Jinwen Chen

h-index26
2papers
2,064citations

2 Papers

4.1LGMar 27, 2025
DATA-WA: Demand-based Adaptive Task Assignment with Dynamic Worker Availability Windows

Jinwen Chen, Jiannan Guo, Dazhuo Qiu et al.

With the rapid advancement of mobile networks and the widespread use of mobile devices, spatial crowdsourcing, which involves assigning location-based tasks to mobile workers, has gained significant attention. However, most existing research focuses on task assignment at the current moment, overlooking the fluctuating demand and supply between tasks and workers over time. To address this issue, we introduce an adaptive task assignment problem, which aims to maximize the number of assigned tasks by dynamically adjusting task assignments in response to changing demand and supply. We develop a spatial crowdsourcing framework, namely demand-based adaptive task assignment with dynamic worker availability windows, which consists of two components including task demand prediction and task assignment. In the first component, we construct a graph adjacency matrix representing the demand dependency relationships in different regions and employ a multivariate time series learning approach to predict future task demands. In the task assignment component, we adjust tasks to workers based on these predictions, worker availability windows, and the current task assignments, where each worker has an availability window that indicates the time periods they are available for task assignments. To reduce the search space of task assignments and be efficient, we propose a worker dependency separation approach based on graph partition and a task value function with reinforcement learning. Experiments on real data demonstrate that our proposals are both effective and efficient.

6.2CVOct 21, 2025
Mono4DGS-HDR: High Dynamic Range 4D Gaussian Splatting from Alternating-exposure Monocular Videos

Jinfeng Liu, Lingtong Kong, Mi Zhou et al.

We introduce Mono4DGS-HDR, the first system for reconstructing renderable 4D high dynamic range (HDR) scenes from unposed monocular low dynamic range (LDR) videos captured with alternating exposures. To tackle such a challenging problem, we present a unified framework with two-stage optimization approach based on Gaussian Splatting. The first stage learns a video HDR Gaussian representation in orthographic camera coordinate space, eliminating the need for camera poses and enabling robust initial HDR video reconstruction. The second stage transforms video Gaussians into world space and jointly refines the world Gaussians with camera poses. Furthermore, we propose a temporal luminance regularization strategy to enhance the temporal consistency of the HDR appearance. Since our task has not been studied before, we construct a new evaluation benchmark using publicly available datasets for HDR video reconstruction. Extensive experiments demonstrate that Mono4DGS-HDR significantly outperforms alternative solutions adapted from state-of-the-art methods in both rendering quality and speed.