D Ellis Hershkowitz

LG
h-index6
3papers
233citations
Novelty67%
AI Score33

3 Papers

5.5LGOct 7, 2021
Bad-Policy Density: A Measure of Reinforcement Learning Hardness

David Abel, Cameron Allen, Dilip Arumugam et al.

Reinforcement learning is hard in general. Yet, in many specific environments, learning is easy. What makes learning easy in one environment, but difficult in another? We address this question by proposing a simple measure of reinforcement-learning hardness called the bad-policy density. This quantity measures the fraction of the deterministic stationary policy space that is below a desired threshold in value. We prove that this simple quantity has many properties one would expect of a measure of learning hardness. Further, we prove it is NP-hard to compute the measure in general, but there are paths to polynomial-time approximation. We conclude by summarizing potential directions and uses for this measure.

17.7AIOct 16, 2018
Finding Options that Minimize Planning Time

Yuu Jinnai, David Abel, D Ellis Hershkowitz et al.

We formalize the problem of selecting the optimal set of options for planning as that of computing the smallest set of options so that planning converges in less than a given maximum of value-iteration passes. We first show that the problem is NP-hard, even if the task is constrained to be deterministic---the first such complexity result for option discovery. We then present the first polynomial-time boundedly suboptimal approximation algorithm for this setting, and empirically evaluate it against both the optimal options and a representative collection of heuristic approaches in simple grid-based domains including the classic four-rooms problem.

21.2LGJan 15, 2017Code
Near Optimal Behavior via Approximate State Abstraction

David Abel, D. Ellis Hershkowitz, Michael L. Littman

The combinatorial explosion that plagues planning and reinforcement learning (RL) algorithms can be moderated using state abstraction. Prohibitively large task representations can be condensed such that essential information is preserved, and consequently, solutions are tractably computable. However, exact abstractions, which treat only fully-identical situations as equivalent, fail to present opportunities for abstraction in environments where no two situations are exactly alike. In this work, we investigate approximate state abstractions, which treat nearly-identical situations as equivalent. We present theoretical guarantees of the quality of behaviors derived from four types of approximate abstractions. Additionally, we empirically demonstrate that approximate abstractions lead to reduction in task complexity and bounded loss of optimality of behavior in a variety of environments.