Lei Yuan

LG
h-index26
35papers
1,176citations
Novelty56%
AI Score60

35 Papers

AIMar 9, 2022
Multi-Agent Policy Transfer via Task Relationship Modeling

Rongjun Qin, Feng Chen, Tonghan Wang et al. · harvard, tsinghua

Team adaptation to new cooperative tasks is a hallmark of human intelligence, which has yet to be fully realized in learning agents. Previous work on multi-agent transfer learning accommodate teams of different sizes, heavily relying on the generalization ability of neural networks for adapting to unseen tasks. We believe that the relationship among tasks provides the key information for policy adaptation. In this paper, we try to discover and exploit common structures among tasks for more efficient transfer, and propose to learn effect-based task representations as a common space of tasks, using an alternatively fixed training scheme. We demonstrate that the task representation can capture the relationship among tasks, and can generalize to unseen tasks. As a result, the proposed method can help transfer learned cooperation knowledge to new tasks after training on a few source tasks. We also find that fine-tuning the transferred policies help solve tasks that are hard to learn from scratch.

LGJul 4, 2024Code
Q-Adapter: Customizing Pre-trained LLMs to New Preferences with Forgetting Mitigation

Yi-Chen Li, Fuxiang Zhang, Wenjie Qiu et al.

Large Language Models (LLMs), trained on a large amount of corpus, have demonstrated remarkable abilities. However, it may not be sufficient to directly apply open-source LLMs like Llama to certain real-world scenarios, since most of them are trained for \emph{general} purposes. Thus, the demands for customizing publicly available LLMs emerge, but are currently under-studied. In this work, we consider customizing pre-trained LLMs with new human preferences. Specifically, the LLM should not only meet the new preference but also preserve its original capabilities after customization. Drawing inspiration from the observation that human preference can be expressed as a reward model, we propose to cast LLM customization as optimizing the sum of two reward functions, one of which (denoted as $r_1$) was used to pre-train the LLM while the other (denoted as $r_2$) characterizes the new human preference. The obstacle here is that both reward functions are unknown, making the application of modern reinforcement learning methods infeasible. Thanks to the residual Q-learning framework, we can restore the customized LLM with the pre-trained LLM and the \emph{residual Q-function} without the reward function $r_1$. Moreover, we find that for a fixed pre-trained LLM, the reward function $r_2$ can be derived from the residual Q-function, enabling us to directly learn the residual Q-function from the new human preference data upon the Bradley-Terry model. We name our method Q-Adapter as it introduces an adapter module to approximate the residual Q-function for customizing the pre-trained LLM towards the new preference. Experiments based on the Llama-3.1 model on the DSP dataset and HH-RLHF dataset illustrate the superior effectiveness of Q-Adapter on both retaining existing knowledge and learning new preferences. Code is available at https://github.com/mansicer/Q-Adapter.

LGFeb 19, 2023
Efficient Communication via Self-supervised Information Aggregation for Online and Offline Multi-agent Reinforcement Learning

Cong Guan, Feng Chen, Lei Yuan et al.

Utilizing messages from teammates can improve coordination in cooperative Multi-agent Reinforcement Learning (MARL). Previous works typically combine raw messages of teammates with local information as inputs for policy. However, neglecting message aggregation poses significant inefficiency for policy learning. Motivated by recent advances in representation learning, we argue that efficient message aggregation is essential for good coordination in cooperative MARL. In this paper, we propose Multi-Agent communication via Self-supervised Information Aggregation (MASIA), where agents can aggregate the received messages into compact representations with high relevance to augment the local policy. Specifically, we design a permutation invariant message encoder to generate common information-aggregated representation from messages and optimize it via reconstructing and shooting future information in a self-supervised manner. Hence, each agent would utilize the most relevant parts of the aggregated representation for decision-making by a novel message extraction mechanism. Furthermore, considering the potential of offline learning for real-world applications, we build offline benchmarks for multi-agent communication, which is the first as we know. Empirical results demonstrate the superiority of our method in both online and offline settings. We also release the built offline benchmarks in this paper as a testbed for communication ability validation to facilitate further future research.

LGOct 13, 2022
Multi-agent Dynamic Algorithm Configuration

Ke Xue, Jiacheng Xu, Lei Yuan et al.

Automated algorithm configuration relieves users from tedious, trial-and-error tuning tasks. A popular algorithm configuration tuning paradigm is dynamic algorithm configuration (DAC), in which an agent learns dynamic configuration policies across instances by reinforcement learning (RL). However, in many complex algorithms, there may exist different types of configuration hyperparameters, and such heterogeneity may bring difficulties for classic DAC which uses a single-agent RL policy. In this paper, we aim to address this issue and propose multi-agent DAC (MA-DAC), with one agent working for one type of configuration hyperparameter. MA-DAC formulates the dynamic configuration of a complex algorithm with multiple types of hyperparameters as a contextual multi-agent Markov decision process and solves it by a cooperative multi-agent RL (MARL) algorithm. To instantiate, we apply MA-DAC to a well-known optimization algorithm for multi-objective optimization problems. Experimental results show the effectiveness of MA-DAC in not only achieving superior performance compared with other configuration tuning approaches based on heuristic rules, multi-armed bandits, and single-agent RL, but also being capable of generalizing to different problem classes. Furthermore, we release the environments in this paper as a benchmark for testing MARL algorithms, with the hope of facilitating the application of MARL.

SEMay 10, 2022Code
A Neural Network Architecture for Program Understanding Inspired by Human Behaviors

Renyu Zhu, Lei Yuan, Xiang Li et al.

Program understanding is a fundamental task in program language processing. Despite the success, existing works fail to take human behaviors as reference in understanding programs. In this paper, we consider human behaviors and propose the PGNN-EK model that consists of two main components. On the one hand, inspired by the "divide-and-conquer" reading behaviors of humans, we present a partitioning-based graph neural network model PGNN on the upgraded AST of codes. On the other hand, to characterize human behaviors of resorting to other resources to help code comprehension, we transform raw codes with external knowledge and apply pre-training techniques for information extraction. Finally, we combine the two embeddings generated from the two components to output code embeddings. We conduct extensive experiments to show the superior performance of PGNN-EK on the code summarization and code clone detection tasks. In particular, to show the generalization ability of our model, we release a new dataset that is more challenging for code clone detection and could advance the development of the community. Our codes and data are publicly available at https://github.com/RecklessRonan/PGNN-EK.

LGJan 5, 2023
Self-Motivated Multi-Agent Exploration

Shaowei Zhang, Jiahan Cao, Lei Yuan et al.

In cooperative multi-agent reinforcement learning (CMARL), it is critical for agents to achieve a balance between self-exploration and team collaboration. However, agents can hardly accomplish the team task without coordination and they would be trapped in a local optimum where easy cooperation is accessed without enough individual exploration. Recent works mainly concentrate on agents' coordinated exploration, which brings about the exponentially grown exploration of the state space. To address this issue, we propose Self-Motivated Multi-Agent Exploration (SMMAE), which aims to achieve success in team tasks by adaptively finding a trade-off between self-exploration and team cooperation. In SMMAE, we train an independent exploration policy for each agent to maximize their own visited state space. Each agent learns an adjustable exploration probability based on the stability of the joint team policy. The experiments on highly cooperative tasks in StarCraft II micromanagement benchmark (SMAC) demonstrate that SMMAE can explore task-related states more efficiently, accomplish coordinated behaviours and boost the learning performance.

MANov 13, 2025Code
Multi-agent In-context Coordination via Decentralized Memory Retrieval

Tao Jiang, Zichuan Lin, Lihe Li et al.

Large transformer models, trained on diverse datasets, have demonstrated impressive few-shot performance on previously unseen tasks without requiring parameter updates. This capability has also been explored in Reinforcement Learning (RL), where agents interact with the environment to retrieve context and maximize cumulative rewards, showcasing strong adaptability in complex settings. However, in cooperative Multi-Agent Reinforcement Learning (MARL), where agents must coordinate toward a shared goal, decentralized policy deployment can lead to mismatches in task alignment and reward assignment, limiting the efficiency of policy adaptation. To address this challenge, we introduce Multi-agent In-context Coordination via Decentralized Memory Retrieval (MAICC), a novel approach designed to enhance coordination by fast adaptation. Our method involves training a centralized embedding model to capture fine-grained trajectory representations, followed by decentralized models that approximate the centralized one to obtain team-level task information. Based on the learned embeddings, relevant trajectories are retrieved as context, which, combined with the agents' current sub-trajectories, inform decision-making. During decentralized execution, we introduce a novel memory mechanism that effectively balances test-time online data with offline memory. Based on the constructed memory, we propose a hybrid utility score that incorporates both individual- and team-level returns, ensuring credit assignment across agents. Extensive experiments on cooperative MARL benchmarks, including Level-Based Foraging (LBF) and SMAC (v1/v2), show that MAICC enables faster adaptation to unseen tasks compared to existing methods. Code is available at https://github.com/LAMDA-RL/MAICC.

NEAug 9, 2022
Heterogeneous Multi-agent Zero-Shot Coordination by Coevolution

Ke Xue, Yutong Wang, Cong Guan et al.

Generating agents that can achieve zero-shot coordination (ZSC) with unseen partners is a new challenge in cooperative multi-agent reinforcement learning (MARL). Recently, some studies have made progress in ZSC by exposing the agents to diverse partners during the training process. They usually involve self-play when training the partners, implicitly assuming that the tasks are homogeneous. However, many real-world tasks are heterogeneous, and hence previous methods may be inefficient. In this paper, we study the heterogeneous ZSC problem for the first time and propose a general method based on coevolution, which coevolves two populations of agents and partners through three sub-processes: pairing, updating and selection. Experimental results on various heterogeneous tasks highlight the necessity of considering the heterogeneous setting and demonstrate that our proposed method is a promising solution for heterogeneous ZSC tasks.

LGNov 1, 2023
Efficient Human-AI Coordination via Preparatory Language-based Convention

Cong Guan, Lichao Zhang, Chunpeng Fan et al.

Developing intelligent agents capable of seamless coordination with humans is a critical step towards achieving artificial general intelligence. Existing methods for human-AI coordination typically train an agent to coordinate with a diverse set of policies or with human models fitted from real human data. However, the massively diverse styles of human behavior present obstacles for AI systems with constrained capacity, while high quality human data may not be readily available in real-world scenarios. In this study, we observe that prior to coordination, humans engage in communication to establish conventions that specify individual roles and actions, making their coordination proceed in an orderly manner. Building upon this observation, we propose employing the large language model (LLM) to develop an action plan (or equivalently, a convention) that effectively guides both human and AI. By inputting task requirements, human preferences, the number of agents, and other pertinent information into the LLM, it can generate a comprehensive convention that facilitates a clear understanding of tasks and responsibilities for all parties involved. Furthermore, we demonstrate that decomposing the convention formulation problem into sub-problems with multiple new sessions being sequentially employed and human feedback, will yield a more efficient coordination convention. Experimental evaluations conducted in the Overcooked-AI environment, utilizing a human proxy model, highlight the superior performance of our proposed method compared to existing learning-based approaches. When coordinating with real humans, our method achieves better alignment with human preferences and an average performance improvement of 15% compared to the state-of-the-art.

29.5ROMar 21
Speedup Patch: Learning a Plug-and-Play Policy to Accelerate Embodied Manipulation

Zhichao Wu, Junyin Ye, Zhilong Zhang et al.

While current embodied policies exhibit remarkable manipulation skills, their execution remains unsatisfactorily slow as they inherit the tardy pacing of human demonstrations. Existing acceleration methods typically require policy retraining or costly online interactions, limiting their scalability for large-scale foundation models. In this paper, we propose Speedup Patch (SuP), a lightweight, policy-agnostic framework that enables plug-and-play acceleration using solely offline data. SuP introduces an external scheduler that adaptively downsamples action chunks provided by embodied policies to eliminate redundancies. Specifically, we formalize the optimization of our scheduler as a Constrained Markov Decision Process (CMDP) aimed at maximizing efficiency without compromising task performance. Since direct success evaluation is infeasible in offline settings, SuP introduces World Model based state deviation as a surrogate metric to enforce safety constraints. By leveraging a learned world model as a virtual evaluator to predict counterfactual trajectories, the scheduler can be optimized via offline reinforcement learning. Empirical results on simulation benchmarks (Libero, Bigym) and real-world tasks validate that SuP achieves an overall 1.8x execution speedup for diverse policies while maintaining their original success rates.

LGJun 1, 2022
Model Generation with Provable Coverability for Offline Reinforcement Learning

Chengxing Jia, Hao Yin, Chenxiao Gao et al.

Model-based offline optimization with dynamics-aware policy provides a new perspective for policy learning and out-of-distribution generalization, where the learned policy could adapt to different dynamics enumerated at the training stage. But due to the limitation under the offline setting, the learned model could not mimic real dynamics well enough to support reliable out-of-distribution exploration, which still hinders policy to generalize well. To narrow the gap, previous works roughly ensemble randomly initialized models to better approximate the real dynamics. However, such practice is costly and inefficient, and provides no guarantee on how well the real dynamics could be approximated by the learned models, which we name coverability in this paper. We actively address this issue by generating models with provable ability to cover real dynamics in an efficient and controllable way. To that end, we design a distance metric for dynamic models based on the occupancy of policies under the dynamics, and propose an algorithm to generate models optimizing their coverage for the real dynamics. We give a theoretical analysis on the model generation process and proves that our algorithm could provide enhanced coverability. As a downstream task, we train a dynamics-aware policy with minor or no conservative penalty, and experiments demonstrate that our algorithm outperforms prior offline methods on existing offline RL benchmarks. We also discover that policies learned by our method have better zero-shot transfer performance, implying their better generalization.

20.2ROMar 16
MARVL: Multi-Stage Guidance for Robotic Manipulation via Vision-Language Models

Xunlan Zhou, Xuanlin Chen, Shaowei Zhang et al.

Designing dense reward functions is pivotal for efficient robotic Reinforcement Learning (RL). However, most dense rewards rely on manual engineering, which fundamentally limits the scalability and automation of reinforcement learning. While Vision-Language Models (VLMs) offer a promising path to reward design, naive VLM rewards often misalign with task progress, struggle with spatial grounding, and show limited understanding of task semantics. To address these issues, we propose MARVL-Multi-stAge guidance for Robotic manipulation via Vision-Language models. MARVL fine-tunes a VLM for spatial and semantic consistency and decomposes tasks into multi-stage subtasks with task direction projection for trajectory sensitivity. Empirically, MARVL significantly outperforms existing VLM-reward methods on the Meta-World benchmark, demonstrating superior sample efficiency and robustness on sparse-reward manipulation tasks.

19.9LGMar 15
MBD: A Model-Based Debiasing Framework Across User, Content, and Model Dimensions

Yuantong Li, Lei Yuan, Zhihao Zheng et al.

Modern recommendation systems rank candidates by aggregating multiple behavioral signals through a value model. However, many commonly used signals are inherently affected by heterogeneous biases. For example, watch time naturally favors long-form content, loop rate favors short - form content, and comment probability favors videos over images. Such biases introduce two critical issues: (1) value model scores may be systematically misaligned with users' relative preferences - for instance, a seemingly low absolute like probability may represent exceptionally strong interest for a user who rarely engages; and (2) changes in value modeling rules can trigger abrupt and undesirable ecosystem shifts. In this work, we ask a fundamental question: can biased behavioral signals be systematically transformed into unbiased signals, under a user - defined notion of ``unbiasedness'', that are both personalized and adaptive? We propose a general, model-based debiasing (MBD) framework that addresses this challenge by augmenting it with distributional modeling. By conditioning on a flexible subset of features (partial feature set), we explicitly estimate the contextual mean and variance of the engagement distribution for arbitrary cohorts (e.g., specific video lengths or user regions) directly alongside the main prediction. This integration allows the framework to convert biased raw signals into unbiased representations, enabling the construction of higher-level, calibrated signals (such as percentiles or z - scores) suitable for the value model. Importantly, the definition of unbiasedness is flexible and controllable, allowing the system to adapt to different personalization objectives and modeling preferences. Crucially, this is implemented as a lightweight, built-in branch of the existing MTML ranking model, requiring no separate serving infrastructure.

26.6LGMay 2
Model-Based Proactive Cost Generation for Learning Safe Policies Offline with Limited Violation Data

Ruiqi Xue, Lei Yuan, Kainuo Cheng et al.

Learning constraint-satisfying policies from offline data without risky online interaction is crucial for safety-critical decision making. Conventional methods typically learn cost value functions from abundant unsafe samples to define safety boundaries and penalize violations. However, in high-stakes scenarios, risky trial-and-error is infeasible, yielding datasets with few or no unsafe samples. Under this limitation, existing approaches often treat all data as uniformly safe, overlooking safe-but-infeasible states - states that currently satisfy constraints but inevitably violate them within a few steps - leading to deployment failures. Drawing inspiration from the concept of knowledge-data integration, we leverage large language models (LLMs) to incorporate natural language knowledge into the policy to address this challenge. Specifically, we propose PROCO, a model-based offline safe reinforcement learning (RL) framework tailored to datasets largely free of violations. PROCO first learns a dynamics model from offline data and constructs a conservative cost function by grounding natural-language knowledge of unsafe states in LLMs, enabling risk estimation even without observed violations. Using the cost function and learned model, PROCO performs model-based rollouts to synthesize diverse counterfactual unsafe samples, supporting reliable feasibility identification and feasibility-guided policy learning. Across a range of Safety-Gymnasium tasks with exclusively safe or minimally risky training data, PROCO integrates seamlessly with a variety of offline safe RL algorithms and consistently demonstrates reduced constraint violations and improved safety performance compared to both the original methods and other behavior cloning baselines.

LGOct 27, 2025Code
Sequential Multi-Agent Dynamic Algorithm Configuration

Chen Lu, Ke Xue, Lei Yuan et al.

Dynamic algorithm configuration (DAC) is a recent trend in automated machine learning, which can dynamically adjust the algorithm's configuration during the execution process and relieve users from tedious trial-and-error tuning tasks. Recently, multi-agent reinforcement learning (MARL) approaches have improved the configuration of multiple heterogeneous hyperparameters, making various parameter configurations for complex algorithms possible. However, many complex algorithms have inherent inter-dependencies among multiple parameters (e.g., determining the operator type first and then the operator's parameter), which are, however, not considered in previous approaches, thus leading to sub-optimal results. In this paper, we propose the sequential multi-agent DAC (Seq-MADAC) framework to address this issue by considering the inherent inter-dependencies of multiple parameters. Specifically, we propose a sequential advantage decomposition network, which can leverage action-order information through sequential advantage decomposition. Experiments from synthetic functions to the configuration of multi-objective optimization algorithms demonstrate Seq-MADAC's superior performance over state-of-the-art MARL methods and show strong generalization across problem classes. Seq-MADAC establishes a new paradigm for the widespread dependency-aware automated algorithm configuration. Our code is available at https://github.com/lamda-bbo/seq-madac.

IRJan 30, 2025Code
HyperZero: A Customized End-to-End Auto-Tuning System for Recommendation with Hourly Feedback

Xufeng Cai, Ziwei Guan, Lei Yuan et al.

Modern recommendation systems can be broadly divided into two key stages: the ranking stage, where the system predicts various user engagements (e.g., click-through rate, like rate, follow rate, watch time), and the value model stage, which aggregates these predictive scores through a function (e.g., a linear combination defined by a weight vector) to measure the value of each content by a single numerical score. Both stages play roughly equally important roles in real industrial systems; however, how to optimize the model weights for the second stage still lacks systematic study. This paper focuses on optimizing the second stage through auto-tuning technology. Although general auto-tuning systems and solutions - both from established production practices and open-source solutions - can address this problem, they typically require weeks or even months to identify a feasible solution. Such prolonged tuning processes are unacceptable in production environments for recommendation systems, as suboptimal value models can severely degrade user experience. An effective auto-tuning solution is required to identify a viable model within 2-3 days, rather than the extended timelines typically associated with existing approaches. In this paper, we introduce a practical auto-tuning system named HyperZero that addresses these time constraints while effectively solving the unique challenges inherent in modern recommendation systems. Moreover, this framework has the potential to be expanded to broader tuning tasks within recommendation systems.

LGNov 10, 2021Code
Persia: An Open, Hybrid System Scaling Deep Learning-based Recommenders up to 100 Trillion Parameters

Xiangru Lian, Binhang Yuan, Xuefeng Zhu et al.

Deep learning based models have dominated the current landscape of production recommender systems. Furthermore, recent years have witnessed an exponential growth of the model scale--from Google's 2016 model with 1 billion parameters to the latest Facebook's model with 12 trillion parameters. Significant quality boost has come with each jump of the model capacity, which makes us believe the era of 100 trillion parameters is around the corner. However, the training of such models is challenging even within industrial scale data centers. This difficulty is inherited from the staggering heterogeneity of the training computation--the model's embedding layer could include more than 99.99% of the total model size, which is extremely memory-intensive; while the rest neural network is increasingly computation-intensive. To support the training of such huge models, an efficient distributed training system is in urgent need. In this paper, we resolve this challenge by careful co-design of both the optimization algorithm and the distributed system architecture. Specifically, in order to ensure both the training efficiency and the training accuracy, we design a novel hybrid training algorithm, where the embedding layer and the dense neural network are handled by different synchronization mechanisms; then we build a system called Persia (short for parallel recommendation training system with hybrid acceleration) to support this hybrid training algorithm. Both theoretical demonstration and empirical study up to 100 trillion parameters have conducted to justified the system design and implementation of Persia. We make Persia publicly available (at https://github.com/PersiaML/Persia) so that anyone would be able to easily train a recommender model at the scale of 100 trillion parameters.

LGJan 20, 2021Code
Rank the Episodes: A Simple Approach for Exploration in Procedurally-Generated Environments

Daochen Zha, Wenye Ma, Lei Yuan et al.

Exploration under sparse reward is a long-standing challenge of model-free reinforcement learning. The state-of-the-art methods address this challenge by introducing intrinsic rewards to encourage exploration in novel states or uncertain environment dynamics. Unfortunately, methods based on intrinsic rewards often fall short in procedurally-generated environments, where a different environment is generated in each episode so that the agent is not likely to visit the same state more than once. Motivated by how humans distinguish good exploration behaviors by looking into the entire episode, we introduce RAPID, a simple yet effective episode-level exploration method for procedurally-generated environments. RAPID regards each episode as a whole and gives an episodic exploration score from both per-episode and long-term views. Those highly scored episodes are treated as good exploration behaviors and are stored in a small ranking buffer. The agent then imitates the episodes in the buffer to reproduce the past good exploration behaviors. We demonstrate our method on several procedurally-generated MiniGrid environments, a first-person-view 3D Maze navigation task from MiniWorld, and several sparse MuJoCo tasks. The results show that RAPID significantly outperforms the state-of-the-art intrinsic reward strategies in terms of sample efficiency and final performance. The code is available at https://github.com/daochenzha/rapid

59.1ROMay 3
Anticipation-VLA: Solving Long-Horizon Embodied Tasks via Anticipation-based Subgoal Generation

Zhilong Zhang, Wenyu Luo, Haonan Wang et al.

Vision-Language-Action (VLA) models have emerged as a powerful paradigm for embodied intelligence, enabling robots to perform tasks based on natural language instructions and current visual input. However, existing VLA models struggle with long-horizon tasks due to compounding errors. Prior methods decompose tasks into subtasks of fixed granularity, which cannot adapt to the varying complexity of execution states, limiting their robustness in long-horizon tasks. To overcome this, we introduce Anticipation Model, which adaptively and recursively generates future subgoals. This model continuously adapts as the task unfolds, adjusting future subgoals in response to evolving dynamics, facilitating more reliable planning paths. Building on this concept, we propose Anticipation-VLA, a hierarchical VLA model that leverages the anticipation model to generate actionable subgoals that guide VLA policy execution. We implement Anticipation-VLA with finetuning a Unified Multimodal Model (UMM) for high-level subgoal generation and a goal-conditioned VLA policy for low-level action execution. Experiments in both simulated and real-world robotic tasks demonstrate the effectiveness of Anticipation-VLA, highlighting the importance of adaptive and recursive subgoal generation for robust policy execution.

AIMay 8, 2025
Multi-agent Embodied AI: Advances and Future Directions

Zhaohan Feng, Ruiqi Xue, Lei Yuan et al.

Embodied artificial intelligence (Embodied AI) plays a pivotal role in the application of advanced technologies in the intelligent era, where AI systems are integrated with physical bodies that enable them to perceive, reason, and interact with their environments. Through the use of sensors for input and actuators for action, these systems can learn and adapt based on real-world feedback, allowing them to perform tasks effectively in dynamic and unpredictable environments. As techniques such as deep learning (DL), reinforcement learning (RL), and large language models (LLMs) mature, embodied AI has become a leading field in both academia and industry, with applications spanning robotics, healthcare, transportation, and manufacturing. However, most research has focused on single-agent systems that often assume static, closed environments, whereas real-world embodied AI must navigate far more complex scenarios. In such settings, agents must not only interact with their surroundings but also collaborate with other agents, necessitating sophisticated mechanisms for adaptation, real-time learning, and collaborative problem-solving. Despite increasing interest in multi-agent systems, existing research remains narrow in scope, often relying on simplified models that fail to capture the full complexity of dynamic, open environments for multi-agent embodied AI. Moreover, no comprehensive survey has systematically reviewed the advancements in this area. As embodied AI rapidly evolves, it is crucial to deepen our understanding of multi-agent embodied AI to address the challenges presented by real-world applications. To fill this gap and foster further development in the field, this paper reviews the current state of research, analyzes key contributions, and identifies challenges and future directions, providing insights to guide innovation and progress in this field.

CLJun 29, 2025
Generalist Reward Models: Found Inside Large Language Models

Yi-Chen Li, Tian Xu, Yang Yu et al.

The alignment of Large Language Models (LLMs) is critically dependent on reward models trained on costly human preference data. While recent work explores bypassing this cost with AI feedback, these methods often lack a rigorous theoretical foundation. In this paper, we discover that a powerful generalist reward model is already latently present within any LLM trained via standard next-token prediction. We prove that this endogenous reward is not a heuristic, but is theoretically equivalent to a reward function learned through offline inverse reinforcement learning. This connection allows us to directly elicit a high-quality reward signal from a base (pre-trained or supervised fine-tuned) model without any further training. Critically, we also prove that subsequent reinforcement learning using this endogenous reward leads to a policy with a provably superior error bound compared to the base model. To our best knowledge, this is the first theoretical proof of the effectiveness of reinforcement learning for LLMs. Our experiments validate this theory, demonstrating that our method not only outperforms existing LLM-as-a-judge approaches but can also surpass explicitly trained reward models. These findings suggest that the reward modeling stage can be replaced by a principled method of eliciting the knowledge already captured during pre-training, heralding a more efficient, powerful, and scalable paradigm for LLMs alignment as well as multi-modal models.

LGMar 12, 2024
Disentangling Policy from Offline Task Representation Learning via Adversarial Data Augmentation

Chengxing Jia, Fuxiang Zhang, Yi-Chen Li et al.

Offline meta-reinforcement learning (OMRL) proficiently allows an agent to tackle novel tasks while solely relying on a static dataset. For precise and efficient task identification, existing OMRL research suggests learning separate task representations that be incorporated with policy input, thus forming a context-based meta-policy. A major approach to train task representations is to adopt contrastive learning using multi-task offline data. The dataset typically encompasses interactions from various policies (i.e., the behavior policies), thus providing a plethora of contextual information regarding different tasks. Nonetheless, amassing data from a substantial number of policies is not only impractical but also often unattainable in realistic settings. Instead, we resort to a more constrained yet practical scenario, where multi-task data collection occurs with a limited number of policies. We observed that learned task representations from previous OMRL methods tend to correlate spuriously with the behavior policy instead of reflecting the essential characteristics of the task, resulting in unfavorable out-of-distribution generalization. To alleviate this issue, we introduce a novel algorithm to disentangle the impact of behavior policy from task representation learning through a process called adversarial data augmentation. Specifically, the objective of adversarial data augmentation is not merely to generate data analogous to offline data distribution; instead, it aims to create adversarial examples designed to confound learned task representations and lead to incorrect task identification. Our experiments show that learning from such adversarial samples significantly enhances the robustness and effectiveness of the task identification process and realizes satisfactory out-of-distribution generalization.

LGNov 16, 2024
Stable Continual Reinforcement Learning via Diffusion-based Trajectory Replay

Feng Chen, Fuguang Han, Cong Guan et al.

Given the inherent non-stationarity prevalent in real-world applications, continual Reinforcement Learning (RL) aims to equip the agent with the capability to address a series of sequentially presented decision-making tasks. Within this problem setting, a pivotal challenge revolves around \textit{catastrophic forgetting} issue, wherein the agent is prone to effortlessly erode the decisional knowledge associated with past encountered tasks when learning the new one. In recent progresses, the \textit{generative replay} methods have showcased substantial potential by employing generative models to replay data distribution of past tasks. Compared to storing the data from past tasks directly, this category of methods circumvents the growing storage overhead and possible data privacy concerns. However, constrained by the expressive capacity of generative models, existing \textit{generative replay} methods face challenges in faithfully reconstructing the data distribution of past tasks, particularly in scenarios with a myriad of tasks or high-dimensional data. Inspired by the success of diffusion models in various generative tasks, this paper introduces a novel continual RL algorithm DISTR (Diffusion-based Trajectory Replay) that employs a diffusion model to memorize the high-return trajectory distribution of each encountered task and wakeups these distributions during the policy learning on new tasks. Besides, considering the impracticality of replaying all past data each time, a prioritization mechanism is proposed to prioritize the trajectory replay of pivotal tasks in our method. Empirical experiments on the popular continual RL benchmark \texttt{Continual World} demonstrate that our proposed method obtains a favorable balance between \textit{stability} and \textit{plasticity}, surpassing various existing continual RL baselines in average success rate.

LGFeb 17, 2024
Debiased Offline Representation Learning for Fast Online Adaptation in Non-stationary Dynamics

Xinyu Zhang, Wenjie Qiu, Yi-Chen Li et al.

Developing policies that can adjust to non-stationary environments is essential for real-world reinforcement learning applications. However, learning such adaptable policies in offline settings, with only a limited set of pre-collected trajectories, presents significant challenges. A key difficulty arises because the limited offline data makes it hard for the context encoder to differentiate between changes in the environment dynamics and shifts in the behavior policy, often leading to context misassociations. To address this issue, we introduce a novel approach called Debiased Offline Representation for fast online Adaptation (DORA). DORA incorporates an information bottleneck principle that maximizes mutual information between the dynamics encoding and the environmental data, while minimizing mutual information between the dynamics encoding and the actions of the behavior policy. We present a practical implementation of DORA, leveraging tractable bounds of the information bottleneck principle. Our experimental evaluation across six benchmark MuJoCo tasks with variable parameters demonstrates that DORA not only achieves a more precise dynamics encoding but also significantly outperforms existing baselines in terms of performance.

LGNov 19, 2024
SkillTree: Explainable Skill-Based Deep Reinforcement Learning for Long-Horizon Control Tasks

Yongyan Wen, Siyuan Li, Rongchang Zuo et al.

Deep reinforcement learning (DRL) has achieved remarkable success in various research domains. However, its reliance on neural networks results in a lack of transparency, which limits its practical applications. To achieve explainability, decision trees have emerged as a popular and promising alternative to neural networks. Nonetheless, due to their limited expressiveness, traditional decision trees struggle with high-dimensional long-horizon continuous control tasks. In this paper, we proposes SkillTree, a novel framework that reduces complex continuous action spaces into discrete skill spaces. Our hierarchical approach integrates a differentiable decision tree within the high-level policy to generate skill embeddings, which subsequently guide the low-level policy in executing skills. By making skill decisions explainable, we achieve skill-level explainability, enhancing the understanding of the decision-making process in complex tasks. Experimental results demonstrate that our method achieves performance comparable to skill-based neural networks in complex robotic arm control domains. Furthermore, SkillTree offers explanations at the skill level, thereby increasing the transparency of the decision-making process.

MAMay 10, 2023
Robust multi-agent coordination via evolutionary generation of auxiliary adversarial attackers

Lei Yuan, Zi-Qian Zhang, Ke Xue et al.

Cooperative multi-agent reinforcement learning (CMARL) has shown to be promising for many real-world applications. Previous works mainly focus on improving coordination ability via solving MARL-specific challenges (e.g., non-stationarity, credit assignment, scalability), but ignore the policy perturbation issue when testing in a different environment. This issue hasn't been considered in problem formulation or efficient algorithm design. To address this issue, we firstly model the problem as a limited policy adversary Dec-POMDP (LPA-Dec-POMDP), where some coordinators from a team might accidentally and unpredictably encounter a limited number of malicious action attacks, but the regular coordinators still strive for the intended goal. Then, we propose Robust Multi-Agent Coordination via Evolutionary Generation of Auxiliary Adversarial Attackers (ROMANCE), which enables the trained policy to encounter diversified and strong auxiliary adversarial attacks during training, thus achieving high robustness under various policy perturbations. Concretely, to avoid the ego-system overfitting to a specific attacker, we maintain a set of attackers, which is optimized to guarantee the attackers high attacking quality and behavior diversity. The goal of quality is to minimize the ego-system coordination effect, and a novel diversity regularizer based on sparse action is applied to diversify the behaviors among attackers. The ego-system is then paired with a population of attackers selected from the maintained attacker set, and alternately trained against the constantly evolving attackers. Extensive experiments on multiple scenarios from SMAC indicate our ROMANCE provides comparable or better robustness and generalization ability than other baselines.

LGMay 9, 2023
Communication-Robust Multi-Agent Learning by Adaptable Auxiliary Multi-Agent Adversary Generation

Lei Yuan, Feng Chen, Zhongzhang Zhang et al.

Communication can promote coordination in cooperative Multi-Agent Reinforcement Learning (MARL). Nowadays, existing works mainly focus on improving the communication efficiency of agents, neglecting that real-world communication is much more challenging as there may exist noise or potential attackers. Thus the robustness of the communication-based policies becomes an emergent and severe issue that needs more exploration. In this paper, we posit that the ego system trained with auxiliary adversaries may handle this limitation and propose an adaptable method of Multi-Agent Auxiliary Adversaries Generation for robust Communication, dubbed MA3C, to obtain a robust communication-based policy. In specific, we introduce a novel message-attacking approach that models the learning of the auxiliary attacker as a cooperative problem under a shared goal to minimize the coordination ability of the ego system, with which every information channel may suffer from distinct message attacks. Furthermore, as naive adversarial training may impede the generalization ability of the ego system, we design an attacker population generation approach based on evolutionary learning. Finally, the ego system is paired with an attacker population and then alternatively trained against the continuously evolving attackers to improve its robustness, meaning that both the ego system and the attackers are adaptable. Extensive experiments on multiple benchmarks indicate that our proposed MA3C provides comparable or better robustness and generalization ability than other baselines.

MAMay 7, 2023
Multi-agent Continual Coordination via Progressive Task Contextualization

Lei Yuan, Lihe Li, Ziqian Zhang et al.

Cooperative Multi-agent Reinforcement Learning (MARL) has attracted significant attention and played the potential for many real-world applications. Previous arts mainly focus on facilitating the coordination ability from different aspects (e.g., non-stationarity, credit assignment) in single-task or multi-task scenarios, ignoring the stream of tasks that appear in a continual manner. This ignorance makes the continual coordination an unexplored territory, neither in problem formulation nor efficient algorithms designed. Towards tackling the mentioned issue, this paper proposes an approach Multi-Agent Continual Coordination via Progressive Task Contextualization, dubbed MACPro. The key point lies in obtaining a factorized policy, using shared feature extraction layers but separated independent task heads, each specializing in a specific class of tasks. The task heads can be progressively expanded based on the learned task contextualization. Moreover, to cater to the popular CTDE paradigm in MARL, each agent learns to predict and adopt the most relevant policy head based on local information in a decentralized manner. We show in multiple multi-agent benchmarks that existing continual learning methods fail, while MACPro is able to achieve close-to-optimal performance. More results also disclose the effectiveness of MACPro from multiple aspects like high generalization ability.

MAMay 7, 2023
Robust Multi-agent Communication via Multi-view Message Certification

Lei Yuan, Tao Jiang, Lihe Li et al.

Many multi-agent scenarios require message sharing among agents to promote coordination, hastening the robustness of multi-agent communication when policies are deployed in a message perturbation environment. Major relevant works tackle this issue under specific assumptions, like a limited number of message channels would sustain perturbations, limiting the efficiency in complex scenarios. In this paper, we take a further step addressing this issue by learning a robust multi-agent communication policy via multi-view message certification, dubbed CroMAC. Agents trained under CroMAC can obtain guaranteed lower bounds on state-action values to identify and choose the optimal action under a worst-case deviation when the received messages are perturbed. Concretely, we first model multi-agent communication as a multi-view problem, where every message stands for a view of the state. Then we extract a certificated joint message representation by a multi-view variational autoencoder (MVAE) that uses a product-of-experts inference network. For the optimization phase, we do perturbations in the latent space of the state for a certificate guarantee. Then the learned joint message representation is used to approximate the certificated state representation during training. Extensive experiments in several cooperative multi-agent benchmarks validate the effectiveness of the proposed CroMAC.

LGSep 26, 2021
LINDA: Multi-Agent Local Information Decomposition for Awareness of Teammates

Jiahan Cao, Lei Yuan, Jianhao Wang et al.

In cooperative multi-agent reinforcement learning (MARL), where agents only have access to partial observations, efficiently leveraging local information is critical. During long-time observations, agents can build \textit{awareness} for teammates to alleviate the problem of partial observability. However, previous MARL methods usually neglect this kind of utilization of local information. To address this problem, we propose a novel framework, multi-agent \textit{Local INformation Decomposition for Awareness of teammates} (LINDA), with which agents learn to decompose local information and build awareness for each teammate. We model the awareness as stochastic random variables and perform representation learning to ensure the informativeness of awareness representations by maximizing the mutual information between awareness and the actual trajectory of the corresponding agent. LINDA is agnostic to specific algorithms and can be flexibly integrated to different MARL methods. Sufficient experiments show that the proposed framework learns informative awareness from local partial observations for better collaboration and significantly improves the learning performance, especially on challenging tasks.

LGAug 20, 2021
PASTO: Strategic Parameter Optimization in Recommendation Systems -- Probabilistic is Better than Deterministic

Weicong Ding, Hanlin Tang, Jingshuo Feng et al.

Real-world recommendation systems often consist of two phases. In the first phase, multiple predictive models produce the probability of different immediate user actions. In the second phase, these predictions are aggregated according to a set of 'strategic parameters' to meet a diverse set of business goals, such as longer user engagement, higher revenue potential, or more community/network interactions. In addition to building accurate predictive models, it is also crucial to optimize this set of 'strategic parameters' so that primary goals are optimized while secondary guardrails are not hurt. In this setting with multiple and constrained goals, this paper discovers that a probabilistic strategic parameter regime can achieve better value compared to the standard regime of finding a single deterministic parameter. The new probabilistic regime is to learn the best distribution over strategic parameter choices and sample one strategic parameter from the distribution when each user visits the platform. To pursue the optimal probabilistic solution, we formulate the problem into a stochastic compositional optimization problem, in which the unbiased stochastic gradient is unavailable. Our approach is applied in a popular social network platform with hundreds of millions of daily users and achieves +0.22% lift of user engagement in a recommendation task and +1.7% lift in revenue in an advertising optimization scenario comparing to using the best deterministic parameter strategy.

MMOct 23, 2020
Short Video-based Advertisements Evaluation System: Self-Organizing Learning Approach

Yunjie Zhang, Fei Tao, Xudong Liu et al.

With the rising of short video apps, such as TikTok, Snapchat and Kwai, advertisement in short-term user-generated videos (UGVs) has become a trending form of advertising. Prediction of user behavior without specific user profile is required by advertisers, as they expect to acquire advertisement performance in advance in the scenario of cold start. Current recommender system do not take raw videos as input; additionally, most previous work of Multi-Modal Machine Learning may not deal with unconstrained videos like UGVs. In this paper, we proposed a novel end-to-end self-organizing framework for user behavior prediction. Our model is able to learn the optimal topology of neural network architecture, as well as optimal weights, through training data. We evaluate our proposed method on our in-house dataset. The experimental results reveal that our model achieves the best performance in all our experiments.

AISep 14, 2020
Themes Informed Audio-visual Correspondence Learning

Runze Su, Fei Tao, Xudong Liu et al.

The applications of short-term user-generated video (UGV), such as Snapchat, and Youtube short-term videos, booms recently, raising lots of multimodal machine learning tasks. Among them, learning the correspondence between audio and visual information from videos is a challenging one. Most previous work of the audio-visual correspondence(AVC) learning only investigated constrained videos or simple settings, which may not fit the application of UGV. In this paper, we proposed new principles for AVC and introduced a new framework to set sight of videos' themes to facilitate AVC learning. We also released the KWAI-AD-AudVis corpus which contained 85432 short advertisement videos (around 913 hours) made by users. We evaluated our proposed approach on this corpus, and it was able to outperform the baseline by 23.15% absolute difference.

DCJul 17, 2019
$\texttt{DeepSqueeze}$: Decentralization Meets Error-Compensated Compression

Hanlin Tang, Xiangru Lian, Shuang Qiu et al.

Communication is a key bottleneck in distributed training. Recently, an \emph{error-compensated} compression technology was particularly designed for the \emph{centralized} learning and receives huge successes, by showing significant advantages over state-of-the-art compression based methods in saving the communication cost. Since the \emph{decentralized} training has been witnessed to be superior to the traditional \emph{centralized} training in the communication restricted scenario, therefore a natural question to ask is "how to apply the error-compensated technology to the decentralized learning to further reduce the communication cost." However, a trivial extension of compression based centralized training algorithms does not exist for the decentralized scenario. key difference between centralized and decentralized training makes this extension extremely non-trivial. In this paper, we propose an elegant algorithmic design to employ error-compensated stochastic gradient descent for the decentralized scenario, named $\texttt{DeepSqueeze}$. Both the theoretical analysis and the empirical study are provided to show the proposed $\texttt{DeepSqueeze}$ algorithm outperforms the existing compression based decentralized learning algorithms. To the best of our knowledge, this is the first time to apply the error-compensated compression to the decentralized learning.

MLApr 30, 2013
Dictionary LASSO: Guaranteed Sparse Recovery under Linear Transformation

Ji Liu, Lei Yuan, Jieping Ye

We consider the following signal recovery problem: given a measurement matrix $Φ\in \mathbb{R}^{n\times p}$ and a noisy observation vector $c\in \mathbb{R}^{n}$ constructed from $c = Φθ^* + ε$ where $ε\in \mathbb{R}^{n}$ is the noise vector whose entries follow i.i.d. centered sub-Gaussian distribution, how to recover the signal $θ^*$ if $Dθ^*$ is sparse {\rca under a linear transformation} $D\in\mathbb{R}^{m\times p}$? One natural method using convex optimization is to solve the following problem: $$\min_θ {1\over 2}\|Φθ- c\|^2 + λ\|Dθ\|_1.$$ This paper provides an upper bound of the estimate error and shows the consistency property of this method by assuming that the design matrix $Φ$ is a Gaussian random matrix. Specifically, we show 1) in the noiseless case, if the condition number of $D$ is bounded and the measurement number $n\geq Ω(s\log(p))$ where $s$ is the sparsity number, then the true solution can be recovered with high probability; and 2) in the noisy case, if the condition number of $D$ is bounded and the measurement increases faster than $s\log(p)$, that is, $s\log(p)=o(n)$, the estimate error converges to zero with probability 1 when $p$ and $s$ go to infinity. Our results are consistent with those for the special case $D=\bold{I}_{p\times p}$ (equivalently LASSO) and improve the existing analysis. The condition number of $D$ plays a critical role in our analysis. We consider the condition numbers in two cases including the fused LASSO and the random graph: the condition number in the fused LASSO case is bounded by a constant, while the condition number in the random graph case is bounded with high probability if $m\over p$ (i.e., $#text{edge}\over #text{vertex}$) is larger than a certain constant. Numerical simulations are consistent with our theoretical results.