CVAIApr 22, 2021

Learning Transferable 3D Adversarial Cloaks for Deep Trained Detectors

arXiv:2104.11101v111 citations
Originality Highly original
AI Analysis

This work addresses security vulnerabilities in object detection systems, presenting a potentially persistent physical-world attack method.

The paper tackles the problem of fooling deep object detectors by introducing a novel 3D adversarial patch trained on human meshes, which achieves robust performance under varying views and is transferable to real-world scenarios.

This paper presents a novel patch-based adversarial attack pipeline that trains adversarial patches on 3D human meshes. We sample triangular faces on a reference human mesh, and create an adversarial texture atlas over those faces. The adversarial texture is transferred to human meshes in various poses, which are rendered onto a collection of real-world background images. Contrary to the traditional patch-based adversarial attacks, where prior work attempts to fool trained object detectors using appended adversarial patches, this new form of attack is mapped into the 3D object world and back-propagated to the texture atlas through differentiable rendering. As such, the adversarial patch is trained under deformation consistent with real-world materials. In addition, and unlike existing adversarial patches, our new 3D adversarial patch is shown to fool state-of-the-art deep object detectors robustly under varying views, potentially leading to an attacking scheme that is persistently strong in the physical world.

Code Implementations1 repo
Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

Your Notes