Arman Maesumi

h-index1
2papers
4citations

2 Papers

8.0CVApr 22, 2021Code
Learning Transferable 3D Adversarial Cloaks for Deep Trained Detectors

Arman Maesumi, Mingkang Zhu, Yi Wang et al.

This paper presents a novel patch-based adversarial attack pipeline that trains adversarial patches on 3D human meshes. We sample triangular faces on a reference human mesh, and create an adversarial texture atlas over those faces. The adversarial texture is transferred to human meshes in various poses, which are rendered onto a collection of real-world background images. Contrary to the traditional patch-based adversarial attacks, where prior work attempts to fool trained object detectors using appended adversarial patches, this new form of attack is mapped into the 3D object world and back-propagated to the texture atlas through differentiable rendering. As such, the adversarial patch is trained under deformation consistent with real-world materials. In addition, and unlike existing adversarial patches, our new 3D adversarial patch is shown to fool state-of-the-art deep object detectors robustly under varying views, potentially leading to an attacking scheme that is persistently strong in the physical world.

4.1AIJul 4, 2020Code
Playing Chess with Limited Look Ahead

Arman Maesumi

We have seen numerous machine learning methods tackle the game of chess over the years. However, one common element in these works is the necessity of a finely optimized look ahead algorithm. The particular interest of this research lies with creating a chess engine that is highly capable, but restricted in its look ahead depth. We train a deep neural network to serve as a static evaluation function, which is accompanied by a relatively simple look ahead algorithm. We show that our static evaluation function has encoded some semblance of look ahead knowledge, and is comparable to classical evaluation functions. The strength of our chess engine is assessed by comparing its proposed moves against those proposed by Stockfish. We show that, despite strict restrictions on look ahead depth, our engine recommends moves of equal strength in roughly $83\%$ of our sample positions.