Jinfeng Liu

h-index4
2papers
70citations

2 Papers

3.7CVNov 11, 2022
Progressive Motion Context Refine Network for Efficient Video Frame Interpolation

Lingtong Kong, Jinfeng Liu, Jie Yang

Recently, flow-based frame interpolation methods have achieved great success by first modeling optical flow between target and input frames, and then building synthesis network for target frame generation. However, above cascaded architecture can lead to large model size and inference delay, hindering them from mobile and real-time applications. To solve this problem, we propose a novel Progressive Motion Context Refine Network (PMCRNet) to predict motion fields and image context jointly for higher efficiency. Different from others that directly synthesize target frame from deep feature, we explore to simplify frame interpolation task by borrowing existing texture from adjacent input frames, which means that decoder in each pyramid level of our PMCRNet only needs to update easier intermediate optical flow, occlusion merge mask and image residual. Moreover, we introduce a new annealed multi-scale reconstruction loss to better guide the learning process of this efficient PMCRNet. Experiments on multiple benchmarks show that proposed approaches not only achieve favorable quantitative and qualitative results but also reduces current model size and running time significantly.

6.2CVOct 21, 2025
Mono4DGS-HDR: High Dynamic Range 4D Gaussian Splatting from Alternating-exposure Monocular Videos

Jinfeng Liu, Lingtong Kong, Mi Zhou et al.

We introduce Mono4DGS-HDR, the first system for reconstructing renderable 4D high dynamic range (HDR) scenes from unposed monocular low dynamic range (LDR) videos captured with alternating exposures. To tackle such a challenging problem, we present a unified framework with two-stage optimization approach based on Gaussian Splatting. The first stage learns a video HDR Gaussian representation in orthographic camera coordinate space, eliminating the need for camera poses and enabling robust initial HDR video reconstruction. The second stage transforms video Gaussians into world space and jointly refines the world Gaussians with camera poses. Furthermore, we propose a temporal luminance regularization strategy to enhance the temporal consistency of the HDR appearance. Since our task has not been studied before, we construct a new evaluation benchmark using publicly available datasets for HDR video reconstruction. Extensive experiments demonstrate that Mono4DGS-HDR significantly outperforms alternative solutions adapted from state-of-the-art methods in both rendering quality and speed.