Hongjie Li

CV
h-index20
10papers
192citations
Novelty62%
AI Score61

10 Papers

73.5CVApr 20
AnyLift: Scaling Motion Reconstruction from Internet Videos via 2D Diffusion

Hongjie Li, Heng Yu, Jiaman Li et al. · pku

Reconstructing 3D human motion and human-object interactions (HOI) from Internet videos is a fundamental step toward building large-scale datasets of human behavior. Existing methods struggle to recover globally consistent 3D motion under dynamic cameras, especially for motion types underrepresented in current motion-capture datasets, and face additional difficulty recovering coherent human-object interactions in 3D. We introduce a two-stage framework leveraging 2D diffusion that reconstructs 3D human motion and HOI from Internet videos. In the first stage, we synthesize multi-view 2D motion data for each domain, leveraging 2D keypoints extracted from Internet videos to incorporate human motions that rarely appear in existing MoCap datasets. In the second stage, a camera-conditioned multi-view 2D motion diffusion model is trained on the domain-specific synthetic data to recover 3D human motion and 3D HOI in the world space. We demonstrate the effectiveness of our method on Internet videos featuring challenging motions such as gymnastics, as well as in-the-wild HOI videos, and show that it outperforms prior work in producing realistic human motion and human-object interaction.

CVDec 30, 2025
UniAct: Unified Motion Generation and Action Streaming for Humanoid Robots

Nan Jiang, Zimo He, Wanhe Yu et al. · pku

A long-standing objective in humanoid robotics is the realization of versatile agents capable of following diverse multimodal instructions with human-level flexibility. Despite advances in humanoid control, bridging high-level multimodal perception with whole-body execution remains a significant bottleneck. Existing methods often struggle to translate heterogeneous instructions -- such as language, music, and trajectories -- into stable, real-time actions. Here we show that UniAct, a two-stage framework integrating a fine-tuned MLLM with a causal streaming pipeline, enables humanoid robots to execute multimodal instructions with sub-500 ms latency. By unifying inputs through a shared discrete codebook via FSQ, UniAct ensures cross-modal alignment while constraining motions to a physically grounded manifold. This approach yields a 19% improvement in the success rate of zero-shot tracking of imperfect reference motions. We validate UniAct on UniMoCap, our 20-hour humanoid motion benchmark, demonstrating robust generalization across diverse real-world scenarios. Our results mark a critical step toward responsive, general-purpose humanoid assistants capable of seamless interaction through unified perception and control.

CVDec 26, 2023Code
Learning Deformable Hypothesis Sampling for Accurate PatchMatch Multi-View Stereo

Hongjie Li, Yao Guo, Xianwei Zheng et al.

This paper introduces a learnable Deformable Hypothesis Sampler (DeformSampler) to address the challenging issue of noisy depth estimation for accurate PatchMatch Multi-View Stereo (MVS). We observe that the heuristic depth hypothesis sampling modes employed by PatchMatch MVS solvers are insensitive to (i) the piece-wise smooth distribution of depths across the object surface, and (ii) the implicit multi-modal distribution of depth prediction probabilities along the ray direction on the surface points. Accordingly, we develop DeformSampler to learn distribution-sensitive sample spaces to (i) propagate depths consistent with the scene's geometry across the object surface, and (ii) fit a Laplace Mixture model that approaches the point-wise probabilities distribution of the actual depths along the ray direction. We integrate DeformSampler into a learnable PatchMatch MVS system to enhance depth estimation in challenging areas, such as piece-wise discontinuous surface boundaries and weakly-textured regions. Experimental results on DTU and Tanks \& Temples datasets demonstrate its superior performance and generalization capabilities compared to state-of-the-art competitors. Code is available at https://github.com/Geo-Tell/DS-PMNet.

CVNov 13, 2025
LoG3D: Ultra-High-Resolution 3D Shape Modeling via Local-to-Global Partitioning

Xinran Yang, Shuichang Lai, Jiangjing Lyu et al.

Generating high-fidelity 3D contents remains a fundamental challenge due to the complexity of representing arbitrary topologies-such as open surfaces and intricate internal structures-while preserving geometric details. Prevailing methods based on signed distance fields (SDFs) are hampered by costly watertight preprocessing and struggle with non-manifold geometries, while point-cloud representations often suffer from sampling artifacts and surface discontinuities. To overcome these limitations, we propose a novel 3D variational autoencoder (VAE) framework built upon unsigned distance fields (UDFs)-a more robust and computationally efficient representation that naturally handles complex and incomplete shapes. Our core innovation is a local-to-global (LoG) architecture that processes the UDF by partitioning it into uniform subvolumes, termed UBlocks. This architecture couples 3D convolutions for capturing local detail with sparse transformers for enforcing global coherence. A Pad-Average strategy further ensures smooth transitions at subvolume boundaries during reconstruction. This modular design enables seamless scaling to ultra-high resolutions up to $2048^3$-a regime previously unattainable for 3D VAEs. Experiments demonstrate state-of-the-art performance in both reconstruction accuracy and generative quality, yielding superior surface smoothness and geometric flexibility.

CVNov 5, 2025
IEC3D-AD: A 3D Dataset of Industrial Equipment Components for Unsupervised Point Cloud Anomaly Detection

Bingyang Guo, Hongjie Li, Ruiyun Yu et al.

3D anomaly detection (3D-AD) plays a critical role in industrial manufacturing, particularly in ensuring the reliability and safety of core equipment components. Although existing 3D datasets like Real3D-AD and MVTec 3D-AD offer broad application support, they fall short in capturing the complexities and subtle defects found in real industrial environments. This limitation hampers precise anomaly detection research, especially for industrial equipment components (IEC) such as bearings, rings, and bolts. To address this challenge, we have developed a point cloud anomaly detection dataset (IEC3D-AD) specific to real industrial scenarios. This dataset is directly collected from actual production lines, ensuring high fidelity and relevance. Compared to existing datasets, IEC3D-AD features significantly improved point cloud resolution and defect annotation granularity, facilitating more demanding anomaly detection tasks. Furthermore, inspired by generative 2D-AD methods, we introduce a novel 3D-AD paradigm (GMANet) on IEC3D-AD. This paradigm generates synthetic point cloud samples based on geometric morphological analysis, then reduces the margin and increases the overlap between normal and abnormal point-level features through spatial discrepancy optimization. Extensive experiments demonstrate the effectiveness of our method on both IEC3D-AD and other datasets.

CVMar 13, 2024
Scaling Up Dynamic Human-Scene Interaction Modeling

Nan Jiang, Zhiyuan Zhang, Hongjie Li et al. · pku

Confronting the challenges of data scarcity and advanced motion synthesis in human-scene interaction modeling, we introduce the TRUMANS dataset alongside a novel HSI motion synthesis method. TRUMANS stands as the most comprehensive motion-captured HSI dataset currently available, encompassing over 15 hours of human interactions across 100 indoor scenes. It intricately captures whole-body human motions and part-level object dynamics, focusing on the realism of contact. This dataset is further scaled up by transforming physical environments into exact virtual models and applying extensive augmentations to appearance and motion for both humans and objects while maintaining interaction fidelity. Utilizing TRUMANS, we devise a diffusion-based autoregressive model that efficiently generates HSI sequences of any length, taking into account both scene context and intended actions. In experiments, our approach shows remarkable zero-shot generalizability on a range of 3D scene datasets (e.g., PROX, Replica, ScanNet, ScanNet++), producing motions that closely mimic original motion-captured sequences, as confirmed by quantitative experiments and human studies.

CVDec 24, 2024
ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video Generation

Hongjie Li, Hong-Xing Yu, Jiaman Li et al. · pku

Human-scene interaction (HSI) generation is crucial for applications in embodied AI, virtual reality, and robotics. Yet, existing methods cannot synthesize interactions in unseen environments such as in-the-wild scenes or reconstructed scenes, as they rely on paired 3D scenes and captured human motion data for training, which are unavailable for unseen environments. We present ZeroHSI, a novel approach that enables zero-shot 4D human-scene interaction synthesis, eliminating the need for training on any MoCap data. Our key insight is to distill human-scene interactions from state-of-the-art video generation models, which have been trained on vast amounts of natural human movements and interactions, and use differentiable rendering to reconstruct human-scene interactions. ZeroHSI can synthesize realistic human motions in both static scenes and environments with dynamic objects, without requiring any ground-truth motion data. We evaluate ZeroHSI on a curated dataset of different types of various indoor and outdoor scenes with different interaction prompts, demonstrating its ability to generate diverse and contextually appropriate human-scene interactions.

CVDec 22, 2024
GeoTexDensifier: Geometry-Texture-Aware Densification for High-Quality Photorealistic 3D Gaussian Splatting

Hanqing Jiang, Xiaojun Xiang, Han Sun et al.

3D Gaussian Splatting (3DGS) has recently attracted wide attentions in various areas such as 3D navigation, Virtual Reality (VR) and 3D simulation, due to its photorealistic and efficient rendering performance. High-quality reconstrution of 3DGS relies on sufficient splats and a reasonable distribution of these splats to fit real geometric surface and texture details, which turns out to be a challenging problem. We present GeoTexDensifier, a novel geometry-texture-aware densification strategy to reconstruct high-quality Gaussian splats which better comply with the geometric structure and texture richness of the scene. Specifically, our GeoTexDensifier framework carries out an auxiliary texture-aware densification method to produce a denser distribution of splats in fully textured areas, while keeping sparsity in low-texture regions to maintain the quality of Gaussian point cloud. Meanwhile, a geometry-aware splitting strategy takes depth and normal priors to guide the splitting sampling and filter out the noisy splats whose initial positions are far from the actual geometric surfaces they aim to fit, under a Validation of Depth Ratio Change checking. With the help of relative monocular depth prior, such geometry-aware validation can effectively reduce the influence of scattered Gaussians to the final rendering quality, especially in regions with weak textures or without sufficient training views. The texture-aware densification and geometry-aware splitting strategies are fully combined to obtain a set of high-quality Gaussian splats. We experiment our GeoTexDensifier framework on various datasets and compare our Novel View Synthesis results to other state-of-the-art 3DGS approaches, with detailed quantitative and qualitative evaluations to demonstrate the effectiveness of our method in producing more photorealistic 3DGS models.

CVMar 26, 2025
Dynamic Motion Blending for Versatile Motion Editing

Nan Jiang, Hongjie Li, Ziye Yuan et al. · pku

Text-guided motion editing enables high-level semantic control and iterative modifications beyond traditional keyframe animation. Existing methods rely on limited pre-collected training triplets, which severely hinders their versatility in diverse editing scenarios. We introduce MotionCutMix, an online data augmentation technique that dynamically generates training triplets by blending body part motions based on input text. While MotionCutMix effectively expands the training distribution, the compositional nature introduces increased randomness and potential body part incoordination. To model such a rich distribution, we present MotionReFit, an auto-regressive diffusion model with a motion coordinator. The auto-regressive architecture facilitates learning by decomposing long sequences, while the motion coordinator mitigates the artifacts of motion composition. Our method handles both spatial and temporal motion edits directly from high-level human instructions, without relying on additional specifications or Large Language Models. Through extensive experiments, we show that MotionReFit achieves state-of-the-art performance in text-guided motion editing.

CVSep 23, 2025
Advancing Metallic Surface Defect Detection via Anomaly-Guided Pretraining on a Large Industrial Dataset

Chuni Liu, Hongjie Li, Jiaqi Du et al.

The pretraining-finetuning paradigm is a crucial strategy in metallic surface defect detection for mitigating the challenges posed by data scarcity. However, its implementation presents a critical dilemma. Pretraining on natural image datasets such as ImageNet, faces a significant domain gap. Meanwhile, naive self-supervised pretraining on in-domain industrial data is often ineffective due to the inability of existing learning objectives to distinguish subtle defect patterns from complex background noise and textures. To resolve this, we introduce Anomaly-Guided Self-Supervised Pretraining (AGSSP), a novel paradigm that explicitly guides representation learning through anomaly priors. AGSSP employs a two-stage framework: (1) it first pretrains the model's backbone by distilling knowledge from anomaly maps, encouraging the network to capture defect-salient features; (2) it then pretrains the detector using pseudo-defect boxes derived from these maps, aligning it with localization tasks. To enable this, we develop a knowledge-enhanced method to generate high-quality anomaly maps and collect a large-scale industrial dataset of 120,000 images. Additionally, we present two small-scale, pixel-level labeled metallic surface defect datasets for validation. Extensive experiments demonstrate that AGSSP consistently enhances performance across various settings, achieving up to a 10\% improvement in mAP@0.5 and 11.4\% in mAP@0.5:0.95 compared to ImageNet-based models. All code, pretrained models, and datasets are publicly available at https://clovermini.github.io/AGSSP-Dev/.