CRCVLGMLOct 11, 2018

MeshAdv: Adversarial Meshes for Visual Recognition

arXiv:1810.05206v261 citations
Originality Highly original
AI Analysis

This addresses the vulnerability of deep neural networks to adversarial attacks in real-world 3D scenarios, offering a more robust approach than previous 2D methods.

The paper tackles the problem of creating physically realistic adversarial examples for visual recognition by generating adversarial 3D meshes that manipulate shape or texture, and it shows these meshes effectively attack classifiers and object detectors across different viewpoints.

Highly expressive models such as deep neural networks (DNNs) have been widely applied to various applications. However, recent studies show that DNNs are vulnerable to adversarial examples, which are carefully crafted inputs aiming to mislead the predictions. Currently, the majority of these studies have focused on perturbation added to image pixels, while such manipulation is not physically realistic. Some works have tried to overcome this limitation by attaching printable 2D patches or painting patterns onto surfaces, but can be potentially defended because 3D shape features are intact. In this paper, we propose meshAdv to generate "adversarial 3D meshes" from objects that have rich shape features but minimal textural variation. To manipulate the shape or texture of the objects, we make use of a differentiable renderer to compute accurate shading on the shape and propagate the gradient. Extensive experiments show that the generated 3D meshes are effective in attacking both classifiers and object detectors. We evaluate the attack under different viewpoints. In addition, we design a pipeline to perform black-box attack on a photorealistic renderer with unknown rendering parameters.

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