CVOct 21, 2025

Mono4DGS-HDR: High Dynamic Range 4D Gaussian Splatting from Alternating-exposure Monocular Videos

arXiv:2510.18489v11 citationsh-index: 7
Originality Incremental advance
AI Analysis

This addresses the challenge of creating high-quality HDR video reconstructions from limited monocular data, which is incremental as it builds on Gaussian Splatting techniques.

The authors tackled the problem of reconstructing renderable 4D high dynamic range scenes from unposed monocular low dynamic range videos with alternating exposures, achieving significant outperformance in rendering quality and speed compared to adapted state-of-the-art methods.

We introduce Mono4DGS-HDR, the first system for reconstructing renderable 4D high dynamic range (HDR) scenes from unposed monocular low dynamic range (LDR) videos captured with alternating exposures. To tackle such a challenging problem, we present a unified framework with two-stage optimization approach based on Gaussian Splatting. The first stage learns a video HDR Gaussian representation in orthographic camera coordinate space, eliminating the need for camera poses and enabling robust initial HDR video reconstruction. The second stage transforms video Gaussians into world space and jointly refines the world Gaussians with camera poses. Furthermore, we propose a temporal luminance regularization strategy to enhance the temporal consistency of the HDR appearance. Since our task has not been studied before, we construct a new evaluation benchmark using publicly available datasets for HDR video reconstruction. Extensive experiments demonstrate that Mono4DGS-HDR significantly outperforms alternative solutions adapted from state-of-the-art methods in both rendering quality and speed.

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