally, we integrate this suite of tasks into a system where a 3D object detector auto-labels driving scenes and our uncertainty estimates verify label correctness before the labels are used to train a second model. Here, our uncertainty-driven verification results in a 1% improvement in mAP and a 1-2% improvement in NDS.
18.6LGJun 21, 2021
f-Domain-Adversarial Learning: Theory and AlgorithmsDavid Acuna, Guojun Zhang, Marc T. Law et al.
Unsupervised domain adaptation is used in many machine learning applications where, during training, a model has access to unlabeled data in the target domain, and a related labeled dataset. In this paper, we introduce a novel and general domain-adversarial framework. Specifically, we derive a novel generalization bound for domain adaptation that exploits a new measure of discrepancy between distributions based on a variational characterization of f-divergences. It recovers the theoretical results from Ben-David et al. (2010a) as a special case and supports divergences used in practice. Based on this bound, we derive a new algorithmic framework that introduces a key correction in the original adversarial training method of Ganin et al. (2016). We show that many regularizers and ad-hoc objectives introduced over the last years in this framework are then not required to achieve performance comparable to (if not better than) state-of-the-art domain-adversarial methods. Experimental analysis conducted on real-world natural language and computer vision datasets show that our framework outperforms existing baselines, and obtains the best results for f-divergences that were not considered previously in domain-adversarial learning.
11.6CVNov 30, 2020
Self-Supervised Real-to-Sim Scene GenerationAayush Prakash, Shoubhik Debnath, Jean-Francois Lafleche et al.
Synthetic data is emerging as a promising solution to the scalability issue of supervised deep learning, especially when real data are difficult to acquire or hard to annotate. Synthetic data generation, however, can itself be prohibitively expensive when domain experts have to manually and painstakingly oversee the process. Moreover, neural networks trained on synthetic data often do not perform well on real data because of the domain gap. To solve these challenges, we propose Sim2SG, a self-supervised automatic scene generation technique for matching the distribution of real data. Importantly, Sim2SG does not require supervision from the real-world dataset, thus making it applicable in situations for which such annotations are difficult to obtain. Sim2SG is designed to bridge both the content and appearance gaps, by matching the content of real data, and by matching the features in the source and target domains. We select scene graph (SG) generation as the downstream task, due to the limited availability of labeled datasets. Experiments demonstrate significant improvements over leading baselines in reducing the domain gap both qualitatively and quantitatively, on several synthetic datasets as well as the real-world KITTI dataset.
Ultrahyperbolic Representation LearningMarc T. Law, Jos Stam
In machine learning, data is usually represented in a (flat) Euclidean space where distances between points are along straight lines. Researchers have recently considered more exotic (non-Euclidean) Riemannian manifolds such as hyperbolic space which is well suited for tree-like data. In this paper, we propose a representation living on a pseudo-Riemannian manifold of constant nonzero curvature. It is a generalization of hyperbolic and spherical geometries where the nondegenerate metric tensor need not be positive definite. We provide the necessary learning tools in this geometry and extend gradient-based optimization techniques. More specifically, we provide closed-form expressions for distances via geodesics and define a descent direction to minimize some objective function. Our novel framework is applied to graph representations.
18.6LGSep 25, 2019
A Theoretical Analysis of the Number of Shots in Few-Shot LearningTianshi Cao, Marc Law, Sanja Fidler
Few-shot classification is the task of predicting the category of an example from a set of few labeled examples. The number of labeled examples per category is called the number of shots (or shot number). Recent works tackle this task through meta-learning, where a meta-learner extracts information from observed tasks during meta-training to quickly adapt to new tasks during meta-testing. In this formulation, the number of shots exploited during meta-training has an impact on the recognition performance at meta-test time. Generally, the shot number used in meta-training should match the one used in meta-testing to obtain the best performance. We introduce a theoretical analysis of the impact of the shot number on Prototypical Networks, a state-of-the-art few-shot classification method. From our analysis, we propose a simple method that is robust to the choice of shot number used during meta-training, which is a crucial hyperparameter. The performance of our model trained for an arbitrary meta-training shot number shows great performance for different values of meta-testing shot numbers. We experimentally demonstrate our approach on different few-shot classification benchmarks.
Video Face Clustering with Unknown Number of ClustersMakarand Tapaswi, Marc T. Law, Sanja Fidler
Understanding videos such as TV series and movies requires analyzing who the characters are and what they are doing. We address the challenging problem of clustering face tracks based on their identity. Different from previous work in this area, we choose to operate in a realistic and difficult setting where: (i) the number of characters is not known a priori; and (ii) face tracks belonging to minor or background characters are not discarded. To this end, we propose Ball Cluster Learning (BCL), a supervised approach to carve the embedding space into balls of equal size, one for each cluster. The learned ball radius is easily translated to a stopping criterion for iterative merging algorithms. This gives BCL the ability to estimate the number of clusters as well as their assignment, achieving promising results on commonly used datasets. We also present a thorough discussion of how existing metric learning literature can be adapted for this task.
19.0LGFeb 6, 2019
Centroid-based deep metric learning for speaker recognitionJixuan Wang, Kuan-Chieh Wang, Marc Law et al.
Speaker embedding models that utilize neural networks to map utterances to a space where distances reflect similarity between speakers have driven recent progress in the speaker recognition task. However, there is still a significant performance gap between recognizing speakers in the training set and unseen speakers. The latter case corresponds to the few-shot learning task, where a trained model is evaluated on unseen classes. Here, we optimize a speaker embedding model with prototypical network loss (PNL), a state-of-the-art approach for the few-shot image classification task. The resulting embedding model outperforms the state-of-the-art triplet loss based models in both speaker verification and identification tasks, for both seen and unseen speakers.