Yongtian Wang

CV
h-index67
5papers
136citations
Novelty42%
AI Score25

5 Papers

3.3LGAug 15, 2022
Combining deep learning and crowdsourcing geo-images to predict housing quality in rural China

Weipan Xu, Yu Gu, Yifan Chen et al.

Housing quality is an essential proxy for regional wealth, security and health. Understanding the distribution of housing quality is crucial for unveiling rural development status and providing political proposals. However,present rural house quality data highly depends on a top-down, time-consuming survey at the national or provincial level but fails to unpack the housing quality at the village level. To fill the gap between accurately depicting rural housing quality conditions and deficient data,we collect massive rural images and invite users to assess their housing quality at scale. Furthermore, a deep learning framework is proposed to automatically and efficiently predict housing quality based on crowd-sourcing rural images.

17.5CVApr 6, 2019Code
Deep Surface Normal Estimation with Hierarchical RGB-D Fusion

Jin Zeng, Yanfeng Tong, Yunmu Huang et al.

The growing availability of commodity RGB-D cameras has boosted the applications in the field of scene understanding. However, as a fundamental scene understanding task, surface normal estimation from RGB-D data lacks thorough investigation. In this paper, a hierarchical fusion network with adaptive feature re-weighting is proposed for surface normal estimation from a single RGB-D image. Specifically, the features from color image and depth are successively integrated at multiple scales to ensure global surface smoothness while preserving visually salient details. Meanwhile, the depth features are re-weighted with a confidence map estimated from depth before merging into the color branch to avoid artifacts caused by input depth corruption. Additionally, a hybrid multi-scale loss function is designed to learn accurate normal estimation given noisy ground-truth dataset. Extensive experimental results validate the effectiveness of the fusion strategy and the loss design, outperforming state-of-the-art normal estimation schemes.

9.3HCMar 7, 2019
Symmetrical Reality: Toward a Unified Framework for Physical and Virtual Reality

Zhenliang Zhang, Cong Wang, Dongdong Weng et al.

In this paper, we review the background of physical reality, virtual reality, and some traditional mixed forms of them. Based on the current knowledge, we propose a new unified concept called symmetrical reality to describe the physical and virtual world in a unified perspective. Under the framework of symmetrical reality, the traditional virtual reality, augmented reality, inverse virtual reality, and inverse augmented reality can be interpreted using a unified presentation. We analyze the characteristics of symmetrical reality from two different observation locations (i.e., from the physical world and from the virtual world), where all other forms of physical and virtual reality can be treated as special cases of symmetrical reality.

1.8CVFeb 17, 2019
Exploring Stereovision-Based 3-D Scene Reconstruction for Augmented Reality

Guang-Yu Nie, Yun Liu, Cong Wang et al.

Three-dimensional (3-D) scene reconstruction is one of the key techniques in Augmented Reality (AR), which is related to the integration of image processing and display systems of complex information. Stereo matching is a computer vision based approach for 3-D scene reconstruction. In this paper, we explore an improved stereo matching network, SLED-Net, in which a Single Long Encoder-Decoder is proposed to replace the stacked hourglass network in PSM-Net for better contextual information learning. We compare SLED-Net to state-of-the-art methods recently published, and demonstrate its superior performance on Scene Flow and KITTI2015 test sets.

9.0HCAug 10, 2018
Inverse Augmented Reality: A Virtual Agent's Perspective

Zhenliang Zhang, Dongdong Weng, Haiyan Jiang et al.

We propose a framework called inverse augmented reality (IAR) which describes the scenario that a virtual agent living in the virtual world can observe both virtual objects and real objects. This is different from the traditional augmented reality. The traditional virtual reality, mixed reality and augmented reality are all generated for humans, i.e., they are human-centered frameworks. On the contrary, the proposed inverse augmented reality is a virtual agent-centered framework, which represents and analyzes the reality from a virtual agent's perspective. In this paper, we elaborate the framework of inverse augmented reality to argue the equivalence of the virtual world and the physical world regarding the whole physical structure.