CVGROct 24, 2023

Stanford-ORB: A Real-World 3D Object Inverse Rendering Benchmark

Stanford
arXiv:2310.16044v359 citationsh-index: 77
Originality Synthesis-oriented
AI Analysis

This provides a crucial benchmark for researchers and practitioners in 3D content generation to assess inverse rendering methods in real-world scenarios, though it is incremental as it builds on existing datasets and methods.

The authors tackled the lack of a real-world benchmark for 3D object inverse rendering by introducing Stanford-ORB, a dataset with ground-truth 3D scans, multi-view images, and environment lighting, enabling quantitative evaluation and comparison of existing methods.

We introduce Stanford-ORB, a new real-world 3D Object inverse Rendering Benchmark. Recent advances in inverse rendering have enabled a wide range of real-world applications in 3D content generation, moving rapidly from research and commercial use cases to consumer devices. While the results continue to improve, there is no real-world benchmark that can quantitatively assess and compare the performance of various inverse rendering methods. Existing real-world datasets typically only consist of the shape and multi-view images of objects, which are not sufficient for evaluating the quality of material recovery and object relighting. Methods capable of recovering material and lighting often resort to synthetic data for quantitative evaluation, which on the other hand does not guarantee generalization to complex real-world environments. We introduce a new dataset of real-world objects captured under a variety of natural scenes with ground-truth 3D scans, multi-view images, and environment lighting. Using this dataset, we establish the first comprehensive real-world evaluation benchmark for object inverse rendering tasks from in-the-wild scenes, and compare the performance of various existing methods.

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