Huazhong Yang

CV
h-index58
52papers
2,365citations
Novelty52%
AI Score46

52 Papers

26.8LGJul 1, 2024Code
Efficient Expert Pruning for Sparse Mixture-of-Experts Language Models: Enhancing Performance and Reducing Inference Costs

Enshu Liu, Junyi Zhu, Zinan Lin et al. · microsoft-research

The rapid advancement of large language models (LLMs) has led to architectures with billions to trillions of parameters, posing significant deployment challenges due to their substantial demands on memory, processing power, and energy consumption. Sparse Mixture-of-Experts (SMoE) architectures have emerged as a solution, activating only a subset of parameters per token, thereby achieving faster inference while maintaining performance. However, SMoE models still face limitations in broader deployment due to their large parameter counts and significant GPU memory requirements. In this work, we introduce a gradient-free evolutionary strategy named EEP (Efficient Expert P}runing) to enhance the pruning of experts in SMoE models. EEP relies solely on model inference (i.e., no gradient computation) and achieves greater sparsity while maintaining or even improving performance on downstream tasks. EEP can be used to reduce both the total number of experts (thus saving GPU memory) and the number of active experts (thus accelerating inference). For example, we demonstrate that pruning up to 75% of experts in Mixtral $8\times7$B-Instruct results in a substantial reduction in parameters with minimal performance loss. Remarkably, we observe improved performance on certain tasks, such as a significant increase in accuracy on the SQuAD dataset (from 53.4% to 75.4%), when pruning half of the experts. With these results, EEP not only lowers the barrier to deploying SMoE models,but also challenges the conventional understanding of model pruning by showing that fewer experts can lead to better task-specific performance without any fine-tuning. Code is available at https://github.com/imagination-research/EEP.

25.5LGJun 15, 2023Code
OMS-DPM: Optimizing the Model Schedule for Diffusion Probabilistic Models

Enshu Liu, Xuefei Ning, Zinan Lin et al. · microsoft-research

Diffusion probabilistic models (DPMs) are a new class of generative models that have achieved state-of-the-art generation quality in various domains. Despite the promise, one major drawback of DPMs is the slow generation speed due to the large number of neural network evaluations required in the generation process. In this paper, we reveal an overlooked dimension -- model schedule -- for optimizing the trade-off between generation quality and speed. More specifically, we observe that small models, though having worse generation quality when used alone, could outperform large models in certain generation steps. Therefore, unlike the traditional way of using a single model, using different models in different generation steps in a carefully designed \emph{model schedule} could potentially improve generation quality and speed \emph{simultaneously}. We design OMS-DPM, a predictor-based search algorithm, to optimize the model schedule given an arbitrary generation time budget and a set of pre-trained models. We demonstrate that OMS-DPM can find model schedules that improve generation quality and speed than prior state-of-the-art methods across CIFAR-10, CelebA, ImageNet, and LSUN datasets. When applied to the public checkpoints of the Stable Diffusion model, we are able to accelerate the sampling by 2$\times$ while maintaining the generation quality.

7.3CVJul 16, 2022Code
CLOSE: Curriculum Learning On the Sharing Extent Towards Better One-shot NAS

Zixuan Zhou, Xuefei Ning, Yi Cai et al.

One-shot Neural Architecture Search (NAS) has been widely used to discover architectures due to its efficiency. However, previous studies reveal that one-shot performance estimations of architectures might not be well correlated with their performances in stand-alone training because of the excessive sharing of operation parameters (i.e., large sharing extent) between architectures. Thus, recent methods construct even more over-parameterized supernets to reduce the sharing extent. But these improved methods introduce a large number of extra parameters and thus cause an undesirable trade-off between the training costs and the ranking quality. To alleviate the above issues, we propose to apply Curriculum Learning On Sharing Extent (CLOSE) to train the supernet both efficiently and effectively. Specifically, we train the supernet with a large sharing extent (an easier curriculum) at the beginning and gradually decrease the sharing extent of the supernet (a harder curriculum). To support this training strategy, we design a novel supernet (CLOSENet) that decouples the parameters from operations to realize a flexible sharing scheme and adjustable sharing extent. Extensive experiments demonstrate that CLOSE can obtain a better ranking quality across different computational budget constraints than other one-shot supernets, and is able to discover superior architectures when combined with various search strategies. Code is available at https://github.com/walkerning/aw_nas.

17.9CLJul 28, 2023Code
Skeleton-of-Thought: Prompting LLMs for Efficient Parallel Generation

Xuefei Ning, Zinan Lin, Zixuan Zhou et al. · microsoft-research

This work aims at decreasing the end-to-end generation latency of large language models (LLMs). One of the major causes of the high generation latency is the sequential decoding approach adopted by almost all state-of-the-art LLMs. In this work, motivated by the thinking and writing process of humans, we propose Skeleton-of-Thought (SoT), which first guides LLMs to generate the skeleton of the answer, and then conducts parallel API calls or batched decoding to complete the contents of each skeleton point in parallel. Not only does SoT provide considerable speed-ups across 12 LLMs, but it can also potentially improve the answer quality on several question categories. SoT is an initial attempt at data-centric optimization for inference efficiency, and showcases the potential of eliciting high-quality answers by explicitly planning the answer structure in language.

7.6CVJul 17, 2023
Ada3D : Exploiting the Spatial Redundancy with Adaptive Inference for Efficient 3D Object Detection

Tianchen Zhao, Xuefei Ning, Ke Hong et al. · tsinghua

Voxel-based methods have achieved state-of-the-art performance for 3D object detection in autonomous driving. However, their significant computational and memory costs pose a challenge for their application to resource-constrained vehicles. One reason for this high resource consumption is the presence of a large number of redundant background points in Lidar point clouds, resulting in spatial redundancy in both 3D voxel and dense BEV map representations. To address this issue, we propose an adaptive inference framework called Ada3D, which focuses on exploiting the input-level spatial redundancy. Ada3D adaptively filters the redundant input, guided by a lightweight importance predictor and the unique properties of the Lidar point cloud. Additionally, we utilize the BEV features' intrinsic sparsity by introducing the Sparsity Preserving Batch Normalization. With Ada3D, we achieve 40% reduction for 3D voxels and decrease the density of 2D BEV feature maps from 100% to 20% without sacrificing accuracy. Ada3D reduces the model computational and memory cost by 5x, and achieves 1.52x/1.45x end-to-end GPU latency and 1.5x/4.5x GPU peak memory optimization for the 3D and 2D backbone respectively.

9.4ROSep 24, 2024Code
Online Planning for Multi-UAV Pursuit-Evasion in Unknown Environments Using Deep Reinforcement Learning

Jiayu Chen, Chao Yu, Guosheng Li et al. · tsinghua

Multi-UAV pursuit-evasion, where pursuers aim to capture evaders, poses a key challenge for UAV swarm intelligence. Multi-agent reinforcement learning (MARL) has demonstrated potential in modeling cooperative behaviors, but most RL-based approaches remain constrained to simplified simulations with limited dynamics or fixed scenarios. Previous attempts to deploy RL policy to real-world pursuit-evasion are largely restricted to two-dimensional scenarios, such as ground vehicles or UAVs at fixed altitudes. In this paper, we address multi-UAV pursuit-evasion by considering UAV dynamics and physical constraints. We introduce an evader prediction-enhanced network to tackle partial observability in cooperative strategy learning. Additionally, we propose an adaptive environment generator within MARL training, enabling higher exploration efficiency and better policy generalization across diverse scenarios. Simulations show our method significantly outperforms all baselines in challenging scenarios, generalizing to unseen scenarios with a 100% capture rate. Finally, we derive a feasible policy via a two-stage reward refinement and deploy the policy on real quadrotors in a zero-shot manner. To our knowledge, this is the first work to derive and deploy an RL-based policy using collective thrust and body rates control commands for multi-UAV pursuit-evasion in unknown environments. The open-source code and videos are available at https://sites.google.com/view/pursuit-evasion-rl.

17.9ROJan 9, 2023Code
Asynchronous Multi-Agent Reinforcement Learning for Efficient Real-Time Multi-Robot Cooperative Exploration

Chao Yu, Xinyi Yang, Jiaxuan Gao et al. · bytedance

We consider the problem of cooperative exploration where multiple robots need to cooperatively explore an unknown region as fast as possible. Multi-agent reinforcement learning (MARL) has recently become a trending paradigm for solving this challenge. However, existing MARL-based methods adopt action-making steps as the metric for exploration efficiency by assuming all the agents are acting in a fully synchronous manner: i.e., every single agent produces an action simultaneously and every single action is executed instantaneously at each time step. Despite its mathematical simplicity, such a synchronous MARL formulation can be problematic for real-world robotic applications. It can be typical that different robots may take slightly different wall-clock times to accomplish an atomic action or even periodically get lost due to hardware issues. Simply waiting for every robot being ready for the next action can be particularly time-inefficient. Therefore, we propose an asynchronous MARL solution, Asynchronous Coordination Explorer (ACE), to tackle this real-world challenge. We first extend a classical MARL algorithm, multi-agent PPO (MAPPO), to the asynchronous setting and additionally apply action-delay randomization to enforce the learned policy to generalize better to varying action delays in the real world. Moreover, each navigation agent is represented as a team-size-invariant CNN-based policy, which greatly benefits real-robot deployment by handling possible robot lost and allows bandwidth-efficient intra-agent communication through low-dimensional CNN features. We first validate our approach in a grid-based scenario. Both simulation and real-robot results show that ACE reduces over 10% actual exploration time compared with classical approaches. We also apply our framework to a high-fidelity visual-based environment, Habitat, achieving 28% improvement in exploration efficiency.

19.4CLNov 11, 2025Code
Think-at-Hard: Selective Latent Iterations to Improve Reasoning Language Models

Tianyu Fu, Yichen You, Zekai Chen et al.

Improving reasoning capabilities of Large Language Models (LLMs), especially under parameter constraints, is crucial for real-world applications. Prior work proposes recurrent transformers, which allocate a fixed number of extra iterations per token to improve generation quality. After the first, standard forward pass, instead of verbalization, last-layer hidden states are fed back as inputs for additional iterations to refine token predictions. Yet we identify a latent overthinking phenomenon: easy token predictions that are already correct after the first pass are sometimes revised into errors in additional iterations. To address this, we propose Think-at-Hard (TaH), a dynamic latent thinking method that iterates deeper only at hard tokens. It employs a lightweight neural decider to trigger latent iterations only at tokens that are likely incorrect after the standard forward pass. During latent iterations, Low-Rank Adaptation (LoRA) modules shift the LLM objective from general next-token prediction to focused hard-token refinement. We further introduce a duo-causal attention mechanism that extends attention from the token sequence dimension to an additional iteration depth dimension. This enables cross-iteration information flow while maintaining full sequential parallelism. Experiments show that TaH boosts LLM reasoning performance across five challenging benchmarks while maintaining the same parameter count. Compared with baselines that iterate twice for all output tokens, TaH delivers 8.1-11.3% accuracy gains while exempting 94% of tokens from the second iteration. Against strong single-iteration Qwen3 models finetuned with the same data, it also delivers 4.0-5.0% accuracy gains. When allowing less than 3% additional parameters from LoRA and the iteration decider, the gains increase to 8.5-12.6% and 5.3-5.4%, respectively. Our code is available at https://github.com/thu-nics/TaH.

4.8CVOct 17, 2022
Cross-layer Attention Network for Fine-grained Visual Categorization

Ranran Huang, Yu Wang, Huazhong Yang

Learning discriminative representations for subtle localized details plays a significant role in Fine-grained Visual Categorization (FGVC). Compared to previous attention-based works, our work does not explicitly define or localize the part regions of interest; instead, we leverage the complementary properties of different stages of the network, and build a mutual refinement mechanism between the mid-level feature maps and the top-level feature map by our proposed Cross-layer Attention Network (CLAN). Specifically, CLAN is composed of 1) the Cross-layer Context Attention (CLCA) module, which enhances the global context information in the intermediate feature maps with the help of the top-level feature map, thereby improving the expressive power of the middle layers, and 2) the Cross-layer Spatial Attention (CLSA) module, which takes advantage of the local attention in the mid-level feature maps to boost the feature extraction of local regions at the top-level feature maps. Experimental results show our approach achieves state-of-the-art on three publicly available fine-grained recognition datasets (CUB-200-2011, Stanford Cars and FGVC-Aircraft). Ablation studies and visualizations are provided to understand our approach. Experimental results show our approach achieves state-of-the-art on three publicly available fine-grained recognition datasets (CUB-200-2011, Stanford Cars and FGVC-Aircraft).

6.6LGOct 7, 2023
Accelerate Multi-Agent Reinforcement Learning in Zero-Sum Games with Subgame Curriculum Learning

Jiayu Chen, Zelai Xu, Yunfei Li et al. · bytedance

Learning Nash equilibrium (NE) in complex zero-sum games with multi-agent reinforcement learning (MARL) can be extremely computationally expensive. Curriculum learning is an effective way to accelerate learning, but an under-explored dimension for generating a curriculum is the difficulty-to-learn of the subgames -- games induced by starting from a specific state. In this work, we present a novel subgame curriculum learning framework for zero-sum games. It adopts an adaptive initial state distribution by resetting agents to some previously visited states where they can quickly learn to improve performance. Building upon this framework, we derive a subgame selection metric that approximates the squared distance to NE values and further adopt a particle-based state sampler for subgame generation. Integrating these techniques leads to our new algorithm, Subgame Automatic Curriculum Learning (SACL), which is a realization of the subgame curriculum learning framework. SACL can be combined with any MARL algorithm such as MAPPO. Experiments in the particle-world environment and Google Research Football environment show SACL produces much stronger policies than baselines. In the challenging hide-and-seek quadrant environment, SACL produces all four emergent stages and uses only half the samples of MAPPO with self-play. The project website is at https://sites.google.com/view/sacl-rl.

1.8LGOct 31, 2022
Block-Wise Dynamic-Precision Neural Network Training Acceleration via Online Quantization Sensitivity Analytics

Ruoyang Liu, Chenhan Wei, Yixiong Yang et al.

Data quantization is an effective method to accelerate neural network training and reduce power consumption. However, it is challenging to perform low-bit quantized training: the conventional equal-precision quantization will lead to either high accuracy loss or limited bit-width reduction, while existing mixed-precision methods offer high compression potential but failed to perform accurate and efficient bit-width assignment. In this work, we propose DYNASTY, a block-wise dynamic-precision neural network training framework. DYNASTY provides accurate data sensitivity information through fast online analytics, and maintains stable training convergence with an adaptive bit-width map generator. Network training experiments on CIFAR-100 and ImageNet dataset are carried out, and compared to 8-bit quantization baseline, DYNASTY brings up to $5.1\times$ speedup and $4.7\times$ energy consumption reduction with no accuracy drop and negligible hardware overhead.

9.4ROFeb 8, 2023Code
Learning Graph-Enhanced Commander-Executor for Multi-Agent Navigation

Xinyi Yang, Shiyu Huang, Yiwen Sun et al.

This paper investigates the multi-agent navigation problem, which requires multiple agents to reach the target goals in a limited time. Multi-agent reinforcement learning (MARL) has shown promising results for solving this issue. However, it is inefficient for MARL to directly explore the (nearly) optimal policy in the large search space, which is exacerbated as the agent number increases (e.g., 10+ agents) or the environment is more complex (e.g., 3D simulator). Goal-conditioned hierarchical reinforcement learning (HRL) provides a promising direction to tackle this challenge by introducing a hierarchical structure to decompose the search space, where the low-level policy predicts primitive actions in the guidance of the goals derived from the high-level policy. In this paper, we propose Multi-Agent Graph-Enhanced Commander-Executor (MAGE-X), a graph-based goal-conditioned hierarchical method for multi-agent navigation tasks. MAGE-X comprises a high-level Goal Commander and a low-level Action Executor. The Goal Commander predicts the probability distribution of goals and leverages them to assign each agent the most appropriate final target. The Action Executor utilizes graph neural networks (GNN) to construct a subgraph for each agent that only contains crucial partners to improve cooperation. Additionally, the Goal Encoder in the Action Executor captures the relationship between the agent and the designated goal to encourage the agent to reach the final target. The results show that MAGE-X outperforms the state-of-the-art MARL baselines with a 100% success rate with only 3 million training steps in multi-agent particle environments (MPE) with 50 agents, and at least a 12% higher success rate and 2x higher data efficiency in a more complicated quadrotor 3D navigation task.

1.2ARNov 23, 2022
A 65nm 8b-Activation 8b-Weight SRAM-Based Charge-Domain Computing-in-Memory Macro Using A Fully-Parallel Analog Adder Network and A Single-ADC Interface

Guodong Yin, Mufeng Zhou, Yiming Chen et al.

Performing data-intensive tasks in the von Neumann architecture is challenging to achieve both high performance and power efficiency due to the memory wall bottleneck. Computing-in-memory (CiM) is a promising mitigation approach by enabling parallel in-situ multiply-accumulate (MAC) operations within the memory with support from the peripheral interface and datapath. SRAM-based charge-domain CiM (CD-CiM) has shown its potential of enhanced power efficiency and computing accuracy. However, existing SRAM-based CD-CiM faces scaling challenges to meet the throughput requirement of high-performance multi-bit-quantization applications. This paper presents an SRAM-based high-throughput ReLU-optimized CD-CiM macro. It is capable of completing MAC and ReLU of two signed 8b vectors in one CiM cycle with only one A/D conversion. Along with non-linearity compensation for the analog computing and A/D conversion interfaces, this work achieves 51.2GOPS throughput and 10.3TOPS/W energy efficiency, while showing 88.6% accuracy in the CIFAR-10 dataset.

22.1CLFeb 28, 2024Code
Evaluating Quantized Large Language Models

Shiyao Li, Xuefei Ning, Luning Wang et al.

Post-training quantization (PTQ) has emerged as a promising technique to reduce the cost of large language models (LLMs). Specifically, PTQ can effectively mitigate memory consumption and reduce computational overhead in LLMs. To meet the requirements of both high efficiency and performance across diverse scenarios, a comprehensive evaluation of quantized LLMs is essential to guide the selection of quantization methods. This paper presents a thorough evaluation of these factors by evaluating the effect of PTQ on Weight, Activation, and KV Cache on 11 model families, including OPT, LLaMA2, Falcon, Bloomz, Mistral, ChatGLM, Vicuna, LongChat, StableLM, Gemma, and Mamba, with parameters ranging from 125M to 180B. The evaluation encompasses five types of tasks: basic NLP, emergent ability, trustworthiness, dialogue, and long-context tasks. Moreover, we also evaluate the state-of-the-art (SOTA) quantization methods to demonstrate their applicability. Based on the extensive experiments, we systematically summarize the effect of quantization, provide recommendations to apply quantization techniques, and point out future directions. The code can be found in https://github.com/thu-nics/qllm-eval.

32.6CVDec 30, 2024Code
FrameFusion: Combining Similarity and Importance for Video Token Reduction on Large Vision Language Models

Tianyu Fu, Tengxuan Liu, Qinghao Han et al. · tsinghua

The increasing demand to process long and high-resolution videos significantly burdens Large Vision-Language Models (LVLMs) due to the enormous number of visual tokens. Existing token reduction methods primarily prune tokens based on importance metrics, such as cumulative attention scores. However, even important tokens may exhibit high redundancy caused by similarity among adjacent video frames and repetitive visual elements. To address this limitation, we propose FrameFusion, a novel token reduction approach integrating similarity-based merging with importance-based pruning. We conduct a thorough study on token similarity characteristics, revealing three key insights: (1) spatially corresponding visual tokens between adjacent frames have higher cosine similarities compared to other token pairs; (2) high token similarities prominently decrease in deeper model layers; and (3) token similarity rankings are highly consistent across different layers. Guided by these observations, FrameFusion computes token similarities exclusively between corresponding visual tokens from adjacent frames, applies token merging at initial successive layers followed by pruning in deeper layers, and adopts a cascaded merging strategy to further enhance efficiency. We evaluate FrameFusion comprehensively across six diverse LVLMs, ranging from 2B to 72B parameters, using five video benchmarks encompassing video retrieval, question-answering, and spatial-temporal understanding tasks. Experiments show that FrameFusion reduces visual tokens by 70%, achieving 1.6-3.6x end-to-end speedups, with an average performance impact of less than 3%. Our code is available at: https://github.com/thu-nics/FrameFusion.

14.1CVMar 25, 2024Code
FlashEval: Towards Fast and Accurate Evaluation of Text-to-image Diffusion Generative Models

Lin Zhao, Tianchen Zhao, Zinan Lin et al. · microsoft-research, tsinghua

In recent years, there has been significant progress in the development of text-to-image generative models. Evaluating the quality of the generative models is one essential step in the development process. Unfortunately, the evaluation process could consume a significant amount of computational resources, making the required periodic evaluation of model performance (e.g., monitoring training progress) impractical. Therefore, we seek to improve the evaluation efficiency by selecting the representative subset of the text-image dataset. We systematically investigate the design choices, including the selection criteria (textural features or image-based metrics) and the selection granularity (prompt-level or set-level). We find that the insights from prior work on subset selection for training data do not generalize to this problem, and we propose FlashEval, an iterative search algorithm tailored to evaluation data selection. We demonstrate the effectiveness of FlashEval on ranking diffusion models with various configurations, including architectures, quantization levels, and sampler schedules on COCO and DiffusionDB datasets. Our searched 50-item subset could achieve comparable evaluation quality to the randomly sampled 500-item subset for COCO annotations on unseen models, achieving a 10x evaluation speedup. We release the condensed subset of these commonly used datasets to help facilitate diffusion algorithm design and evaluation, and open-source FlashEval as a tool for condensing future datasets, accessible at https://github.com/thu-nics/FlashEval.

12.2RODec 16, 2024Code
What Matters in Learning A Zero-Shot Sim-to-Real RL Policy for Quadrotor Control? A Comprehensive Study

Jiayu Chen, Chao Yu, Yuqing Xie et al. · tsinghua

Executing precise and agile flight maneuvers is critical for quadrotors in various applications. Traditional quadrotor control approaches are limited by their reliance on flat trajectories or time-consuming optimization, which restricts their flexibility. Recently, RL-based policy has emerged as a promising alternative due to its ability to directly map observations to actions, reducing the need for detailed system knowledge and actuation constraints. However, a significant challenge remains in bridging the sim-to-real gap, where RL-based policies often experience instability when deployed in real world. In this paper, we investigate key factors for learning robust RL-based control policies that are capable of zero-shot deployment in real-world quadrotors. We identify five critical factors and we develop a PPO-based training framework named SimpleFlight, which integrates these five techniques. We validate the efficacy of SimpleFlight on Crazyflie quadrotor, demonstrating that it achieves more than a 50% reduction in trajectory tracking error compared to state-of-the-art RL baselines. The policy derived by SimpleFlight consistently excels across both smooth polynominal trajectories and challenging infeasible zigzag trajectories on small thrust-to-weight quadrotors. In contrast, baseline methods struggle with high-speed or infeasible trajectories. To support further research and reproducibility, we integrate SimpleFlight into a GPU-based simulator Omnidrones and provide open-source access to the code and model checkpoints. We hope SimpleFlight will offer valuable insights for advancing RL-based quadrotor control. For more details, visit our project website at https://sites.google.com/view/simpleflight/.

10.5CVApr 2, 2024Code
Linear Combination of Saved Checkpoints Makes Consistency and Diffusion Models Better

Enshu Liu, Junyi Zhu, Zinan Lin et al. · microsoft-research

Diffusion Models (DM) and Consistency Models (CM) are two types of popular generative models with good generation quality on various tasks. When training DM and CM, intermediate weight checkpoints are not fully utilized and only the last converged checkpoint is used. In this work, we find that high-quality model weights often lie in a basin which cannot be reached by SGD but can be obtained by proper checkpoint averaging. Based on these observations, we propose LCSC, a simple but effective and efficient method to enhance the performance of DM and CM, by combining checkpoints along the training trajectory with coefficients deduced from evolutionary search. We demonstrate the value of LCSC through two use cases: $\textbf{(a) Reducing training cost.}$ With LCSC, we only need to train DM/CM with fewer number of iterations and/or lower batch sizes to obtain comparable sample quality with the fully trained model. For example, LCSC achieves considerable training speedups for CM (23$\times$ on CIFAR-10 and 15$\times$ on ImageNet-64). $\textbf{(b) Enhancing pre-trained models.}$ Assuming full training is already done, LCSC can further improve the generation quality or speed of the final converged models. For example, LCSC achieves better performance using 1 number of function evaluation (NFE) than the base model with 2 NFE on consistency distillation, and decreases the NFE of DM from 15 to 9 while maintaining the generation quality on CIFAR-10. Our code is available at https://github.com/imagination-research/LCSC.

26.5LGJun 21, 2024Code
Mixture of Attention Spans: Optimizing LLM Inference Efficiency with Heterogeneous Sliding-Window Lengths

Tianyu Fu, Haofeng Huang, Xuefei Ning et al.

Sliding-window attention offers a hardware-efficient solution to the memory and throughput challenges of Large Language Models (LLMs) in long-context scenarios. Existing methods typically employ a single window length across all attention heads and input sizes. However, this uniform approach fails to capture the heterogeneous attention patterns inherent in LLMs, ignoring their distinct accuracy-latency trade-offs. To address this challenge, we propose *Mixture of Attention Spans* (MoA), which automatically tailors distinct sliding-window length configurations to different heads and layers. MoA constructs and navigates a search space of various window lengths and their scaling rules relative to input sizes. It profiles the model, evaluates potential configurations, and pinpoints the optimal length configurations for each head. MoA adapts to varying input sizes, revealing that some attention heads expand their focus to accommodate longer inputs, while other heads consistently concentrate on fixed-length local contexts. Experiments show that MoA increases the effective context length by 3.9x with the same average sliding-window length, boosting retrieval accuracy by 1.5-7.1x over the uniform-window baseline across Vicuna-{7B, 13B} and Llama3-{8B, 70B} models. Moreover, MoA narrows the performance gap with full attention, reducing the maximum relative performance drop from 9%-36% to within 5% across three long-context understanding benchmarks. MoA achieves a 1.2-1.4x GPU memory reduction, boosting decode throughput by 6.6-8.2x and 1.7-1.9x over FlashAttention2 and vLLM, with minimal performance impact. Our code is available at: https://github.com/thu-nics/MoA

6.1CLJun 20, 2024Code
Can LLMs Learn by Teaching for Better Reasoning? A Preliminary Study

Xuefei Ning, Zifu Wang, Shiyao Li et al.

Teaching to improve student models (e.g., knowledge distillation) is an extensively studied methodology in LLMs. However, for humans, teaching improves not only students but also teachers, by fostering more rigorous and clear reasoning as well as knowledge building. We ask: Can LLMs also learn by teaching (LbT) for better reasoning? If the answer is yes, we can potentially unlock the possibility of continuously advancing the models without solely relying on human-produced data or stronger models. In this paper, we provide a preliminary exploration on this question. We show that LbT ideas can be incorporated into existing LLM training/prompting pipelines and bring improvements. Specifically, we design three methods, each mimicking one of the three levels of LbT: observing students' feedback, learning from the feedback, and learning iteratively, with the goals of improving answer accuracy without training or improving models' inherent capability with fine-tuning. We reveal some findings: (1) Teaching materials that make it easier for students to learn have clearer and more accurate logic when using in-context learning as the student's "learning" method; (2) Weak-to-strong generalization: LbT might help improve strong models by teaching weak models; (3) Diversity in students might help: teaching multiple students could be better than teaching one student or the teacher itself. We hope that our exploration can inspire future research on LbT and more broadly adopting the advanced techniques in education to improve LLMs. The code and website are at https://github.com/imagination-research/lbt and https://sites.google.com/view/llm-learning-by-teaching.

8.1ROFeb 24, 2022Code
Explore-Bench: Data Sets, Metrics and Evaluations for Frontier-based and Deep-reinforcement-learning-based Autonomous Exploration

Yuanfan Xu, Jincheng Yu, Jiahao Tang et al.

Autonomous exploration and mapping of unknown terrains employing single or multiple robots is an essential task in mobile robotics and has therefore been widely investigated. Nevertheless, given the lack of unified data sets, metrics, and platforms to evaluate the exploration approaches, we develop an autonomous robot exploration benchmark entitled Explore-Bench. The benchmark involves various exploration scenarios and presents two types of quantitative metrics to evaluate exploration efficiency and multi-robot cooperation. Explore-Bench is extremely useful as, recently, deep reinforcement learning (DRL) has been widely used for robot exploration tasks and achieved promising results. However, training DRL-based approaches requires large data sets, and additionally, current benchmarks rely on realistic simulators with a slow simulation speed, which is not appropriate for training exploration strategies. Hence, to support efficient DRL training and comprehensive evaluation, the suggested Explore-Bench designs a 3-level platform with a unified data flow and $12 \times$ speed-up that includes a grid-based simulator for fast evaluation and efficient training, a realistic Gazebo simulator, and a remotely accessible robot testbed for high-accuracy tests in physical environments. The practicality of the proposed benchmark is highlighted with the application of one DRL-based and three frontier-based exploration approaches. Furthermore, we analyze the performance differences and provide some insights about the selection and design of exploration methods. Our benchmark is available at https://github.com/efc-robot/Explore-Bench.

10.5AIDec 22, 2020Code
Discovering Robust Convolutional Architecture at Targeted Capacity: A Multi-Shot Approach

Xuefei Ning, Junbo Zhao, Wenshuo Li et al.

Convolutional neural networks (CNNs) are vulnerable to adversarial examples, and studies show that increasing the model capacity of an architecture topology (e.g., width expansion) can bring consistent robustness improvements. This reveals a clear robustness-efficiency trade-off that should be considered in architecture design. In this paper, considering scenarios with capacity budget, we aim to discover adversarially robust architecture at targeted capacities. Recent studies employed one-shot neural architecture search (NAS) to discover robust architectures. However, since the capacities of different topologies cannot be aligned in the search process, one-shot NAS methods favor topologies with larger capacities in the supernet. And the discovered topology might be suboptimal when augmented to the targeted capacity. We propose a novel multi-shot NAS method to address this issue and explicitly search for robust architectures at targeted capacities. At the targeted FLOPs of 2000M, the discovered MSRobNet-2000 outperforms the recent NAS-discovered architecture RobNet-large under various criteria by a large margin of 4%-7%. And at the targeted FLOPs of 1560M, MSRobNet-1560 surpasses another NAS-discovered architecture RobNet-free by 2.3% and 1.3% in the clean and PGD-7 accuracies, respectively. All codes are available at https://github.com/walkerning/aw\_nas.

6.0NENov 25, 2020Code
aw_nas: A Modularized and Extensible NAS framework

Xuefei Ning, Changcheng Tang, Wenshuo Li et al.

Neural Architecture Search (NAS) has received extensive attention due to its capability to discover neural network architectures in an automated manner. aw_nas is an open-source Python framework implementing various NAS algorithms in a modularized manner. Currently, aw_nas can be used to reproduce the results of mainstream NAS algorithms of various types. Also, due to the modularized design, one can simply experiment with different NAS algorithms for various applications with awnas (e.g., classification, detection, text modeling, fault tolerance, adversarial robustness, hardware efficiency, and etc.). Codes and documentation are available at https://github.com/walkerning/aw_nas.

22.3CVAug 7, 2020Code
Evaluating Efficient Performance Estimators of Neural Architectures

Xuefei Ning, Changcheng Tang, Wenshuo Li et al.

Conducting efficient performance estimations of neural architectures is a major challenge in neural architecture search (NAS). To reduce the architecture training costs in NAS, one-shot estimators (OSEs) amortize the architecture training costs by sharing the parameters of one "supernet" between all architectures. Recently, zero-shot estimators (ZSEs) that involve no training are proposed to further reduce the architecture evaluation cost. Despite the high efficiency of these estimators, the quality of such estimations has not been thoroughly studied. In this paper, we conduct an extensive and organized assessment of OSEs and ZSEs on five NAS benchmarks: NAS-Bench-101/201/301, and NDS ResNet/ResNeXt-A. Specifically, we employ a set of NAS-oriented criteria to study the behavior of OSEs and ZSEs and reveal that they have certain biases and variances. After analyzing how and why the OSE estimations are unsatisfying, we explore how to mitigate the correlation gap of OSEs from several perspectives. Through our analysis, we give out suggestions for future application and development of efficient architecture performance estimators. Furthermore, the analysis framework proposed in our work could be utilized in future research to give a more comprehensive understanding of newly designed architecture performance estimators. All codes are available at https://github.com/walkerning/aw_nas.

23.1LGApr 4, 2020Code
A Generic Graph-based Neural Architecture Encoding Scheme for Predictor-based NAS

Xuefei Ning, Yin Zheng, Tianchen Zhao et al.

This work proposes a novel Graph-based neural ArchiTecture Encoding Scheme, a.k.a. GATES, to improve the predictor-based neural architecture search. Specifically, different from existing graph-based schemes, GATES models the operations as the transformation of the propagating information, which mimics the actual data processing of neural architecture. GATES is a more reasonable modeling of the neural architectures, and can encode architectures from both the "operation on node" and "operation on edge" cell search spaces consistently. Experimental results on various search spaces confirm GATES's effectiveness in improving the performance predictor. Furthermore, equipped with the improved performance predictor, the sample efficiency of the predictor-based neural architecture search (NAS) flow is boosted. Codes are available at https://github.com/walkerning/aw_nas.

15.2AIDec 12, 2023
A Unified Sampling Framework for Solver Searching of Diffusion Probabilistic Models

Enshu Liu, Xuefei Ning, Huazhong Yang et al.

Recent years have witnessed the rapid progress and broad application of diffusion probabilistic models (DPMs). Sampling from DPMs can be viewed as solving an ordinary differential equation (ODE). Despite the promising performance, the generation of DPMs usually consumes much time due to the large number of function evaluations (NFE). Though recent works have accelerated the sampling to around 20 steps with high-order solvers, the sample quality with less than 10 NFE can still be improved. In this paper, we propose a unified sampling framework (USF) to study the optional strategies for solver. Under this framework, we further reveal that taking different solving strategies at different timesteps may help further decrease the truncation error, and a carefully designed \emph{solver schedule} has the potential to improve the sample quality by a large margin. Therefore, we propose a new sampling framework based on the exponential integral formulation that allows free choices of solver strategy at each step and design specific decisions for the framework. Moreover, we propose $S^3$, a predictor-based search method that automatically optimizes the solver schedule to get a better time-quality trade-off of sampling. We demonstrate that $S^3$ can find outstanding solver schedules which outperform the state-of-the-art sampling methods on CIFAR-10, CelebA, ImageNet, and LSUN-Bedroom datasets. Specifically, we achieve 2.69 FID with 10 NFE and 6.86 FID with 5 NFE on CIFAR-10 dataset, outperforming the SOTA method significantly. We further apply $S^3$ to Stable-Diffusion model and get an acceleration ratio of 2$\times$, showing the feasibility of sampling in very few steps without retraining the neural network.

12.0CLFeb 18, 2025
Policy-to-Language: Train LLMs to Explain Decisions with Flow-Matching Generated Rewards

Xinyi Yang, Liang Zeng, Heng Dong et al.

As humans increasingly share environments with diverse agents powered by RL, LLMs, and beyond, the ability to explain their policies in natural language will be vital for reliable coexistence. In this paper, we build a model-agnostic explanation generator based on an LLM. The technical novelty is that the rewards for training this LLM are generated by a generative flow matching model. This model has a specially designed structure with a hidden layer merged with an LLM to harness the linguistic cues of explanations into generating appropriate rewards. Experiments on both RL and LLM tasks demonstrate that our method can generate dense and effective rewards while saving on expensive human feedback; it thus enables effective explanations and even improves the accuracy of the decisions in original tasks.

3.8LGDec 19, 2023
A Dual Curriculum Learning Framework for Multi-UAV Pursuit-Evasion in Diverse Environments

Jiayu Chen, Guosheng Li, Chao Yu et al.

This paper addresses multi-UAV pursuit-evasion, where a group of drones cooperates to capture a fast evader in a confined environment with obstacles. Existing heuristic algorithms, which simplify the pursuit-evasion problem, often lack expressive coordination strategies and struggle to capture the evader in extreme scenarios, such as when the evader moves at high speeds. In contrast, reinforcement learning (RL) has been applied to this problem and has the potential to obtain highly cooperative capture strategies. However, RL-based methods face challenges in training for complex 3-dimensional scenarios with diverse task settings due to the vast exploration space. The dynamics constraints of drones further restrict the ability of reinforcement learning to acquire high-performance capture strategies. In this work, we introduce a dual curriculum learning framework, named DualCL, which addresses multi-UAV pursuit-evasion in diverse environments and demonstrates zero-shot transfer ability to unseen scenarios. DualCL comprises two main components: the Intrinsic Parameter Curriculum Proposer, which progressively suggests intrinsic parameters from easy to hard to improve the capture capability of drones, and the External Environment Generator, tasked with exploring unresolved scenarios and generating appropriate training distributions of external environment parameters. The simulation experimental results show that DualCL significantly outperforms baseline methods, achieving over 90% capture rate and reducing the capture timestep by at least 27.5% in the training scenarios. Additionally, it exhibits the best zero-shot generalization ability in unseen environments. Moreover, we demonstrate the transferability of our pursuit strategy from simulation to real-world environments. Further details can be found on the project website at https://sites.google.com/view/dualcl.

1.2SYJun 4, 2024
CityLight: A Neighborhood-inclusive Universal Model for Coordinated City-scale Traffic Signal Control

Jinwei Zeng, Chao Yu, Xinyi Yang et al.

City-scale traffic signal control (TSC) involves thousands of heterogeneous intersections with varying topologies, making cooperative decision-making across intersections particularly challenging. Given the prohibitive computational cost of learning individual policies for each intersection, some researchers explore learning a universal policy to control each intersection in a decentralized manner, where the key challenge is to construct a universal representation method for heterogeneous intersections. However, existing methods are limited to universally representing information of heterogeneous ego intersections, neglecting the essential representation of influence from their heterogeneous neighbors. Universally incorporating neighborhood information is nontrivial due to the intrinsic complexity of traffic flow interactions, as well as the challenge of modeling collective influences from neighbor intersections. To address these challenges, we propose CityLight, which learns a universal policy based on representations obtained with two major modules: a Neighbor Influence Encoder to explicitly model neighbor's influence with specified traffic flow relation and connectivity to the ego intersection; a Neighbor Influence Aggregator to attentively aggregate the influence of neighbors based on their mutual competitive relations. Extensive experiments on five city-scale datasets, ranging from 97 to 13,952 intersections, confirm the efficacy of CityLight, with an average throughput improvement of 11.68% and a lift of 22.59% for generalization.

2.0LGDec 5, 2023
MASP: Scalable GNN-based Planning for Multi-Agent Navigation

Xinyi Yang, Xinting Yang, Chao Yu et al.

We investigate multi-agent navigation tasks, where multiple agents need to reach initially unassigned goals in a limited time. Classical planning-based methods suffer from expensive computation overhead at each step and offer limited expressiveness for complex cooperation strategies. In contrast, reinforcement learning (RL) has recently become a popular approach for addressing this issue. However, RL struggles with low data efficiency and cooperation when directly exploring (nearly) optimal policies in a large exploration space, especially with an increased number of agents(e.g., 10+ agents) or in complex environments (e.g., 3-D simulators). In this paper, we propose the Multi-Agent Scalable Graph-based Planner (MASP), a goal-conditioned hierarchical planner for navigation tasks with a substantial number of agents in the decentralized setting. MASP employs a hierarchical framework to reduce space complexity by decomposing a large exploration space into multiple goal-conditioned subspaces, where a high-level policy assigns agents goals, and a low-level policy navigates agents toward designated goals. For agent cooperation and the adaptation to varying team sizes, we model agents and goals as graphs to better capture their relationship. The high-level policy, the Goal Matcher, leverages a graph-based Self-Encoder and Cross-Encoder to optimize goal assignment by updating the agent and the goal graphs. The low-level policy, the Coordinated Action Executor, introduces the Group Information Fusion to facilitate group division and extract agent relationships across groups, enhancing training efficiency for agent cooperation. The results demonstrate that MASP outperforms RL and planning-based baselines in task efficiency.

5.3RODec 12, 2021
Multi-Agent Vulnerability Discovery for Autonomous Driving with Hazard Arbitration Reward

Weilin Liu, Ye Mu, Chao Yu et al.

Discovering hazardous scenarios is crucial in testing and further improving driving policies. However, conducting efficient driving policy testing faces two key challenges. On the one hand, the probability of naturally encountering hazardous scenarios is low when testing a well-trained autonomous driving strategy. Thus, discovering these scenarios by purely real-world road testing is extremely costly. On the other hand, a proper determination of accident responsibility is necessary for this task. Collecting scenarios with wrong-attributed responsibilities will lead to an overly conservative autonomous driving strategy. To be more specific, we aim to discover hazardous scenarios that are autonomous-vehicle responsible (AV-responsible), i.e., the vulnerabilities of the under-test driving policy. To this end, this work proposes a Safety Test framework by finding Av-Responsible Scenarios (STARS) based on multi-agent reinforcement learning. STARS guides other traffic participants to produce Av-Responsible Scenarios and make the under-test driving policy misbehave via introducing Hazard Arbitration Reward (HAR). HAR enables our framework to discover diverse, complex, and AV-responsible hazardous scenarios. Experimental results against four different driving policies in three environments demonstrate that STARS can effectively discover AV-responsible hazardous scenarios. These scenarios indeed correspond to the vulnerabilities of the under-test driving policies, thus are meaningful for their further improvements.

15.5LGNov 8, 2021
Variational Automatic Curriculum Learning for Sparse-Reward Cooperative Multi-Agent Problems

Jiayu Chen, Yuanxin Zhang, Yuanfan Xu et al.

We introduce a curriculum learning algorithm, Variational Automatic Curriculum Learning (VACL), for solving challenging goal-conditioned cooperative multi-agent reinforcement learning problems. We motivate our paradigm through a variational perspective, where the learning objective can be decomposed into two terms: task learning on the current task distribution, and curriculum update to a new task distribution. Local optimization over the second term suggests that the curriculum should gradually expand the training tasks from easy to hard. Our VACL algorithm implements this variational paradigm with two practical components, task expansion and entity progression, which produces training curricula over both the task configurations as well as the number of entities in the task. Experiment results show that VACL solves a collection of sparse-reward problems with a large number of agents. Particularly, using a single desktop machine, VACL achieves 98% coverage rate with 100 agents in the simple-spread benchmark and reproduces the ramp-use behavior originally shown in OpenAI's hide-and-seek project. Our project website is at https://sites.google.com/view/vacl-neurips-2021.

11.6CVOct 12, 2021
Learning Efficient Multi-Agent Cooperative Visual Exploration

Chao Yu, Xinyi Yang, Jiaxuan Gao et al.

We tackle the problem of cooperative visual exploration where multiple agents need to jointly explore unseen regions as fast as possible based on visual signals. Classical planning-based methods often suffer from expensive computation overhead at each step and a limited expressiveness of complex cooperation strategy. By contrast, reinforcement learning (RL) has recently become a popular paradigm for tackling this challenge due to its modeling capability of arbitrarily complex strategies and minimal inference overhead. In this paper, we extend the state-of-the-art single-agent visual navigation method, Active Neural SLAM (ANS), to the multi-agent setting by introducing a novel RL-based planning module, Multi-agent Spatial Planner (MSP).MSP leverages a transformer-based architecture, Spatial-TeamFormer, which effectively captures spatial relations and intra-agent interactions via hierarchical spatial self-attentions. In addition, we also implement a few multi-agent enhancements to process local information from each agent for an aligned spatial representation and more precise planning. Finally, we perform policy distillation to extract a meta policy to significantly improve the generalization capability of final policy. We call this overall solution, Multi-Agent Active Neural SLAM (MAANS). MAANS substantially outperforms classical planning-based baselines for the first time in a photo-realistic 3D simulator, Habitat. Code and videos can be found at https://sites.google.com/view/maans.

3.1LGMar 27, 2021
Ensemble-in-One: Learning Ensemble within Random Gated Networks for Enhanced Adversarial Robustness

Yi Cai, Xuefei Ning, Huazhong Yang et al.

Adversarial attacks have rendered high security risks on modern deep learning systems. Adversarial training can significantly enhance the robustness of neural network models by suppressing the non-robust features. However, the models often suffer from significant accuracy loss on clean data. Ensemble training methods have emerged as promising solutions for defending against adversarial attacks by diversifying the vulnerabilities among the sub-models, simultaneously maintaining comparable accuracy as standard training. However, existing ensemble methods are with poor scalability, owing to the rapid complexity increase when including more sub-models in the ensemble. Moreover, in real-world applications, it is difficult to deploy an ensemble with multiple sub-models, owing to the tight hardware resource budget and latency requirement. In this work, we propose ensemble-in-one (EIO), a simple but efficient way to train an ensemble within one random gated network (RGN). EIO augments the original model by replacing the parameterized layers with multi-path random gated blocks (RGBs) to construct a RGN. By diversifying the vulnerability of the numerous paths within the RGN, better robustness can be achieved. It provides high scalability because the paths within an EIO network exponentially increase with the network depth. Our experiments demonstrate that EIO consistently outperforms previous ensemble training methods with even less computational overhead.

24.1SPJan 10, 2021
Machine Learning for Electronic Design Automation: A Survey

Guyue Huang, Jingbo Hu, Yifan He et al.

With the down-scaling of CMOS technology, the design complexity of very large-scale integrated (VLSI) is increasing. Although the application of machine learning (ML) techniques in electronic design automation (EDA) can trace its history back to the 90s, the recent breakthrough of ML and the increasing complexity of EDA tasks have aroused more interests in incorporating ML to solve EDA tasks. In this paper, we present a comprehensive review of existing ML for EDA studies, organized following the EDA hierarchy.

5.7AINov 21, 2020
BARS: Joint Search of Cell Topology and Layout for Accurate and Efficient Binary ARchitectures

Tianchen Zhao, Xuefei Ning, Xiangsheng Shi et al.

Binary Neural Networks (BNNs) have received significant attention due to their promising efficiency. Currently, most BNN studies directly adopt widely-used CNN architectures, which can be suboptimal for BNNs. This paper proposes a novel Binary ARchitecture Search (BARS) flow to discover superior binary architecture in a large design space. Specifically, we analyze the information bottlenecks that are related to both the topology and layout architecture design choices. And we propose to automatically search for the optimal information flow. To achieve that, we design a two-level (Macro & Micro) search space tailored for BNNs and apply a differentiable neural architecture search (NAS) to explore this search space efficiently. The macro-level search space includes width and depth decisions, which is required for better balancing the model performance and complexity. We also design the micro-level search space to strengthen the information flow for BNN. %A notable challenge of BNN architecture search lies in that binary operations exacerbate the "collapse" problem of differentiable NAS, for which we incorporate various search and derive strategies to stabilize the search process. On CIFAR-10, BARS achieves 1.5% higher accuracy with 2/3 binary operations and 1/10 floating-point operations comparing with existing BNN NAS studies. On ImageNet, with similar resource consumption, BARS-discovered architecture achieves a 6% accuracy gain than hand-crafted binary ResNet-18 architectures and outperforms other binary architectures while fully binarizing the architecture backbone.

9.1CVNov 18, 2020
Attentional Separation-and-Aggregation Network for Self-supervised Depth-Pose Learning in Dynamic Scenes

Feng Gao, Jincheng Yu, Hao Shen et al.

Learning depth and ego-motion from unlabeled videos via self-supervision from epipolar projection can improve the robustness and accuracy of the 3D perception and localization of vision-based robots. However, the rigid projection computed by ego-motion cannot represent all scene points, such as points on moving objects, leading to false guidance in these regions. To address this problem, we propose an Attentional Separation-and-Aggregation Network (ASANet), which can learn to distinguish and extract the scene's static and dynamic characteristics via the attention mechanism. We further propose a novel MotionNet with an ASANet as the encoder, followed by two separate decoders, to estimate the camera's ego-motion and the scene's dynamic motion field. Then, we introduce an auto-selecting approach to detect the moving objects for dynamic-aware learning automatically. Empirical experiments demonstrate that our method can achieve the state-of-the-art performance on the KITTI benchmark.

12.8CVJul 31, 2020
Physical Adversarial Attack on Vehicle Detector in the Carla Simulator

Tong Wu, Xuefei Ning, Wenshuo Li et al.

In this paper, we tackle the issue of physical adversarial examples for object detectors in the wild. Specifically, we proposed to generate adversarial patterns to be applied on vehicle surface so that it's not recognizable by detectors in the photo-realistic Carla simulator. Our approach contains two main techniques, an Enlarge-and-Repeat process and a Discrete Searching method, to craft mosaic-like adversarial vehicle textures without access to neither the model weight of the detector nor a differential rendering procedure. The experimental results demonstrate the effectiveness of our approach in the simulator.

8.5LGJun 4, 2020
Exploring the Potential of Low-bit Training of Convolutional Neural Networks

Kai Zhong, Xuefei Ning, Guohao Dai et al.

In this work, we propose a low-bit training framework for convolutional neural networks, which is built around a novel multi-level scaling (MLS) tensor format. Our framework focuses on reducing the energy consumption of convolution operations by quantizing all the convolution operands to low bit-width format. Specifically, we propose the MLS tensor format, in which the element-wise bit-width can be largely reduced. Then, we describe the dynamic quantization and the low-bit tensor convolution arithmetic to leverage the MLS tensor format efficiently. Experiments show that our framework achieves a superior trade-off between the accuracy and the bit-width than previous low-bit training frameworks. For training a variety of models on CIFAR-10, using 1-bit mantissa and 2-bit exponent is adequate to keep the accuracy loss within $1\%$. And on larger datasets like ImageNet, using 4-bit mantissa and 2-bit exponent is adequate to keep the accuracy loss within $1\%$. Through the energy consumption simulation of the computing units, we can estimate that training a variety of models with our framework could achieve $8.3\sim10.2\times$ and $1.9\sim2.3\times$ higher energy efficiency than training with full-precision and 8-bit floating-point arithmetic, respectively.

22.4CVApr 5, 2020
DSA: More Efficient Budgeted Pruning via Differentiable Sparsity Allocation

Xuefei Ning, Tianchen Zhao, Wenshuo Li et al.

Budgeted pruning is the problem of pruning under resource constraints. In budgeted pruning, how to distribute the resources across layers (i.e., sparsity allocation) is the key problem. Traditional methods solve it by discretely searching for the layer-wise pruning ratios, which lacks efficiency. In this paper, we propose Differentiable Sparsity Allocation (DSA), an efficient end-to-end budgeted pruning flow. Utilizing a novel differentiable pruning process, DSA finds the layer-wise pruning ratios with gradient-based optimization. It allocates sparsity in continuous space, which is more efficient than methods based on discrete evaluation and search. Furthermore, DSA could work in a pruning-from-scratch manner, whereas traditional budgeted pruning methods are applied to pre-trained models. Experimental results on CIFAR-10 and ImageNet show that DSA could achieve superior performance than current iterative budgeted pruning methods, and shorten the time cost of the overall pruning process by at least 1.5x in the meantime.

2.3DCMar 26, 2020
Enabling Efficient and Flexible FPGA Virtualization for Deep Learning in the Cloud

Shulin Zeng, Guohao Dai, Hanbo Sun et al.

FPGAs have shown great potential in providing low-latency and energy-efficient solutions for deep neural network (DNN) inference applications. Currently, the majority of FPGA-based DNN accelerators in the cloud run in a time-division multiplexing way for multiple users sharing a single FPGA, and require re-compilation with $\sim$100 s overhead. Such designs lead to poor isolation and heavy performance loss for multiple users, which are far away from providing efficient and flexible FPGA virtualization for neither public nor private cloud scenarios. To solve these problems, we introduce a novel virtualization framework for instruction architecture set (ISA) based on DNN accelerators by sharing a single FPGA. We enable the isolation by introducing a two-level instruction dispatch module and a multi-core based hardware resources pool. Such designs provide isolated and runtime-programmable hardware resources, further leading to performance isolation for multiple users. On the other hand, to overcome the heavy re-compilation overheads, we propose a tiling-based instruction frame package design and two-stage static-dynamic compilation. Only the light-weight runtime information is re-compiled with $\sim$1 ms overhead, thus the performance is guaranteed for the private cloud. Our extensive experimental results show that the proposed virtualization design achieves 1.07-1.69x and 1.88-3.12x throughput improvement over previous static designs using the single-core and the multi-core architectures, respectively.

8.6SPMar 20, 2020
FTT-NAS: Discovering Fault-Tolerant Convolutional Neural Architecture

Xuefei Ning, Guangjun Ge, Wenshuo Li et al.

With the fast evolvement of embedded deep-learning computing systems, applications powered by deep learning are moving from the cloud to the edge. When deploying neural networks (NNs) onto the devices under complex environments, there are various types of possible faults: soft errors caused by cosmic radiation and radioactive impurities, voltage instability, aging, temperature variations, and malicious attackers. Thus the safety risk of deploying NNs is now drawing much attention. In this paper, after the analysis of the possible faults in various types of NN accelerators, we formalize and implement various fault models from the algorithmic perspective. We propose Fault-Tolerant Neural Architecture Search (FT-NAS) to automatically discover convolutional neural network (CNN) architectures that are reliable to various faults in nowadays devices. Then we incorporate fault-tolerant training (FTT) in the search process to achieve better results, which is referred to as FTT-NAS. Experiments on CIFAR-10 show that the discovered architectures outperform other manually designed baseline architectures significantly, with comparable or fewer floating-point operations (FLOPs) and parameters. Specifically, with the same fault settings, F-FTT-Net discovered under the feature fault model achieves an accuracy of 86.2% (VS. 68.1% achieved by MobileNet-V2), and W-FTT-Net discovered under the weight fault model achieves an accuracy of 69.6% (VS. 60.8% achieved by ResNet-20). By inspecting the discovered architectures, we find that the operation primitives, the weight quantization range, the capacity of the model, and the connection pattern have influences on the fault resilience capability of NN models.

0.7CLJun 18, 2018Code
Nonparametric Topic Modeling with Neural Inference

Xuefei Ning, Yin Zheng, Zhuxi Jiang et al.

This work focuses on combining nonparametric topic models with Auto-Encoding Variational Bayes (AEVB). Specifically, we first propose iTM-VAE, where the topics are treated as trainable parameters and the document-specific topic proportions are obtained by a stick-breaking construction. The inference of iTM-VAE is modeled by neural networks such that it can be computed in a simple feed-forward manner. We also describe how to introduce a hyper-prior into iTM-VAE so as to model the uncertainty of the prior parameter. Actually, the hyper-prior technique is quite general and we show that it can be applied to other AEVB based models to alleviate the {\it collapse-to-prior} problem elegantly. Moreover, we also propose HiTM-VAE, where the document-specific topic distributions are generated in a hierarchical manner. HiTM-VAE is even more flexible and can generate topic distributions with better variability. Experimental results on 20News and Reuters RCV1-V2 datasets show that the proposed models outperform the state-of-the-art baselines significantly. The advantages of the hyper-prior technique and the hierarchical model construction are also confirmed by experiments.

22.6CRMay 14, 2018
Hu-Fu: Hardware and Software Collaborative Attack Framework against Neural Networks

Wenshuo Li, Jincheng Yu, Xuefei Ning et al.

Recently, Deep Learning (DL), especially Convolutional Neural Network (CNN), develops rapidly and is applied to many tasks, such as image classification, face recognition, image segmentation, and human detection. Due to its superior performance, DL-based models have a wide range of application in many areas, some of which are extremely safety-critical, e.g. intelligent surveillance and autonomous driving. Due to the latency and privacy problem of cloud computing, embedded accelerators are popular in these safety-critical areas. However, the robustness of the embedded DL system might be harmed by inserting hardware/software Trojans into the accelerator and the neural network model, since the accelerator and deploy tool (or neural network model) are usually provided by third-party companies. Fortunately, inserting hardware Trojans can only achieve inflexible attack, which means that hardware Trojans can easily break down the whole system or exchange two outputs, but can't make CNN recognize unknown pictures as targets. Though inserting software Trojans has more freedom of attack, it often requires tampering input images, which is not easy for attackers. So, in this paper, we propose a hardware-software collaborative attack framework to inject hidden neural network Trojans, which works as a back-door without requiring manipulating input images and is flexible for different scenarios. We test our attack framework for image classification and face recognition tasks, and get attack success rate of 92.6% and 100% on CIFAR10 and YouTube Faces, respectively, while keeping almost the same accuracy as the unattacked model in the normal mode. In addition, we show a specific attack scenario in which a face recognition system is attacked and gives a specific wrong answer.

1.7CVApr 26, 2018
Two-Stream Binocular Network: Accurate Near Field Finger Detection Based On Binocular Images

Yi Wei, Guijin Wang, Cairong Zhang et al.

Fingertip detection plays an important role in human computer interaction. Previous works transform binocular images into depth images. Then depth-based hand pose estimation methods are used to predict 3D positions of fingertips. Different from previous works, we propose a new framework, named Two-Stream Binocular Network (TSBnet) to detect fingertips from binocular images directly. TSBnet first shares convolutional layers for low level features of right and left images. Then it extracts high level features in two-stream convolutional networks separately. Further, we add a new layer: binocular distance measurement layer to improve performance of our model. To verify our scheme, we build a binocular hand image dataset, containing about 117k pairs of images in training set and 10k pairs of images in test set. Our methods achieve an average error of 10.9mm on our test set, outperforming previous work by 5.9mm (relatively 35.1%).

1.7CVApr 2, 2018
Interactive Hand Pose Estimation: Boosting accuracy in localizing extended finger joints

Cairong Zhang, Guijin Wang, Hengkai Guo et al.

Accurate 3D hand pose estimation plays an important role in Human Machine Interaction (HMI). In the reality of HMI, joints in fingers stretching out, especially corresponding fingertips, are much more important than other joints. We propose a novel method to refine stretching-out finger joint locations after obtaining rough hand pose estimation. It first detects which fingers are stretching out, then neighbor pixels of certain joint vote for its new location based on random forests. The algorithm is tested on two public datasets: MSRA15 and ICVL. After the refinement stage of stretching-out fingers, errors of predicted HMI finger joint locations are significantly reduced. Mean error of all fingertips reduces around 5mm (relatively more than 20%). Stretching-out fingertip locations are even more precise, which in MSRA15 reduces 10.51mm (relatively 41.4%).

2.6LGJun 16, 2017
A Deep Learning Approach for Blind Drift Calibration of Sensor Networks

Yuzhi Wang, Anqi Yang, Xiaoming Chen et al.

Temporal drift of sensory data is a severe problem impacting the data quality of wireless sensor networks (WSNs). With the proliferation of large-scale and long-term WSNs, it is becoming more important to calibrate sensors when the ground truth is unavailable. This problem is called "blind calibration". In this paper, we propose a novel deep learning method named projection-recovery network (PRNet) to blindly calibrate sensor measurements online. The PRNet first projects the drifted data to a feature space, and uses a powerful deep convolutional neural network to recover the estimated drift-free measurements. We deploy a 24-sensor testbed and provide comprehensive empirical evidence showing that the proposed method significantly improves the sensing accuracy and drifted sensor detection. Compared with previous methods, PRNet can calibrate 2x of drifted sensors at the recovery rate of 80% under the same level of accuracy requirement. We also provide helpful insights for designing deep neural networks for sensor calibration. We hope our proposed simple and effective approach will serve as a solid baseline in blind drift calibration of sensor networks.

27.7CLDec 1, 2016
ESE: Efficient Speech Recognition Engine with Sparse LSTM on FPGA

Song Han, Junlong Kang, Huizi Mao et al.

Long Short-Term Memory (LSTM) is widely used in speech recognition. In order to achieve higher prediction accuracy, machine learning scientists have built larger and larger models. Such large model is both computation intensive and memory intensive. Deploying such bulky model results in high power consumption and leads to high total cost of ownership (TCO) of a data center. In order to speedup the prediction and make it energy efficient, we first propose a load-balance-aware pruning method that can compress the LSTM model size by 20x (10x from pruning and 2x from quantization) with negligible loss of the prediction accuracy. The pruned model is friendly for parallel processing. Next, we propose scheduler that encodes and partitions the compressed model to each PE for parallelism, and schedule the complicated LSTM data flow. Finally, we design the hardware architecture, named Efficient Speech Recognition Engine (ESE) that works directly on the compressed model. Implemented on Xilinx XCKU060 FPGA running at 200MHz, ESE has a performance of 282 GOPS working directly on the compressed LSTM network, corresponding to 2.52 TOPS on the uncompressed one, and processes a full LSTM for speech recognition with a power dissipation of 41 Watts. Evaluated on the LSTM for speech recognition benchmark, ESE is 43x and 3x faster than Core i7 5930k CPU and Pascal Titan X GPU implementations. It achieves 40x and 11.5x higher energy efficiency compared with the CPU and GPU respectively.

1.9CVAug 11, 2014
Physical Computing With No Clock to Implement the Gaussian Pyramid of SIFT Algorithm

Yi Li, Qi Wei, Fei Qiao et al.

Physical computing is a technology utilizing the nature of electronic devices and circuit topology to cope with computing tasks. In this paper, we propose an active circuit network to implement multi-scale Gaussian filter, which is also called Gaussian Pyramid in image preprocessing. Various kinds of methods have been tried to accelerate the key stage in image feature extracting algorithm these years. Compared with existing technologies, GPU parallel computing and FPGA accelerating technology, physical computing has great advantage on processing speed as well as power consumption. We have verified that processing time to implement the Gaussian pyramid of the SIFT algorithm stands on nanosecond level through the physical computing technology, while other existing methods all need at least hundreds of millisecond. With an estimate on the stray capacitance of the circuit, the power consumption is around 670pJ to filter a 256x256 image. To the best of our knowledge, this is the most fast processing technology to accelerate the SIFT algorithm, and it is also a rather energy-efficient method, thanks to the proposed physical computing technology.

1.2MMMay 23, 2014
Low-complexity video encoder for smart eyes based on underdetermined blind signal separation

Jing Liu, Fei Qiao, Zhijian Ou et al.

This paper presents a low complexity video coding method based on Underdetermined Blind Signal Separation (UBSS). The detailed coding framework is designed. Three key techniques are proposed to enhance the compression ratio and the quality of the decoded frames. The experiments validate that the proposed method costs 30ms encoding time less than DISCOVER. The simulation shows that this new method can save 50% energy compared with H.264.