CVGRLGSep 30, 2024

SpaceMesh: A Continuous Representation for Learning Manifold Surface Meshes

NVIDIAU of Toronto
arXiv:2409.20562v216 citationsh-index: 19
AI Analysis

This work addresses the challenge of representing meshes directly for machine learning in visual computing and simulation, offering a novel approach to generate high-quality meshes without connectivity restrictions.

The authors tackled the problem of directly generating manifold polygonal meshes with complex connectivity using neural networks, resulting in models that produce diverse meshes with learned tessellation structures and high-quality elements, enabling applications like mesh repair.

Meshes are ubiquitous in visual computing and simulation, yet most existing machine learning techniques represent meshes only indirectly, e.g. as the level set of a scalar field or deformation of a template, or as a disordered triangle soup lacking local structure. This work presents a scheme to directly generate manifold, polygonal meshes of complex connectivity as the output of a neural network. Our key innovation is to define a continuous latent connectivity space at each mesh vertex, which implies the discrete mesh. In particular, our vertex embeddings generate cyclic neighbor relationships in a halfedge mesh representation, which gives a guarantee of edge-manifoldness and the ability to represent general polygonal meshes. This representation is well-suited to machine learning and stochastic optimization, without restriction on connectivity or topology. We first explore the basic properties of this representation, then use it to fit distributions of meshes from large datasets. The resulting models generate diverse meshes with tessellation structure learned from the dataset population, with concise details and high-quality mesh elements. In applications, this approach not only yields high-quality outputs from generative models, but also enables directly learning challenging geometry processing tasks such as mesh repair.

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