SDAug 23, 2017

Object-Based Audio Rendering

arXiv:1708.07218v12 citations
Originality Synthesis-oriented
AI Analysis

This addresses the need for adaptable audio rendering in multimedia applications, but it appears incremental as it builds on existing object-based audio techniques.

The paper tackles the problem of rendering object-based audio for various reproduction scenarios by adapting audio objects and distributing them to multiple renderers, resulting in a flexible system for sound scene reproduction.

Apparatus and methods are disclosed for performing object-based audio rendering on a plurality of audio objects which define a sound scene, each audio object comprising at least one audio signal and associated metadata. The apparatus comprises: a plurality of renderers each capable of rendering one or more of the audio objects to output rendered audio data; and object adapting means for adapting one or more of the plurality of audio objects for a current reproduction scenario, the object adapting means being configured to send the adapted one or more audio objects to one or more of the plurality of renderers.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

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