Jia Deng

LG
h-index9
12papers
589citations
Novelty56%
AI Score39

12 Papers

39.8AIDec 12, 2024Code
Imitate, Explore, and Self-Improve: A Reproduction Report on Slow-thinking Reasoning Systems

Yingqian Min, Zhipeng Chen, Jinhao Jiang et al.

Recently, slow-thinking reasoning systems, such as o1, have demonstrated remarkable capabilities in solving complex reasoning tasks. These systems typically engage in an extended thinking process before responding to a query, allowing them to generate more thorough, accurate, and well-reasoned solutions. These systems are primarily developed and maintained by industry, with their core techniques not publicly disclosed. In response, an increasing number of studies from the research community aim to explore the technical foundations underlying these powerful reasoning systems. Building on these prior efforts, this paper presents a reproduction report on implementing o1-like reasoning systems. We introduce an ``imitate, explore, and self-improve'' framework, denoted as \textbf{STILL-2}, as our primary technical approach to train the reasoning model. In the initial phase, we use distilled long-form thought data to fine-tune the reasoning model, enabling it to invoke a slow-thinking mode. The model is then encouraged to explore challenging problems by generating multiple rollouts, which can result in increasingly more high-quality trajectories that lead to correct answers. Furthermore, the model undergoes self-improvement by iteratively refining its training dataset. To verify the effectiveness of this approach, we conduct extensive experiments on three challenging benchmarks. The experimental results demonstrate that our approach achieves competitive performance compared to industry-level reasoning systems on these benchmarks.

34.9CVJun 17, 2024Code
Infinigen Indoors: Photorealistic Indoor Scenes using Procedural Generation

Alexander Raistrick, Lingjie Mei, Karhan Kayan et al.

We introduce Infinigen Indoors, a Blender-based procedural generator of photorealistic indoor scenes. It builds upon the existing Infinigen system, which focuses on natural scenes, but expands its coverage to indoor scenes by introducing a diverse library of procedural indoor assets, including furniture, architecture elements, appliances, and other day-to-day objects. It also introduces a constraint-based arrangement system, which consists of a domain-specific language for expressing diverse constraints on scene composition, and a solver that generates scene compositions that maximally satisfy the constraints. We provide an export tool that allows the generated 3D objects and scenes to be directly used for training embodied agents in real-time simulators such as Omniverse and Unreal. Infinigen Indoors is open-sourced under the BSD license. Please visit https://infinigen.org for code and videos.

7.5LGNov 23, 2021Code
Learning Symbolic Rules for Reasoning in Quasi-Natural Language

Kaiyu Yang, Jia Deng

Symbolic reasoning, rule-based symbol manipulation, is a hallmark of human intelligence. However, rule-based systems have had limited success competing with learning-based systems outside formalized domains such as automated theorem proving. We hypothesize that this is due to the manual construction of rules in past attempts. In this work, we ask how we can build a rule-based system that can reason with natural language input but without the manual construction of rules. We propose MetaQNL, a "Quasi-Natural" language that can express both formal logic and natural language sentences, and MetaInduce, a learning algorithm that induces MetaQNL rules from training data consisting of questions and answers, with or without intermediate reasoning steps. Our approach achieves state-of-the-art accuracy on multiple reasoning benchmarks; it learns compact models with much less data and produces not only answers but also checkable proofs. Further, experiments on a real-world morphological analysis benchmark show that it is possible for our method to handle noise and ambiguity. Code will be released at https://github.com/princeton-vl/MetaQNL.

3.1CLOct 27, 2020Code
Strongly Incremental Constituency Parsing with Graph Neural Networks

Kaiyu Yang, Jia Deng

Parsing sentences into syntax trees can benefit downstream applications in NLP. Transition-based parsers build trees by executing actions in a state transition system. They are computationally efficient, and can leverage machine learning to predict actions based on partial trees. However, existing transition-based parsers are predominantly based on the shift-reduce transition system, which does not align with how humans are known to parse sentences. Psycholinguistic research suggests that human parsing is strongly incremental: humans grow a single parse tree by adding exactly one token at each step. In this paper, we propose a novel transition system called attach-juxtapose. It is strongly incremental; it represents a partial sentence using a single tree; each action adds exactly one token into the partial tree. Based on our transition system, we develop a strongly incremental parser. At each step, it encodes the partial tree using a graph neural network and predicts an action. We evaluate our parser on Penn Treebank (PTB) and Chinese Treebank (CTB). On PTB, it outperforms existing parsers trained with only constituency trees; and it performs on par with state-of-the-art parsers that use dependency trees as additional training data. On CTB, our parser establishes a new state of the art. Code is available at https://github.com/princeton-vl/attach-juxtapose-parser.

6.5CVJul 27, 2020Code
A Unified Framework of Surrogate Loss by Refactoring and Interpolation

Lanlan Liu, Mingzhe Wang, Jia Deng

We introduce UniLoss, a unified framework to generate surrogate losses for training deep networks with gradient descent, reducing the amount of manual design of task-specific surrogate losses. Our key observation is that in many cases, evaluating a model with a performance metric on a batch of examples can be refactored into four steps: from input to real-valued scores, from scores to comparisons of pairs of scores, from comparisons to binary variables, and from binary variables to the final performance metric. Using this refactoring we generate differentiable approximations for each non-differentiable step through interpolation. Using UniLoss, we can optimize for different tasks and metrics using one unified framework, achieving comparable performance compared with task-specific losses. We validate the effectiveness of UniLoss on three tasks and four datasets. Code is available at https://github.com/princeton-vl/uniloss.

9.0LGJul 21, 2020Code
PackIt: A Virtual Environment for Geometric Planning

Ankit Goyal, Jia Deng

The ability to jointly understand the geometry of objects and plan actions for manipulating them is crucial for intelligent agents. We refer to this ability as geometric planning. Recently, many interactive environments have been proposed to evaluate intelligent agents on various skills, however, none of them cater to the needs of geometric planning. We present PackIt, a virtual environment to evaluate and potentially learn the ability to do geometric planning, where an agent needs to take a sequence of actions to pack a set of objects into a box with limited space. We also construct a set of challenging packing tasks using an evolutionary algorithm. Further, we study various baselines for the task that include model-free learning-based and heuristic-based methods, as well as search-based optimization methods that assume access to the model of the environment. Code and data are available at https://github.com/princeton-vl/PackIt.

20.2LOFeb 17, 2020Code
Learning to Prove Theorems by Learning to Generate Theorems

Mingzhe Wang, Jia Deng

We consider the task of automated theorem proving, a key AI task. Deep learning has shown promise for training theorem provers, but there are limited human-written theorems and proofs available for supervised learning. To address this limitation, we propose to learn a neural generator that automatically synthesizes theorems and proofs for the purpose of training a theorem prover. Experiments on real-world tasks demonstrate that synthetic data from our approach improves the theorem prover and advances the state of the art of automated theorem proving in Metamath. Code is available at https://github.com/princeton-vl/MetaGen.

20.3CLNov 18, 2024
Enhancing LLM Reasoning with Reward-guided Tree Search

Jinhao Jiang, Zhipeng Chen, Yingqian Min et al.

Recently, test-time scaling has garnered significant attention from the research community, largely due to the substantial advancements of the o1 model released by OpenAI. By allocating more computational resources during the inference phase, large language models~(LLMs) can extensively explore the solution space by generating more thought tokens or diverse solutions, thereby producing more accurate responses. However, developing an o1-like reasoning approach is challenging, and researchers have been making various attempts to advance this open area of research. In this paper, we present a preliminary exploration into enhancing the reasoning abilities of LLMs through reward-guided tree search algorithms. This framework is implemented by integrating the policy model, reward model, and search algorithm. It is primarily constructed around a tree search algorithm, where the policy model navigates a dynamically expanding tree guided by a specially trained reward model. The implemented framework is denoted as \textbf{STILL-1}. We thoroughly explore various design considerations necessary for implementing this framework and provide a detailed report of the technical aspects. To assess the effectiveness of our approach, we focus on mathematical reasoning tasks and conduct extensive evaluations on four challenging datasets, significantly enhancing the reasoning abilities of LLMs.

14.4CVMar 14, 2025
Seeing and Seeing Through the Glass: Real and Synthetic Data for Multi-Layer Depth Estimation

Hongyu Wen, Yiming Zuo, Venkat Subramanian et al.

Transparent objects are common in daily life, and understanding their multi-layer depth information -- perceiving both the transparent surface and the objects behind it -- is crucial for real-world applications that interact with transparent materials. In this paper, we introduce LayeredDepth, the first dataset with multi-layer depth annotations, including a real-world benchmark and a synthetic data generator, to support the task of multi-layer depth estimation. Our real-world benchmark consists of 1,500 images from diverse scenes, and evaluating state-of-the-art depth estimation methods on it reveals that they struggle with transparent objects. The synthetic data generator is fully procedural and capable of providing training data for this task with an unlimited variety of objects and scene compositions. Using this generator, we create a synthetic dataset with 15,300 images. Baseline models training solely on this synthetic dataset produce good cross-domain multi-layer depth estimation. Fine-tuning state-of-the-art single-layer depth models on it substantially improves their performance on transparent objects, with quadruplet accuracy on our benchmark increased from 55.14% to 75.20%. All images and validation annotations are available under CC0 at https://layereddepth.cs.princeton.edu.

8.6LGAug 12, 2019
Feature Partitioning for Efficient Multi-Task Architectures

Alejandro Newell, Lu Jiang, Chong Wang et al.

Multi-task learning holds the promise of less data, parameters, and time than training of separate models. We propose a method to automatically search over multi-task architectures while taking resource constraints into consideration. We propose a search space that compactly represents different parameter sharing strategies. This provides more effective coverage and sampling of the space of multi-task architectures. We also present a method for quick evaluation of different architectures by using feature distillation. Together these contributions allow us to quickly optimize for efficient multi-task models. We benchmark on Visual Decathlon, demonstrating that we can automatically search for and identify multi-task architectures that effectively make trade-offs between task resource requirements while achieving a high level of final performance.

33.7CROct 11, 2018
MeshAdv: Adversarial Meshes for Visual Recognition

Chaowei Xiao, Dawei Yang, Bo Li et al.

Highly expressive models such as deep neural networks (DNNs) have been widely applied to various applications. However, recent studies show that DNNs are vulnerable to adversarial examples, which are carefully crafted inputs aiming to mislead the predictions. Currently, the majority of these studies have focused on perturbation added to image pixels, while such manipulation is not physically realistic. Some works have tried to overcome this limitation by attaching printable 2D patches or painting patterns onto surfaces, but can be potentially defended because 3D shape features are intact. In this paper, we propose meshAdv to generate "adversarial 3D meshes" from objects that have rich shape features but minimal textural variation. To manipulate the shape or texture of the objects, we make use of a differentiable renderer to compute accurate shading on the shape and propagate the gradient. Extensive experiments show that the generated 3D meshes are effective in attacking both classifiers and object detectors. We evaluate the attack under different viewpoints. In addition, we design a pipeline to perform black-box attack on a photorealistic renderer with unknown rendering parameters.

4.7LGAug 7, 2018
Rethinking Numerical Representations for Deep Neural Networks

Parker Hill, Babak Zamirai, Shengshuo Lu et al.

With ever-increasing computational demand for deep learning, it is critical to investigate the implications of the numeric representation and precision of DNN model weights and activations on computational efficiency. In this work, we explore unconventional narrow-precision floating-point representations as it relates to inference accuracy and efficiency to steer the improved design of future DNN platforms. We show that inference using these custom numeric representations on production-grade DNNs, including GoogLeNet and VGG, achieves an average speedup of 7.6x with less than 1% degradation in inference accuracy relative to a state-of-the-art baseline platform representing the most sophisticated hardware using single-precision floating point. To facilitate the use of such customized precision, we also present a novel technique that drastically reduces the time required to derive the optimal precision configuration.