The ICASSP SP Cadenza Challenge: Music Demixing/Remixing for Hearing AidsGerardo Roa Dabike, Michael A. Akeroyd, Scott Bannister et al.
This paper reports on the design and results of the 2024 ICASSP SP Cadenza Challenge: Music Demixing/Remixing for Hearing Aids. The Cadenza project is working to enhance the audio quality of music for those with a hearing loss. The scenario for the challenge was listening to stereo reproduction over loudspeakers via hearing aids. The task was to: decompose pop/rock music into vocal, drums, bass and other (VDBO); rebalance the different tracks with specified gains and then remixing back to stereo. End-to-end approaches were also accepted. 17 systems were submitted by 11 teams. Causal systems performed poorer than non-causal approaches. 9 systems beat the baseline. A common approach was to fine-tuning pretrained demixing models. The best approach used an ensemble of models.
5.1ASOct 9, 2023
The First Cadenza Signal Processing Challenge: Improving Music for Those With a Hearing LossGerardo Roa Dabike, Scott Bannister, Jennifer Firth et al.
The Cadenza project aims to improve the audio quality of music for those who have a hearing loss. This is being done through a series of signal processing challenges, to foster better and more inclusive technologies. In the first round, two common listening scenarios are considered: listening to music over headphones, and with a hearing aid in a car. The first scenario is cast as a demixing-remixing problem, where the music is decomposed into vocals, bass, drums and other components. These can then be intelligently remixed in a personalized way, to increase the audio quality for a person who has a hearing loss. In the second scenario, music is coming from car loudspeakers, and the music has to be enhanced to overcome the masking effect of the car noise. This is done by taking into account the music, the hearing ability of the listener, the hearing aid and the speed of the car. The audio quality of the submissions will be evaluated using the Hearing Aid Audio Quality Index (HAAQI) for objective assessment and by a panel of people with hearing loss for subjective evaluation.
The first Cadenza challenges: using machine learning competitions to improve music for listeners with a hearing lossGerardo Roa Dabike, Michael A. Akeroyd, Scott Bannister et al.
It is well established that listening to music is an issue for those with hearing loss, and hearing aids are not a universal solution. How can machine learning be used to address this? This paper details the first application of the open challenge methodology to use machine learning to improve audio quality of music for those with hearing loss. The first challenge was a stand-alone competition (CAD1) and had 9 entrants. The second was an 2024 ICASSP grand challenge (ICASSP24) and attracted 17 entrants. The challenge tasks concerned demixing and remixing pop/rock music to allow a personalised rebalancing of the instruments in the mix, along with amplification to correct for raised hearing thresholds. The software baselines provided for entrants to build upon used two state-of-the-art demix algorithms: Hybrid Demucs and Open-Unmix. Evaluation of systems was done using the objective metric HAAQI, the Hearing-Aid Audio Quality Index. No entrants improved on the best baseline in CAD1 because there was insufficient room for improvement. Consequently, for ICASSP24 the scenario was made more difficult by using loudspeaker reproduction and specified gains to be applied before remixing. This also made the scenario more useful for listening through hearing aids. 9 entrants scored better than the the best ICASSP24 baseline. Most entrants used a refined version of Hybrid Demucs and NAL-R amplification. The highest scoring system combined the outputs of several demixing algorithms in an ensemble approach. These challenges are now open benchmarks for future research with the software and data being freely available.
1.6SDAug 23, 2017
Object-Based Audio RenderingPhilip Jackson, Filippo Fazi, Frank Melchior et al.
Apparatus and methods are disclosed for performing object-based audio rendering on a plurality of audio objects which define a sound scene, each audio object comprising at least one audio signal and associated metadata. The apparatus comprises: a plurality of renderers each capable of rendering one or more of the audio objects to output rendered audio data; and object adapting means for adapting one or more of the plurality of audio objects for a current reproduction scenario, the object adapting means being configured to send the adapted one or more audio objects to one or more of the plurality of renderers.