Hong-Xing Yu

CV
h-index17
29papers
2,048citations
Novelty55%
AI Score46

29 Papers

31.5CVOct 27, 2023Code
ZeroNVS: Zero-Shot 360-Degree View Synthesis from a Single Image

Kyle Sargent, Zizhang Li, Tanmay Shah et al. · stanford

We introduce a 3D-aware diffusion model, ZeroNVS, for single-image novel view synthesis for in-the-wild scenes. While existing methods are designed for single objects with masked backgrounds, we propose new techniques to address challenges introduced by in-the-wild multi-object scenes with complex backgrounds. Specifically, we train a generative prior on a mixture of data sources that capture object-centric, indoor, and outdoor scenes. To address issues from data mixture such as depth-scale ambiguity, we propose a novel camera conditioning parameterization and normalization scheme. Further, we observe that Score Distillation Sampling (SDS) tends to truncate the distribution of complex backgrounds during distillation of 360-degree scenes, and propose "SDS anchoring" to improve the diversity of synthesized novel views. Our model sets a new state-of-the-art result in LPIPS on the DTU dataset in the zero-shot setting, even outperforming methods specifically trained on DTU. We further adapt the challenging Mip-NeRF 360 dataset as a new benchmark for single-image novel view synthesis, and demonstrate strong performance in this setting. Our code and data are at http://kylesargent.github.io/zeronvs/

17.0CVMay 8, 2022
Unsupervised Discovery and Composition of Object Light Fields

Cameron Smith, Hong-Xing Yu, Sergey Zakharov et al. · stanford

Neural scene representations, both continuous and discrete, have recently emerged as a powerful new paradigm for 3D scene understanding. Recent efforts have tackled unsupervised discovery of object-centric neural scene representations. However, the high cost of ray-marching, exacerbated by the fact that each object representation has to be ray-marched separately, leads to insufficiently sampled radiance fields and thus, noisy renderings, poor framerates, and high memory and time complexity during training and rendering. Here, we propose to represent objects in an object-centric, compositional scene representation as light fields. We propose a novel light field compositor module that enables reconstructing the global light field from a set of object-centric light fields. Dubbed Compositional Object Light Fields (COLF), our method enables unsupervised learning of object-centric neural scene representations, state-of-the-art reconstruction and novel view synthesis performance on standard datasets, and rendering and training speeds at orders of magnitude faster than existing 3D approaches.

25.9ROOct 17, 2022
Differentiable Physics Simulation of Dynamics-Augmented Neural Objects

Simon Le Cleac'h, Hong-Xing Yu, Michelle Guo et al. · stanford

We present a differentiable pipeline for simulating the motion of objects that represent their geometry as a continuous density field parameterized as a deep network. This includes Neural Radiance Fields (NeRFs), and other related models. From the density field, we estimate the dynamical properties of the object, including its mass, center of mass, and inertia matrix. We then introduce a differentiable contact model based on the density field for computing normal and friction forces resulting from collisions. This allows a robot to autonomously build object models that are visually and \emph{dynamically} accurate from still images and videos of objects in motion. The resulting Dynamics-Augmented Neural Objects (DANOs) are simulated with an existing differentiable simulation engine, Dojo, interacting with other standard simulation objects, such as spheres, planes, and robots specified as URDFs. A robot can use this simulation to optimize grasps and manipulation trajectories of neural objects, or to improve the neural object models through gradient-based real-to-simulation transfer. We demonstrate the pipeline to learn the coefficient of friction of a bar of soap from a real video of the soap sliding on a table. We also learn the coefficient of friction and mass of a Stanford bunny through interactions with a Panda robot arm from synthetic data, and we optimize trajectories in simulation for the Panda arm to push the bunny to a goal location.

23.0CVOct 24, 2023Code
Stanford-ORB: A Real-World 3D Object Inverse Rendering Benchmark

Zhengfei Kuang, Yunzhi Zhang, Hong-Xing Yu et al. · stanford

We introduce Stanford-ORB, a new real-world 3D Object inverse Rendering Benchmark. Recent advances in inverse rendering have enabled a wide range of real-world applications in 3D content generation, moving rapidly from research and commercial use cases to consumer devices. While the results continue to improve, there is no real-world benchmark that can quantitatively assess and compare the performance of various inverse rendering methods. Existing real-world datasets typically only consist of the shape and multi-view images of objects, which are not sufficient for evaluating the quality of material recovery and object relighting. Methods capable of recovering material and lighting often resort to synthetic data for quantitative evaluation, which on the other hand does not guarantee generalization to complex real-world environments. We introduce a new dataset of real-world objects captured under a variety of natural scenes with ground-truth 3D scans, multi-view images, and environment lighting. Using this dataset, we establish the first comprehensive real-world evaluation benchmark for object inverse rendering tasks from in-the-wild scenes, and compare the performance of various existing methods.

16.0CVApr 28, 2022
Rotationally Equivariant 3D Object Detection

Hong-Xing Yu, Jiajun Wu, Li Yi · stanford

Rotation equivariance has recently become a strongly desired property in the 3D deep learning community. Yet most existing methods focus on equivariance regarding a global input rotation while ignoring the fact that rotation symmetry has its own spatial support. Specifically, we consider the object detection problem in 3D scenes, where an object bounding box should be equivariant regarding the object pose, independent of the scene motion. This suggests a new desired property we call object-level rotation equivariance. To incorporate object-level rotation equivariance into 3D object detectors, we need a mechanism to extract equivariant features with local object-level spatial support while being able to model cross-object context information. To this end, we propose Equivariant Object detection Network (EON) with a rotation equivariance suspension design to achieve object-level equivariance. EON can be applied to modern point cloud object detectors, such as VoteNet and PointRCNN, enabling them to exploit object rotation symmetry in scene-scale inputs. Our experiments on both indoor scene and autonomous driving datasets show that significant improvements are obtained by plugging our EON design into existing state-of-the-art 3D object detectors.

12.6CVMar 10, 2023
Learning Object-Centric Neural Scattering Functions for Free-Viewpoint Relighting and Scene Composition

Hong-Xing Yu, Michelle Guo, Alireza Fathi et al. · stanford

Photorealistic object appearance modeling from 2D images is a constant topic in vision and graphics. While neural implicit methods (such as Neural Radiance Fields) have shown high-fidelity view synthesis results, they cannot relight the captured objects. More recent neural inverse rendering approaches have enabled object relighting, but they represent surface properties as simple BRDFs, and therefore cannot handle translucent objects. We propose Object-Centric Neural Scattering Functions (OSFs) for learning to reconstruct object appearance from only images. OSFs not only support free-viewpoint object relighting, but also can model both opaque and translucent objects. While accurately modeling subsurface light transport for translucent objects can be highly complex and even intractable for neural methods, OSFs learn to approximate the radiance transfer from a distant light to an outgoing direction at any spatial location. This approximation avoids explicitly modeling complex subsurface scattering, making learning a neural implicit model tractable. Experiments on real and synthetic data show that OSFs accurately reconstruct appearances for both opaque and translucent objects, allowing faithful free-viewpoint relighting as well as scene composition.

12.6CVJan 12, 2023
Accidental Light Probes

Hong-Xing Yu, Samir Agarwala, Charles Herrmann et al. · deepmind, stanford

Recovering lighting in a scene from a single image is a fundamental problem in computer vision. While a mirror ball light probe can capture omnidirectional lighting, light probes are generally unavailable in everyday images. In this work, we study recovering lighting from accidental light probes (ALPs) -- common, shiny objects like Coke cans, which often accidentally appear in daily scenes. We propose a physically-based approach to model ALPs and estimate lighting from their appearances in single images. The main idea is to model the appearance of ALPs by photogrammetrically principled shading and to invert this process via differentiable rendering to recover incidental illumination. We demonstrate that we can put an ALP into a scene to allow high-fidelity lighting estimation. Our model can also recover lighting for existing images that happen to contain an ALP.

17.0LGJan 27, 2023
Learning Vortex Dynamics for Fluid Inference and Prediction

Yitong Deng, Hong-Xing Yu, Jiajun Wu et al. · stanford

We propose a novel differentiable vortex particle (DVP) method to infer and predict fluid dynamics from a single video. Lying at its core is a particle-based latent space to encapsulate the hidden, Lagrangian vortical evolution underpinning the observable, Eulerian flow phenomena. Our differentiable vortex particles are coupled with a learnable, vortex-to-velocity dynamics mapping to effectively capture the complex flow features in a physically-constrained, low-dimensional space. This representation facilitates the learning of a fluid simulator tailored to the input video that can deliver robust, long-term future predictions. The value of our method is twofold: first, our learned simulator enables the inference of hidden physics quantities (e.g., velocity field) purely from visual observation; secondly, it also supports future prediction, constructing the input video's sequel along with its future dynamics evolution. We compare our method with a range of existing methods on both synthetic and real-world videos, demonstrating improved reconstruction quality, visual plausibility, and physical integrity.

14.5CVNov 1, 2023
Are These the Same Apple? Comparing Images Based on Object Intrinsics

Klemen Kotar, Stephen Tian, Hong-Xing Yu et al. · stanford

The human visual system can effortlessly recognize an object under different extrinsic factors such as lighting, object poses, and background, yet current computer vision systems often struggle with these variations. An important step to understanding and improving artificial vision systems is to measure image similarity purely based on intrinsic object properties that define object identity. This problem has been studied in the computer vision literature as re-identification, though mostly restricted to specific object categories such as people and cars. We propose to extend it to general object categories, exploring an image similarity metric based on object intrinsics. To benchmark such measurements, we collect the Common paired objects Under differenT Extrinsics (CUTE) dataset of $18,000$ images of $180$ objects under different extrinsic factors such as lighting, poses, and imaging conditions. While existing methods such as LPIPS and CLIP scores do not measure object intrinsics well, we find that combining deep features learned from contrastive self-supervised learning with foreground filtering is a simple yet effective approach to approximating the similarity. We conduct an extensive survey of pre-trained features and foreground extraction methods to arrive at a strong baseline that best measures intrinsic object-centric image similarity among current methods. Finally, we demonstrate that our approach can aid in downstream applications such as acting as an analog for human subjects and improving generalizable re-identification. Please see our project website at https://s-tian.github.io/projects/cute/ for visualizations of the data and demos of our metric.

11.1ROJun 14, 2023
Multi-Object Manipulation via Object-Centric Neural Scattering Functions

Stephen Tian, Yancheng Cai, Hong-Xing Yu et al. · cambridge, mit

Learned visual dynamics models have proven effective for robotic manipulation tasks. Yet, it remains unclear how best to represent scenes involving multi-object interactions. Current methods decompose a scene into discrete objects, but they struggle with precise modeling and manipulation amid challenging lighting conditions as they only encode appearance tied with specific illuminations. In this work, we propose using object-centric neural scattering functions (OSFs) as object representations in a model-predictive control framework. OSFs model per-object light transport, enabling compositional scene re-rendering under object rearrangement and varying lighting conditions. By combining this approach with inverse parameter estimation and graph-based neural dynamics models, we demonstrate improved model-predictive control performance and generalization in compositional multi-object environments, even in previously unseen scenarios and harsh lighting conditions.

2.8CVSep 13, 2023
Tree-Structured Shading Decomposition

Chen Geng, Hong-Xing Yu, Sharon Zhang et al. · stanford

We study inferring a tree-structured representation from a single image for object shading. Prior work typically uses the parametric or measured representation to model shading, which is neither interpretable nor easily editable. We propose using the shade tree representation, which combines basic shading nodes and compositing methods to factorize object surface shading. The shade tree representation enables novice users who are unfamiliar with the physical shading process to edit object shading in an efficient and intuitive manner. A main challenge in inferring the shade tree is that the inference problem involves both the discrete tree structure and the continuous parameters of the tree nodes. We propose a hybrid approach to address this issue. We introduce an auto-regressive inference model to generate a rough estimation of the tree structure and node parameters, and then we fine-tune the inferred shade tree through an optimization algorithm. We show experiments on synthetic images, captured reflectance, real images, and non-realistic vector drawings, allowing downstream applications such as material editing, vectorized shading, and relighting. Project website: https://chen-geng.com/inv-shade-trees

27.5GRApr 1, 2025Code
WorldScore: A Unified Evaluation Benchmark for World Generation

Haoyi Duan, Hong-Xing Yu, Sirui Chen et al.

We introduce the WorldScore benchmark, the first unified benchmark for world generation. We decompose world generation into a sequence of next-scene generation tasks with explicit camera trajectory-based layout specifications, enabling unified evaluation of diverse approaches from 3D and 4D scene generation to video generation models. The WorldScore benchmark encompasses a curated dataset of 3,000 test examples that span diverse worlds: static and dynamic, indoor and outdoor, photorealistic and stylized. The WorldScore metrics evaluate generated worlds through three key aspects: controllability, quality, and dynamics. Through extensive evaluation of 19 representative models, including both open-source and closed-source ones, we reveal key insights and challenges for each category of models. Our dataset, evaluation code, and leaderboard can be found at https://haoyi-duan.github.io/WorldScore/

38.2CVApr 19, 2024
PhysDreamer: Physics-Based Interaction with 3D Objects via Video Generation

Tianyuan Zhang, Hong-Xing Yu, Rundi Wu et al. · deepmind, stanford

Realistic object interactions are crucial for creating immersive virtual experiences, yet synthesizing realistic 3D object dynamics in response to novel interactions remains a significant challenge. Unlike unconditional or text-conditioned dynamics generation, action-conditioned dynamics requires perceiving the physical material properties of objects and grounding the 3D motion prediction on these properties, such as object stiffness. However, estimating physical material properties is an open problem due to the lack of material ground-truth data, as measuring these properties for real objects is highly difficult. We present PhysDreamer, a physics-based approach that endows static 3D objects with interactive dynamics by leveraging the object dynamics priors learned by video generation models. By distilling these priors, PhysDreamer enables the synthesis of realistic object responses to novel interactions, such as external forces or agent manipulations. We demonstrate our approach on diverse examples of elastic objects and evaluate the realism of the synthesized interactions through a user study. PhysDreamer takes a step towards more engaging and realistic virtual experiences by enabling static 3D objects to dynamically respond to interactive stimuli in a physically plausible manner. See our project page at https://physdreamer.github.io/.

10.6CVFeb 27, 2020Code
Weakly supervised discriminative feature learning with state information for person identification

Hong-Xing Yu, Wei-Shi Zheng

Unsupervised learning of identity-discriminative visual feature is appealing in real-world tasks where manual labelling is costly. However, the images of an identity can be visually discrepant when images are taken under different states, e.g. different camera views and poses. This visual discrepancy leads to great difficulty in unsupervised discriminative learning. Fortunately, in real-world tasks we could often know the states without human annotation, e.g. we can easily have the camera view labels in person re-identification and facial pose labels in face recognition. In this work we propose utilizing the state information as weak supervision to address the visual discrepancy caused by different states. We formulate a simple pseudo label model and utilize the state information in an attempt to refine the assigned pseudo labels by the weakly supervised decision boundary rectification and weakly supervised feature drift regularization. We evaluate our model on unsupervised person re-identification and pose-invariant face recognition. Despite the simplicity of our method, it could outperform the state-of-the-art results on Duke-reID, MultiPIE and CFP datasets with a standard ResNet-50 backbone. We also find our model could perform comparably with the standard supervised fine-tuning results on the three datasets. Code is available at https://github.com/KovenYu/state-information

28.0CVMar 15, 2019Code
Unsupervised Person Re-identification by Soft Multilabel Learning

Hong-Xing Yu, Wei-Shi Zheng, Ancong Wu et al.

Although unsupervised person re-identification (RE-ID) has drawn increasing research attentions due to its potential to address the scalability problem of supervised RE-ID models, it is very challenging to learn discriminative information in the absence of pairwise labels across disjoint camera views. To overcome this problem, we propose a deep model for the soft multilabel learning for unsupervised RE-ID. The idea is to learn a soft multilabel (real-valued label likelihood vector) for each unlabeled person by comparing (and representing) the unlabeled person with a set of known reference persons from an auxiliary domain. We propose the soft multilabel-guided hard negative mining to learn a discriminative embedding for the unlabeled target domain by exploring the similarity consistency of the visual features and the soft multilabels of unlabeled target pairs. Since most target pairs are cross-view pairs, we develop the cross-view consistent soft multilabel learning to achieve the learning goal that the soft multilabels are consistently good across different camera views. To enable effecient soft multilabel learning, we introduce the reference agent learning to represent each reference person by a reference agent in a joint embedding. We evaluate our unified deep model on Market-1501 and DukeMTMC-reID. Our model outperforms the state-of-the-art unsupervised RE-ID methods by clear margins. Code is available at https://github.com/KovenYu/MAR.

33.9CVDec 6, 2023
WonderJourney: Going from Anywhere to Everywhere

Hong-Xing Yu, Haoyi Duan, Junhwa Hur et al. · deepmind, stanford

We introduce WonderJourney, a modularized framework for perpetual 3D scene generation. Unlike prior work on view generation that focuses on a single type of scenes, we start at any user-provided location (by a text description or an image) and generate a journey through a long sequence of diverse yet coherently connected 3D scenes. We leverage an LLM to generate textual descriptions of the scenes in this journey, a text-driven point cloud generation pipeline to make a compelling and coherent sequence of 3D scenes, and a large VLM to verify the generated scenes. We show compelling, diverse visual results across various scene types and styles, forming imaginary "wonderjourneys". Project website: https://kovenyu.com/WonderJourney/

10.8GRDec 22, 2023
Fluid Simulation on Neural Flow Maps

Yitong Deng, Hong-Xing Yu, Diyang Zhang et al. · stanford

We introduce Neural Flow Maps, a novel simulation method bridging the emerging paradigm of implicit neural representations with fluid simulation based on the theory of flow maps, to achieve state-of-the-art simulation of inviscid fluid phenomena. We devise a novel hybrid neural field representation, Spatially Sparse Neural Fields (SSNF), which fuses small neural networks with a pyramid of overlapping, multi-resolution, and spatially sparse grids, to compactly represent long-term spatiotemporal velocity fields at high accuracy. With this neural velocity buffer in hand, we compute long-term, bidirectional flow maps and their Jacobians in a mechanistically symmetric manner, to facilitate drastic accuracy improvement over existing solutions. These long-range, bidirectional flow maps enable high advection accuracy with low dissipation, which in turn facilitates high-fidelity incompressible flow simulations that manifest intricate vortical structures. We demonstrate the efficacy of our neural fluid simulation in a variety of challenging simulation scenarios, including leapfrogging vortices, colliding vortices, vortex reconnections, as well as vortex generation from moving obstacles and density differences. Our examples show increased performance over existing methods in terms of energy conservation, visual complexity, adherence to experimental observations, and preservation of detailed vortical structures.

14.9CVDec 11, 2023
Inferring Hybrid Neural Fluid Fields from Videos

Hong-Xing Yu, Yang Zheng, Yuan Gao et al. · stanford

We study recovering fluid density and velocity from sparse multiview videos. Existing neural dynamic reconstruction methods predominantly rely on optical flows; therefore, they cannot accurately estimate the density and uncover the underlying velocity due to the inherent visual ambiguities of fluid velocity, as fluids are often shapeless and lack stable visual features. The challenge is further pronounced by the turbulent nature of fluid flows, which calls for properly designed fluid velocity representations. To address these challenges, we propose hybrid neural fluid fields (HyFluid), a neural approach to jointly infer fluid density and velocity fields. Specifically, to deal with visual ambiguities of fluid velocity, we introduce a set of physics-based losses that enforce inferring a physically plausible velocity field, which is divergence-free and drives the transport of density. To deal with the turbulent nature of fluid velocity, we design a hybrid neural velocity representation that includes a base neural velocity field that captures most irrotational energy and a vortex particle-based velocity that models residual turbulent velocity. We show that our method enables recovering vortical flow details. Our approach opens up possibilities for various learning and reconstruction applications centered around 3D incompressible flow, including fluid re-simulation and editing, future prediction, and neural dynamic scene composition. Project website: https://kovenyu.com/HyFluid/

11.6CVDec 8, 2023Code
3D Copy-Paste: Physically Plausible Object Insertion for Monocular 3D Detection

Yunhao Ge, Hong-Xing Yu, Cheng Zhao et al. · stanford

A major challenge in monocular 3D object detection is the limited diversity and quantity of objects in real datasets. While augmenting real scenes with virtual objects holds promise to improve both the diversity and quantity of the objects, it remains elusive due to the lack of an effective 3D object insertion method in complex real captured scenes. In this work, we study augmenting complex real indoor scenes with virtual objects for monocular 3D object detection. The main challenge is to automatically identify plausible physical properties for virtual assets (e.g., locations, appearances, sizes, etc.) in cluttered real scenes. To address this challenge, we propose a physically plausible indoor 3D object insertion approach to automatically copy virtual objects and paste them into real scenes. The resulting objects in scenes have 3D bounding boxes with plausible physical locations and appearances. In particular, our method first identifies physically feasible locations and poses for the inserted objects to prevent collisions with the existing room layout. Subsequently, it estimates spatially-varying illumination for the insertion location, enabling the immersive blending of the virtual objects into the original scene with plausible appearances and cast shadows. We show that our augmentation method significantly improves existing monocular 3D object models and achieves state-of-the-art performance. For the first time, we demonstrate that a physically plausible 3D object insertion, serving as a generative data augmentation technique, can lead to significant improvements for discriminative downstream tasks such as monocular 3D object detection. Project website: https://gyhandy.github.io/3D-Copy-Paste/

19.4CVDec 24, 2024
ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video Generation

Hongjie Li, Hong-Xing Yu, Jiaman Li et al. · pku

Human-scene interaction (HSI) generation is crucial for applications in embodied AI, virtual reality, and robotics. Yet, existing methods cannot synthesize interactions in unseen environments such as in-the-wild scenes or reconstructed scenes, as they rely on paired 3D scenes and captured human motion data for training, which are unavailable for unseen environments. We present ZeroHSI, a novel approach that enables zero-shot 4D human-scene interaction synthesis, eliminating the need for training on any MoCap data. Our key insight is to distill human-scene interactions from state-of-the-art video generation models, which have been trained on vast amounts of natural human movements and interactions, and use differentiable rendering to reconstruct human-scene interactions. ZeroHSI can synthesize realistic human motions in both static scenes and environments with dynamic objects, without requiring any ground-truth motion data. We evaluate ZeroHSI on a curated dataset of different types of various indoor and outdoor scenes with different interaction prompts, demonstrating its ability to generate diverse and contextually appropriate human-scene interactions.

14.7CVMay 15, 2024
BEHAVIOR Vision Suite: Customizable Dataset Generation via Simulation

Yunhao Ge, Yihe Tang, Jiashu Xu et al. · stanford

The systematic evaluation and understanding of computer vision models under varying conditions require large amounts of data with comprehensive and customized labels, which real-world vision datasets rarely satisfy. While current synthetic data generators offer a promising alternative, particularly for embodied AI tasks, they often fall short for computer vision tasks due to low asset and rendering quality, limited diversity, and unrealistic physical properties. We introduce the BEHAVIOR Vision Suite (BVS), a set of tools and assets to generate fully customized synthetic data for systematic evaluation of computer vision models, based on the newly developed embodied AI benchmark, BEHAVIOR-1K. BVS supports a large number of adjustable parameters at the scene level (e.g., lighting, object placement), the object level (e.g., joint configuration, attributes such as "filled" and "folded"), and the camera level (e.g., field of view, focal length). Researchers can arbitrarily vary these parameters during data generation to perform controlled experiments. We showcase three example application scenarios: systematically evaluating the robustness of models across different continuous axes of domain shift, evaluating scene understanding models on the same set of images, and training and evaluating simulation-to-real transfer for a novel vision task: unary and binary state prediction. Project website: https://behavior-vision-suite.github.io/

12.1CVFeb 12, 2024
Unsupervised Discovery of Object-Centric Neural Fields

Rundong Luo, Hong-Xing Yu, Jiajun Wu · stanford

We study inferring 3D object-centric scene representations from a single image. While recent methods have shown potential in unsupervised 3D object discovery from simple synthetic images, they fail to generalize to real-world scenes with visually rich and diverse objects. This limitation stems from their object representations, which entangle objects' intrinsic attributes like shape and appearance with extrinsic, viewer-centric properties such as their 3D location. To address this bottleneck, we propose Unsupervised discovery of Object-Centric neural Fields (uOCF). uOCF focuses on learning the intrinsics of objects and models the extrinsics separately. Our approach significantly improves systematic generalization, thus enabling unsupervised learning of high-fidelity object-centric scene representations from sparse real-world images. To evaluate our approach, we collect three new datasets, including two real kitchen environments. Extensive experiments show that uOCF enables unsupervised discovery of visually rich objects from a single real image, allowing applications such as 3D object segmentation and scene manipulation. Notably, uOCF demonstrates zero-shot generalization to unseen objects from a single real image. Project page: https://red-fairy.github.io/uOCF/

24.9ROSep 24, 2025
VisualMimic: Visual Humanoid Loco-Manipulation via Motion Tracking and Generation

Shaofeng Yin, Yanjie Ze, Hong-Xing Yu et al.

Humanoid loco-manipulation in unstructured environments demands tight integration of egocentric perception and whole-body control. However, existing approaches either depend on external motion capture systems or fail to generalize across diverse tasks. We introduce VisualMimic, a visual sim-to-real framework that unifies egocentric vision with hierarchical whole-body control for humanoid robots. VisualMimic combines a task-agnostic low-level keypoint tracker -- trained from human motion data via a teacher-student scheme -- with a task-specific high-level policy that generates keypoint commands from visual and proprioceptive input. To ensure stable training, we inject noise into the low-level policy and clip high-level actions using human motion statistics. VisualMimic enables zero-shot transfer of visuomotor policies trained in simulation to real humanoid robots, accomplishing a wide range of loco-manipulation tasks such as box lifting, pushing, football dribbling, and kicking. Beyond controlled laboratory settings, our policies also generalize robustly to outdoor environments. Videos are available at: https://visualmimic.github.io .

38.9CVJun 13, 2024
WonderWorld: Interactive 3D Scene Generation from a Single Image

Hong-Xing Yu, Haoyi Duan, Charles Herrmann et al.

We present WonderWorld, a novel framework for interactive 3D scene generation that enables users to interactively specify scene contents and layout and see the created scenes in low latency. The major challenge lies in achieving fast generation of 3D scenes. Existing scene generation approaches fall short of speed as they often require (1) progressively generating many views and depth maps, and (2) time-consuming optimization of the scene geometry representations. We introduce the Fast Layered Gaussian Surfels (FLAGS) as our scene representation and an algorithm to generate it from a single view. Our approach does not need multiple views, and it leverages a geometry-based initialization that significantly reduces optimization time. Another challenge is generating coherent geometry that allows all scenes to be connected. We introduce the guided depth diffusion that allows partial conditioning of depth estimation. WonderWorld generates connected and diverse 3D scenes in less than 10 seconds on a single A6000 GPU, enabling real-time user interaction and exploration. We demonstrate the potential of WonderWorld for user-driven content creation and exploration in virtual environments. We release full code and software for reproducibility. Project website: https://kovenyu.com/WonderWorld/.

2.6CVDec 6, 2021
Letter-level Online Writer Identification

Zelin Chen, Hong-Xing Yu, Ancong Wu et al.

Writer identification (writer-id), an important field in biometrics, aims to identify a writer by their handwriting. Identification in existing writer-id studies requires a complete document or text, limiting the scalability and flexibility of writer-id in realistic applications. To make the application of writer-id more practical (e.g., on mobile devices), we focus on a novel problem, letter-level online writer-id, which requires only a few trajectories of written letters as identification cues. Unlike text-\ document-based writer-id which has rich context for identification, there are much fewer clues to recognize an author from only a few single letters. A main challenge is that a person often writes a letter in different styles from time to time. We refer to this problem as the variance of online writing styles (Var-O-Styles). We address the Var-O-Styles in a capture-normalize-aggregate fashion: Firstly, we extract different features of a letter trajectory by a carefully designed multi-branch encoder, in an attempt to capture different online writing styles. Then we convert all these style features to a reference style feature domain by a novel normalization layer. Finally, we aggregate the normalized features by a hierarchical attention pooling (HAP), which fuses all the input letters with multiple writing styles into a compact feature vector. In addition, we also contribute a large-scale LEtter-level online wRiter IDentification dataset (LERID) for evaluation. Extensive comparative experiments demonstrate the effectiveness of the proposed framework.

19.0CVJan 29, 2019Code
Unsupervised Person Re-identification by Deep Asymmetric Metric Embedding

Hong-Xing Yu, Ancong Wu, Wei-Shi Zheng

Person re-identification (Re-ID) aims to match identities across non-overlapping camera views. Researchers have proposed many supervised Re-ID models which require quantities of cross-view pairwise labelled data. This limits their scalabilities to many applications where a large amount of data from multiple disjoint camera views is available but unlabelled. Although some unsupervised Re-ID models have been proposed to address the scalability problem, they often suffer from the view-specific bias problem which is caused by dramatic variances across different camera views, e.g., different illumination, viewpoints and occlusion. The dramatic variances induce specific feature distortions in different camera views, which can be very disturbing in finding cross-view discriminative information for Re-ID in the unsupervised scenarios, since no label information is available to help alleviate the bias. We propose to explicitly address this problem by learning an unsupervised asymmetric distance metric based on cross-view clustering. The asymmetric distance metric allows specific feature transformations for each camera view to tackle the specific feature distortions. We then design a novel unsupervised loss function to embed the asymmetric metric into a deep neural network, and therefore develop a novel unsupervised deep framework named the DEep Clustering-based Asymmetric MEtric Learning (DECAMEL). In such a way, DECAMEL jointly learns the feature representation and the unsupervised asymmetric metric. DECAMEL learns a compact cross-view cluster structure of Re-ID data, and thus help alleviate the view-specific bias and facilitate mining the potential cross-view discriminative information for unsupervised Re-ID. Extensive experiments on seven benchmark datasets whose sizes span several orders show the effectiveness of our framework.

6.2LGJul 4, 2018Code
MIXGAN: Learning Concepts from Different Domains for Mixture Generation

Guang-Yuan Hao, Hong-Xing Yu, Wei-Shi Zheng

In this work, we present an interesting attempt on mixture generation: absorbing different image concepts (e.g., content and style) from different domains and thus generating a new domain with learned concepts. In particular, we propose a mixture generative adversarial network (MIXGAN). MIXGAN learns concepts of content and style from two domains respectively, and thus can join them for mixture generation in a new domain, i.e., generating images with content from one domain and style from another. MIXGAN overcomes the limitation of current GAN-based models which either generate new images in the same domain as they observed in training stage, or require off-the-shelf content templates for transferring or translation. Extensive experimental results demonstrate the effectiveness of MIXGAN as compared to related state-of-the-art GAN-based models.

10.0CVDec 5, 2017
Adversarial Attribute-Image Person Re-identification

Zhou Yin, Wei-Shi Zheng, Ancong Wu et al.

While attributes have been widely used for person re-identification (Re-ID) which aims at matching the same person images across disjoint camera views, they are used either as extra features or for performing multi-task learning to assist the image-image matching task. However, how to find a set of person images according to a given attribute description, which is very practical in many surveillance applications, remains a rarely investigated cross-modality matching problem in person Re-ID. In this work, we present this challenge and formulate this task as a joint space learning problem. By imposing an attribute-guided attention mechanism for images and a semantic consistent adversary strategy for attributes, each modality, i.e., images and attributes, successfully learns semantically correlated concepts under the guidance of the other. We conducted extensive experiments on three attribute datasets and demonstrated that the proposed joint space learning method is so far the most effective method for the attribute-image cross-modality person Re-ID problem.

26.3CVAug 27, 2017Code
Cross-view Asymmetric Metric Learning for Unsupervised Person Re-identification

Hong-Xing Yu, Ancong Wu, Wei-Shi Zheng

While metric learning is important for Person re-identification (RE-ID), a significant problem in visual surveillance for cross-view pedestrian matching, existing metric models for RE-ID are mostly based on supervised learning that requires quantities of labeled samples in all pairs of camera views for training. However, this limits their scalabilities to realistic applications, in which a large amount of data over multiple disjoint camera views is available but not labelled. To overcome the problem, we propose unsupervised asymmetric metric learning for unsupervised RE-ID. Our model aims to learn an asymmetric metric, i.e., specific projection for each view, based on asymmetric clustering on cross-view person images. Our model finds a shared space where view-specific bias is alleviated and thus better matching performance can be achieved. Extensive experiments have been conducted on a baseline and five large-scale RE-ID datasets to demonstrate the effectiveness of the proposed model. Through the comparison, we show that our model works much more suitable for unsupervised RE-ID compared to classical unsupervised metric learning models. We also compare with existing unsupervised RE-ID methods, and our model outperforms them with notable margins. Specifically, we report the results on large-scale unlabelled RE-ID dataset, which is important but unfortunately less concerned in literatures.