Object-Based Audio Rendering
This addresses the need for adaptable audio rendering in multimedia applications, but it appears incremental as it builds on existing object-based audio techniques.
The paper tackles the problem of rendering object-based audio for various reproduction scenarios by adapting audio objects and distributing them to multiple renderers, resulting in a flexible system for sound scene reproduction.
Apparatus and methods are disclosed for performing object-based audio rendering on a plurality of audio objects which define a sound scene, each audio object comprising at least one audio signal and associated metadata. The apparatus comprises: a plurality of renderers each capable of rendering one or more of the audio objects to output rendered audio data; and object adapting means for adapting one or more of the plurality of audio objects for a current reproduction scenario, the object adapting means being configured to send the adapted one or more audio objects to one or more of the plurality of renderers.