Feifei Tong

h-index9
2papers

2 Papers

LGDec 29, 2025Code
Eliminating Inductive Bias in Reward Models with Information-Theoretic Guidance

Zhuo Li, Pengyu Cheng, Zhechao Yu et al.

Reward models (RMs) are essential in reinforcement learning from human feedback (RLHF) to align large language models (LLMs) with human values. However, RM training data is commonly recognized as low-quality, containing inductive biases that can easily lead to overfitting and reward hacking. For example, more detailed and comprehensive responses are usually human-preferred but with more words, leading response length to become one of the inevitable inductive biases. A limited number of prior RM debiasing approaches either target a single specific type of bias or model the problem with only simple linear correlations, \textit{e.g.}, Pearson coefficients. To mitigate more complex and diverse inductive biases in reward modeling, we introduce a novel information-theoretic debiasing method called \textbf{D}ebiasing via \textbf{I}nformation optimization for \textbf{R}M (DIR). Inspired by the information bottleneck (IB), we maximize the mutual information (MI) between RM scores and human preference pairs, while minimizing the MI between RM outputs and biased attributes of preference inputs. With theoretical justification from information theory, DIR can handle more sophisticated types of biases with non-linear correlations, broadly extending the real-world application scenarios for RM debiasing methods. In experiments, we verify the effectiveness of DIR with three types of inductive biases: \textit{response length}, \textit{sycophancy}, and \textit{format}. We discover that DIR not only effectively mitigates target inductive biases but also enhances RLHF performance across diverse benchmarks, yielding better generalization abilities. The code and training recipes are available at https://github.com/Qwen-Applications/DIR.

LGMar 16, 2021
Learning to Shape Rewards using a Game of Two Partners

David Mguni, Taher Jafferjee, Jianhong Wang et al.

Reward shaping (RS) is a powerful method in reinforcement learning (RL) for overcoming the problem of sparse or uninformative rewards. However, RS typically relies on manually engineered shaping-reward functions whose construction is time-consuming and error-prone. It also requires domain knowledge which runs contrary to the goal of autonomous learning. We introduce Reinforcement Learning Optimising Shaping Algorithm (ROSA), an automated reward shaping framework in which the shaping-reward function is constructed in a Markov game between two agents. A reward-shaping agent (Shaper) uses switching controls to determine which states to add shaping rewards for more efficient learning while the other agent (Controller) learns the optimal policy for the task using these shaped rewards. We prove that ROSA, which adopts existing RL algorithms, learns to construct a shaping-reward function that is beneficial to the task thus ensuring efficient convergence to high performance policies. We demonstrate ROSA's properties in three didactic experiments and show its superior performance against state-of-the-art RS algorithms in challenging sparse reward environments.