CVGRDec 24, 2024

ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video Generation

Peking U
arXiv:2412.18600v224 citationsh-index: 17
Originality Highly original
AI Analysis

This enables applications in embodied AI, virtual reality, and robotics by overcoming the limitation of existing methods that rely on unavailable motion capture data for new scenes.

The paper tackles the problem of generating human-scene interactions in unseen environments without requiring paired training data, achieving zero-shot synthesis of realistic human motions in diverse scenes.

Human-scene interaction (HSI) generation is crucial for applications in embodied AI, virtual reality, and robotics. Yet, existing methods cannot synthesize interactions in unseen environments such as in-the-wild scenes or reconstructed scenes, as they rely on paired 3D scenes and captured human motion data for training, which are unavailable for unseen environments. We present ZeroHSI, a novel approach that enables zero-shot 4D human-scene interaction synthesis, eliminating the need for training on any MoCap data. Our key insight is to distill human-scene interactions from state-of-the-art video generation models, which have been trained on vast amounts of natural human movements and interactions, and use differentiable rendering to reconstruct human-scene interactions. ZeroHSI can synthesize realistic human motions in both static scenes and environments with dynamic objects, without requiring any ground-truth motion data. We evaluate ZeroHSI on a curated dataset of different types of various indoor and outdoor scenes with different interaction prompts, demonstrating its ability to generate diverse and contextually appropriate human-scene interactions.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

Your Notes