Mingkang Zhu

h-index2
2papers
11citations

2 Papers

14.1LGJun 10, 2021Code
Sparse and Imperceptible Adversarial Attack via a Homotopy Algorithm

Mingkang Zhu, Tianlong Chen, Zhangyang Wang

Sparse adversarial attacks can fool deep neural networks (DNNs) by only perturbing a few pixels (regularized by l_0 norm). Recent efforts combine it with another l_infty imperceptible on the perturbation magnitudes. The resultant sparse and imperceptible attacks are practically relevant, and indicate an even higher vulnerability of DNNs that we usually imagined. However, such attacks are more challenging to generate due to the optimization difficulty by coupling the l_0 regularizer and box constraints with a non-convex objective. In this paper, we address this challenge by proposing a homotopy algorithm, to jointly tackle the sparsity and the perturbation bound in one unified framework. Each iteration, the main step of our algorithm is to optimize an l_0-regularized adversarial loss, by leveraging the nonmonotone Accelerated Proximal Gradient Method (nmAPG) for nonconvex programming; it is followed by an l_0 change control step, and an optional post-attack step designed to escape bad local minima. We also extend the algorithm to handling the structural sparsity regularizer. We extensively examine the effectiveness of our proposed homotopy attack for both targeted and non-targeted attack scenarios, on CIFAR-10 and ImageNet datasets. Compared to state-of-the-art methods, our homotopy attack leads to significantly fewer perturbations, e.g., reducing 42.91% on CIFAR-10 and 75.03% on ImageNet (average case, targeted attack), at similar maximal perturbation magnitudes, when still achieving 100% attack success rates. Our codes are available at: https://github.com/VITA-Group/SparseADV_Homotopy.

8.0CVApr 22, 2021Code
Learning Transferable 3D Adversarial Cloaks for Deep Trained Detectors

Arman Maesumi, Mingkang Zhu, Yi Wang et al.

This paper presents a novel patch-based adversarial attack pipeline that trains adversarial patches on 3D human meshes. We sample triangular faces on a reference human mesh, and create an adversarial texture atlas over those faces. The adversarial texture is transferred to human meshes in various poses, which are rendered onto a collection of real-world background images. Contrary to the traditional patch-based adversarial attacks, where prior work attempts to fool trained object detectors using appended adversarial patches, this new form of attack is mapped into the 3D object world and back-propagated to the texture atlas through differentiable rendering. As such, the adversarial patch is trained under deformation consistent with real-world materials. In addition, and unlike existing adversarial patches, our new 3D adversarial patch is shown to fool state-of-the-art deep object detectors robustly under varying views, potentially leading to an attacking scheme that is persistently strong in the physical world.