Claudio Ferrari

CV
h-index14
25papers
370citations
Novelty48%
AI Score49

25 Papers

29.7LGApr 30, 2022Code
Complete Verification via Multi-Neuron Relaxation Guided Branch-and-Bound

Claudio Ferrari, Mark Niklas Muller, Nikola Jovanovic et al. · eth-zurich

State-of-the-art neural network verifiers are fundamentally based on one of two paradigms: either encoding the whole verification problem via tight multi-neuron convex relaxations or applying a Branch-and-Bound (BaB) procedure leveraging imprecise but fast bounding methods on a large number of easier subproblems. The former can capture complex multi-neuron dependencies but sacrifices completeness due to the inherent limitations of convex relaxations. The latter enables complete verification but becomes increasingly ineffective on larger and more challenging networks. In this work, we present a novel complete verifier which combines the strengths of both paradigms: it leverages multi-neuron relaxations to drastically reduce the number of subproblems generated during the BaB process and an efficient GPU-based dual optimizer to solve the remaining ones. An extensive evaluation demonstrates that our verifier achieves a new state-of-the-art on both established benchmarks as well as networks with significantly higher accuracy than previously considered. The latter result (up to 28% certification gains) indicates meaningful progress towards creating verifiers that can handle practically relevant networks.

5.7CVJun 23, 2022Code
What makes you, you? Analyzing Recognition by Swapping Face Parts

Claudio Ferrari, Matteo Serpentoni, Stefano Berretti et al.

Deep learning advanced face recognition to an unprecedented accuracy. However, understanding how local parts of the face affect the overall recognition performance is still mostly unclear. Among others, face swap has been experimented to this end, but just for the entire face. In this paper, we propose to swap facial parts as a way to disentangle the recognition relevance of different face parts, like eyes, nose and mouth. In our method, swapping parts from a source face to a target one is performed by fitting a 3D prior, which establishes dense pixels correspondence between parts, while also handling pose differences. Seamless cloning is then used to obtain smooth transitions between the mapped source regions and the shape and skin tone of the target face. We devised an experimental protocol that allowed us to draw some preliminary conclusions when the swapped images are classified by deep networks, indicating a prominence of the eyes and eyebrows region. Code available at https://github.com/clferrari/FacePartsSwap

6.8CVAug 30, 2023Code
Semantic Image Synthesis via Class-Adaptive Cross-Attention

Tomaso Fontanini, Claudio Ferrari, Giuseppe Lisanti et al.

In semantic image synthesis the state of the art is dominated by methods that use customized variants of the SPatially-Adaptive DE-normalization (SPADE) layers, which allow for good visual generation quality and editing versatility. By design, such layers learn pixel-wise modulation parameters to de-normalize the generator activations based on the semantic class each pixel belongs to. Thus, they tend to overlook global image statistics, ultimately leading to unconvincing local style editing and causing global inconsistencies such as color or illumination distribution shifts. Also, SPADE layers require the semantic segmentation mask for mapping styles in the generator, preventing shape manipulations without manual intervention. In response, we designed a novel architecture where cross-attention layers are used in place of SPADE for learning shape-style correlations and so conditioning the image generation process. Our model inherits the versatility of SPADE, at the same time obtaining state-of-the-art generation quality, as well as improved global and local style transfer. Code and models available at https://github.com/TFonta/CA2SIS.

7.6CVJul 11, 2023Code
Automatic Generation of Semantic Parts for Face Image Synthesis

Tomaso Fontanini, Claudio Ferrari, Massimo Bertozzi et al.

Semantic image synthesis (SIS) refers to the problem of generating realistic imagery given a semantic segmentation mask that defines the spatial layout of object classes. Most of the approaches in the literature, other than the quality of the generated images, put effort in finding solutions to increase the generation diversity in terms of style i.e. texture. However, they all neglect a different feature, which is the possibility of manipulating the layout provided by the mask. Currently, the only way to do so is manually by means of graphical users interfaces. In this paper, we describe a network architecture to address the problem of automatically manipulating or generating the shape of object classes in semantic segmentation masks, with specific focus on human faces. Our proposed model allows embedding the mask class-wise into a latent space where each class embedding can be independently edited. Then, a bi-directional LSTM block and a convolutional decoder output a new, locally manipulated mask. We report quantitative and qualitative results on the CelebMask-HQ dataset, which show our model can both faithfully reconstruct and modify a segmentation mask at the class level. Also, we show our model can be put before a SIS generator, opening the way to a fully automatic generation control of both shape and texture. Code available at https://github.com/TFonta/Semantic-VAE.

10.1CVOct 30, 2022
The Florence 4D Facial Expression Dataset

F. Principi, S. Berretti, C. Ferrari et al.

Human facial expressions change dynamically, so their recognition / analysis should be conducted by accounting for the temporal evolution of face deformations either in 2D or 3D. While abundant 2D video data do exist, this is not the case in 3D, where few 3D dynamic (4D) datasets were released for public use. The negative consequence of this scarcity of data is amplified by current deep learning based-methods for facial expression analysis that require large quantities of variegate samples to be effectively trained. With the aim of smoothing such limitations, in this paper we propose a large dataset, named Florence 4D, composed of dynamic sequences of 3D face models, where a combination of synthetic and real identities exhibit an unprecedented variety of 4D facial expressions, with variations that include the classical neutral-apex transition, but generalize to expression-to-expression. All these characteristics are not exposed by any of the existing 4D datasets and they cannot even be obtained by combining more than one dataset. We strongly believe that making such a data corpora publicly available to the community will allow designing and experimenting new applications that were not possible to investigate till now. To show at some extent the difficulty of our data in terms of different identities and varying expressions, we also report a baseline experimentation on the proposed dataset that can be used as baseline.

9.4CVJul 29, 2022
Generating Multiple 4D Expression Transitions by Learning Face Landmark Trajectories

Naima Otberdout, Claudio Ferrari, Mohamed Daoudi et al.

In this work, we address the problem of 4D facial expressions generation. This is usually addressed by animating a neutral 3D face to reach an expression peak, and then get back to the neutral state. In the real world though, people show more complex expressions, and switch from one expression to another. We thus propose a new model that generates transitions between different expressions, and synthesizes long and composed 4D expressions. This involves three sub-problems: (i) modeling the temporal dynamics of expressions, (ii) learning transitions between them, and (iii) deforming a generic mesh. We propose to encode the temporal evolution of expressions using the motion of a set of 3D landmarks, that we learn to generate by training a manifold-valued GAN (Motion3DGAN). To allow the generation of composed expressions, this model accepts two labels encoding the starting and the ending expressions. The final sequence of meshes is generated by a Sparse2Dense mesh Decoder (S2D-Dec) that maps the landmark displacements to a dense, per-vertex displacement of a known mesh topology. By explicitly working with motion trajectories, the model is totally independent from the identity. Extensive experiments on five public datasets show that our proposed approach brings significant improvements with respect to previous solutions, while retaining good generalization to unseen data.

9.6CVSep 16, 2024Code
Mamba-ST: State Space Model for Efficient Style Transfer

Filippo Botti, Alex Ergasti, Leonardo Rossi et al.

The goal of style transfer is, given a content image and a style source, generating a new image preserving the content but with the artistic representation of the style source. Most of the state-of-the-art architectures use transformers or diffusion-based models to perform this task, despite the heavy computational burden that they require. In particular, transformers use self- and cross-attention layers which have large memory footprint, while diffusion models require high inference time. To overcome the above, this paper explores a novel design of Mamba, an emergent State-Space Model (SSM), called Mamba-ST, to perform style transfer. To do so, we adapt Mamba linear equation to simulate the behavior of cross-attention layers, which are able to combine two separate embeddings into a single output, but drastically reducing memory usage and time complexity. We modified the Mamba's inner equations so to accept inputs from, and combine, two separate data streams. To the best of our knowledge, this is the first attempt to adapt the equations of SSMs to a vision task like style transfer without requiring any other module like cross-attention or custom normalization layers. An extensive set of experiments demonstrates the superiority and efficiency of our method in performing style transfer compared to transformers and diffusion models. Results show improved quality in terms of both ArtFID and FID metrics. Code is available at https://github.com/FilippoBotti/MambaST.

8.7CVSep 16, 2024
Neuromorphic Facial Analysis with Cross-Modal Supervision

Federico Becattini, Luca Cultrera, Lorenzo Berlincioni et al.

Traditional approaches for analyzing RGB frames are capable of providing a fine-grained understanding of a face from different angles by inferring emotions, poses, shapes, landmarks. However, when it comes to subtle movements standard RGB cameras might fall behind due to their latency, making it hard to detect micro-movements that carry highly informative cues to infer the true emotions of a subject. To address this issue, the usage of event cameras to analyze faces is gaining increasing interest. Nonetheless, all the expertise matured for RGB processing is not directly transferrable to neuromorphic data due to a strong domain shift and intrinsic differences in how data is represented. The lack of labeled data can be considered one of the main causes of this gap, yet gathering data is harder in the event domain since it cannot be crawled from the web and labeling frames should take into account event aggregation rates and the fact that static parts might not be visible in certain frames. In this paper, we first present FACEMORPHIC, a multimodal temporally synchronized face dataset comprising both RGB videos and event streams. The data is labeled at a video level with facial Action Units and also contains streams collected with a variety of applications in mind, ranging from 3D shape estimation to lip-reading. We then show how temporal synchronization can allow effective neuromorphic face analysis without the need to manually annotate videos: we instead leverage cross-modal supervision bridging the domain gap by representing face shapes in a 3D space.

1.5CVFeb 6Code
Revisiting Emotions Representation for Recognition in the Wild

Joao Baptista Cardia Neto, Claudio Ferrari, Stefano Berretti

Facial emotion recognition has been typically cast as a single-label classification problem of one out of six prototypical emotions. However, that is an oversimplification that is unsuitable for representing the multifaceted spectrum of spontaneous emotional states, which are most often the result of a combination of multiple emotions contributing at different intensities. Building on this, a promising direction that was explored recently is to cast emotion recognition as a distribution learning problem. Still, such approaches are limited in that research datasets are typically annotated with a single emotion class. In this paper, we contribute a novel approach to describe complex emotional states as probability distributions over a set of emotion classes. To do so, we propose a solution to automatically re-label existing datasets by exploiting the result of a study in which a large set of both basic and compound emotions is mapped to probability distributions in the Valence-Arousal-Dominance (VAD) space. In this way, given a face image annotated with VAD values, we can estimate the likelihood of it belonging to each of the distributions, so that emotional states can be described as a mixture of emotions, enriching their description, while also accounting for the ambiguous nature of their perception. In a preliminary set of experiments, we illustrate the advantages of this solution and a new possible direction of investigation. Data annotations are available at https://github.com/jbcnrlz/affectnet-b-annotation.

9.8CVJun 2, 2023Code
Learning Landmarks Motion from Speech for Speaker-Agnostic 3D Talking Heads Generation

Federico Nocentini, Claudio Ferrari, Stefano Berretti

This paper presents a novel approach for generating 3D talking heads from raw audio inputs. Our method grounds on the idea that speech related movements can be comprehensively and efficiently described by the motion of a few control points located on the movable parts of the face, i.e., landmarks. The underlying musculoskeletal structure then allows us to learn how their motion influences the geometrical deformations of the whole face. The proposed method employs two distinct models to this aim: the first one learns to generate the motion of a sparse set of landmarks from the given audio. The second model expands such landmarks motion to a dense motion field, which is utilized to animate a given 3D mesh in neutral state. Additionally, we introduce a novel loss function, named Cosine Loss, which minimizes the angle between the generated motion vectors and the ground truth ones. Using landmarks in 3D talking head generation offers various advantages such as consistency, reliability, and obviating the need for manual-annotation. Our approach is designed to be identity-agnostic, enabling high-quality facial animations for any users without additional data or training.

14.1CVJul 5, 2024Code
MARS: Paying more attention to visual attributes for text-based person search

Alex Ergasti, Tomaso Fontanini, Claudio Ferrari et al.

Text-based person search (TBPS) is a problem that gained significant interest within the research community. The task is that of retrieving one or more images of a specific individual based on a textual description. The multi-modal nature of the task requires learning representations that bridge text and image data within a shared latent space. Existing TBPS systems face two major challenges. One is defined as inter-identity noise that is due to the inherent vagueness and imprecision of text descriptions and it indicates how descriptions of visual attributes can be generally associated to different people; the other is the intra-identity variations, which are all those nuisances e.g. pose, illumination, that can alter the visual appearance of the same textual attributes for a given subject. To address these issues, this paper presents a novel TBPS architecture named MARS (Mae-Attribute-Relation-Sensitive), which enhances current state-of-the-art models by introducing two key components: a Visual Reconstruction Loss and an Attribute Loss. The former employs a Masked AutoEncoder trained to reconstruct randomly masked image patches with the aid of the textual description. In doing so the model is encouraged to learn more expressive representations and textual-visual relations in the latent space. The Attribute Loss, instead, balances the contribution of different types of attributes, defined as adjective-noun chunks of text. This loss ensures that every attribute is taken into consideration in the person retrieval process. Extensive experiments on three commonly used datasets, namely CUHK-PEDES, ICFG-PEDES, and RSTPReid, report performance improvements, with significant gains in the mean Average Precision (mAP) metric w.r.t. the current state of the art.

17.3CVMar 16, 2024Code
ScanTalk: 3D Talking Heads from Unregistered Scans

Federico Nocentini, Thomas Besnier, Claudio Ferrari et al.

Speech-driven 3D talking heads generation has emerged as a significant area of interest among researchers, presenting numerous challenges. Existing methods are constrained by animating faces with fixed topologies, wherein point-wise correspondence is established, and the number and order of points remains consistent across all identities the model can animate. In this work, we present \textbf{ScanTalk}, a novel framework capable of animating 3D faces in arbitrary topologies including scanned data. Our approach relies on the DiffusionNet architecture to overcome the fixed topology constraint, offering promising avenues for more flexible and realistic 3D animations. By leveraging the power of DiffusionNet, ScanTalk not only adapts to diverse facial structures but also maintains fidelity when dealing with scanned data, thereby enhancing the authenticity and versatility of generated 3D talking heads. Through comprehensive comparisons with state-of-the-art methods, we validate the efficacy of our approach, demonstrating its capacity to generate realistic talking heads comparable to existing techniques. While our primary objective is to develop a generic method free from topological constraints, all state-of-the-art methodologies are bound by such limitations. Code for reproducing our results, and the pre-trained model are available at https://github.com/miccunifi/ScanTalk .

10.2CVMar 11, 2025Code
$^R$FLAV: Rolling Flow matching for infinite Audio Video generation

Alex Ergasti, Giuseppe Gabriele Tarollo, Filippo Botti et al.

Joint audio-video (AV) generation is still a significant challenge in generative AI, primarily due to three critical requirements: quality of the generated samples, seamless multimodal synchronization and temporal coherence, with audio tracks that match the visual data and vice versa, and limitless video duration. In this paper, we present $^R$-FLAV, a novel transformer-based architecture that addresses all the key challenges of AV generation. We explore three distinct cross modality interaction modules, with our lightweight temporal fusion module emerging as the most effective and computationally efficient approach for aligning audio and visual modalities. Our experimental results demonstrate that $^R$-FLAV outperforms existing state-of-the-art models in multimodal AV generation tasks. Our code and checkpoints are available at https://github.com/ErgastiAlex/R-FLAV.

15.3CVMar 19, 2024Code
EmoVOCA: Speech-Driven Emotional 3D Talking Heads

Federico Nocentini, Claudio Ferrari, Stefano Berretti

The domain of 3D talking head generation has witnessed significant progress in recent years. A notable challenge in this field consists in blending speech-related motions with expression dynamics, which is primarily caused by the lack of comprehensive 3D datasets that combine diversity in spoken sentences with a variety of facial expressions. Whereas literature works attempted to exploit 2D video data and parametric 3D models as a workaround, these still show limitations when jointly modeling the two motions. In this work, we address this problem from a different perspective, and propose an innovative data-driven technique that we used for creating a synthetic dataset, called EmoVOCA, obtained by combining a collection of inexpressive 3D talking heads and a set of 3D expressive sequences. To demonstrate the advantages of this approach, and the quality of the dataset, we then designed and trained an emotional 3D talking head generator that accepts a 3D face, an audio file, an emotion label, and an intensity value as inputs, and learns to animate the audio-synchronized lip movements with expressive traits of the face. Comprehensive experiments, both quantitative and qualitative, using our data and generator evidence superior ability in synthesizing convincing animations, when compared with the best performing methods in the literature. Our code and pre-trained model will be made available.

4.6LGFeb 10, 2022Code
Instance-wise algorithm configuration with graph neural networks

Romeo Valentin, Claudio Ferrari, Jérémy Scheurer et al.

We present our submission for the configuration task of the Machine Learning for Combinatorial Optimization (ML4CO) NeurIPS 2021 competition. The configuration task is to predict a good configuration of the open-source solver SCIP to solve a mixed integer linear program (MILP) efficiently. We pose this task as a supervised learning problem: First, we compile a large dataset of the solver performance for various configurations and all provided MILP instances. Second, we use this data to train a graph neural network that learns to predict a good configuration for a specific instance. The submission was tested on the three problem benchmarks of the competition and improved solver performance over the default by 12% and 35% and 8% across the hidden test instances. We ranked 3rd out of 15 on the global leaderboard and won the student leaderboard. We make our code publicly available at \url{https://github.com/RomeoV/ml4co-competition} .

6.5CVApr 16, 2024
Adversarial Identity Injection for Semantic Face Image Synthesis

Giuseppe Tarollo, Tomaso Fontanini, Claudio Ferrari et al.

Nowadays, deep learning models have reached incredible performance in the task of image generation. Plenty of literature works address the task of face generation and editing, with human and automatic systems that struggle to distinguish what's real from generated. Whereas most systems reached excellent visual generation quality, they still face difficulties in preserving the identity of the starting input subject. Among all the explored techniques, Semantic Image Synthesis (SIS) methods, whose goal is to generate an image conditioned on a semantic segmentation mask, are the most promising, even though preserving the perceived identity of the input subject is not their main concern. Therefore, in this paper, we investigate the problem of identity preservation in face image generation and present an SIS architecture that exploits a cross-attention mechanism to merge identity, style, and semantic features to generate faces whose identities are as similar as possible to the input ones. Experimental results reveal that the proposed method is not only suitable for preserving the identity but is also effective in the face recognition adversarial attack, i.e. hiding a second identity in the generated faces.

11.8CVApr 18, 2025Code
U-Shape Mamba: State Space Model for faster diffusion

Alex Ergasti, Filippo Botti, Tomaso Fontanini et al.

Diffusion models have become the most popular approach for high-quality image generation, but their high computational cost still remains a significant challenge. To address this problem, we propose U-Shape Mamba (USM), a novel diffusion model that leverages Mamba-based layers within a U-Net-like hierarchical structure. By progressively reducing sequence length in the encoder and restoring it in the decoder through Mamba blocks, USM significantly lowers computational overhead while maintaining strong generative capabilities. Experimental results against Zigma, which is currently the most efficient Mamba-based diffusion model, demonstrate that USM achieves one-third the GFlops, requires less memory and is faster, while outperforming Zigma in image quality. Frechet Inception Distance (FID) is improved by 15.3, 0.84 and 2.7 points on AFHQ, CelebAHQ and COCO datasets, respectively. These findings highlight USM as a highly efficient and scalable solution for diffusion-based generative models, making high-quality image synthesis more accessible to the research community while reducing computational costs.

5.2CVOct 29, 2024
Spatio-temporal Transformers for Action Unit Classification with Event Cameras

Luca Cultrera, Federico Becattini, Lorenzo Berlincioni et al.

Face analysis has been studied from different angles to infer emotion, poses, shapes, and landmarks. Traditionally RGB cameras are used, yet for fine-grained tasks standard sensors might not be up to the task due to their latency, making it impossible to record and detect micro-movements that carry a highly informative signal, which is necessary for inferring the true emotions of a subject. Event cameras have been increasingly gaining interest as a possible solution to this and similar high-frame rate tasks. We propose a novel spatiotemporal Vision Transformer model that uses Shifted Patch Tokenization (SPT) and Locality Self-Attention (LSA) to enhance the accuracy of Action Unit classification from event streams. We also address the lack of labeled event data in the literature, which can be considered one of the main causes of an existing gap between the maturity of RGB and neuromorphic vision models. Gathering data is harder in the event domain since it cannot be crawled from the web and labeling frames should take into account event aggregation rates and the fact that static parts might not be visible in certain frames. To this end, we present FACEMORPHIC, a temporally synchronized multimodal face dataset composed of RGB videos and event streams. The dataset is annotated at a video level with facial Action Units and contains streams collected with various possible applications, ranging from 3D shape estimation to lip-reading. We then show how temporal synchronization can allow effective neuromorphic face analysis without the need to manually annotate videos: we instead leverage cross-modal supervision bridging the domain gap by representing face shapes in a 3D space. Our proposed model outperforms baseline methods by effectively capturing spatial and temporal information, crucial for recognizing subtle facial micro-expressions.

7.6CVOct 14, 2024
Beyond Fixed Topologies: Unregistered Training and Comprehensive Evaluation Metrics for 3D Talking Heads

Federico Nocentini, Thomas Besnier, Claudio Ferrari et al.

Generating speech-driven 3D talking heads presents numerous challenges; among those is dealing with varying mesh topologies where no point-wise correspondence exists across all meshes the model can animate. While simplifying the problem, it limits applicability as unseen meshes must adhere to the training topology. This work presents a framework capable of animating 3D faces in arbitrary topologies, including real scanned data. Our approach relies on a model leveraging heat diffusion to predict features robust to the mesh topology. We explore two training settings: a registered one, in which meshes in a training sequences share a fixed topology but any mesh can be animated at test time, and an fully unregistered one, which allows effective training with varying mesh structures. Additionally, we highlight the limitations of current evaluation metrics and propose new metrics for better lip-syncing evaluation between speech and facial movements. Our extensive evaluation shows our approach performs favorably compared to fixed topology techniques, setting a new benchmark by offering a versatile and high-fidelity solution for 3D talking head generation where the topology constraint is dropped.

3.6CVSep 22, 2025
SISMA: Semantic Face Image Synthesis with Mamba

Filippo Botti, Alex Ergasti, Tomaso Fontanini et al.

Diffusion Models have become very popular for Semantic Image Synthesis (SIS) of human faces. Nevertheless, their training and inference is computationally expensive and their computational requirements are high due to the quadratic complexity of attention layers. In this paper, we propose a novel architecture called SISMA, based on the recently proposed Mamba. SISMA generates high quality samples by controlling their shape using a semantic mask at a reduced computational demand. We validated our approach through comprehensive experiments with CelebAMask-HQ, revealing that our architecture not only achieves a better FID score yet also operates at three times the speed of state-of-the-art architectures. This indicates that the proposed design is a viable, lightweight substitute to transformer-based models.

6.5CVMar 19, 2024Code
Controllable Face Synthesis with Semantic Latent Diffusion Models

Alex Ergasti, Claudio Ferrari, Tomaso Fontanini et al.

Semantic Image Synthesis (SIS) is among the most popular and effective techniques in the field of face generation and editing, thanks to its good generation quality and the versatility is brings along. Recent works attempted to go beyond the standard GAN-based framework, and started to explore Diffusion Models (DMs) for this task as these stand out with respect to GANs in terms of both quality and diversity. On the other hand, DMs lack in fine-grained controllability and reproducibility. To address that, in this paper we propose a SIS framework based on a novel Latent Diffusion Model architecture for human face generation and editing that is both able to reproduce and manipulate a real reference image and generate diversity-driven results. The proposed system utilizes both SPADE normalization and cross-attention layers to merge shape and style information and, by doing so, allows for a precise control over each of the semantic parts of the human face. This was not possible with previous methods in the state of the art. Finally, we performed an extensive set of experiments to prove that our model surpasses current state of the art, both qualitatively and quantitatively.

14.0CVMay 16, 2021
Sparse to Dense Dynamic 3D Facial Expression Generation

Naima Otberdout, Claudio Ferrari, Mohamed Daoudi et al.

In this paper, we propose a solution to the task of generating dynamic 3D facial expressions from a neutral 3D face and an expression label. This involves solving two sub-problems: (i)modeling the temporal dynamics of expressions, and (ii) deforming the neutral mesh to obtain the expressive counterpart. We represent the temporal evolution of expressions using the motion of a sparse set of 3D landmarks that we learn to generate by training a manifold-valued GAN (Motion3DGAN). To better encode the expression-induced deformation and disentangle it from the identity information, the generated motion is represented as per-frame displacement from a neutral configuration. To generate the expressive meshes, we train a Sparse2Dense mesh Decoder (S2D-Dec) that maps the landmark displacements to a dense, per-vertex displacement. This allows us to learn how the motion of a sparse set of landmarks influences the deformation of the overall face surface, independently from the identity. Experimental results on the CoMA and D3DFACS datasets show that our solution brings significant improvements with respect to previous solutions in terms of both dynamic expression generation and mesh reconstruction, while retaining good generalization to unseen data. The code and the pretrained model will be made publicly available.

4.2CVAug 27, 2020
Inner Eye Canthus Localization for Human Body Temperature Screening

Claudio Ferrari, Lorenzo Berlincioni, Marco Bertini et al.

In this paper, we propose an automatic approach for localizing the inner eye canthus in thermal face images. We first coarsely detect 5 facial keypoints corresponding to the center of the eyes, the nosetip and the ears. Then we compute a sparse 2D-3D points correspondence using a 3D Morphable Face Model (3DMM). This correspondence is used to project the entire 3D face onto the image, and subsequently locate the inner eye canthus. Detecting this location allows to obtain the most precise body temperature measurement for a person using a thermal camera. We evaluated the approach on a thermal face dataset provided with manually annotated landmarks. However, such manual annotations are normally conceived to identify facial parts such as eyes, nose and mouth, and are not specifically tailored for localizing the eye canthus region. As additional contribution, we enrich the original dataset by using the annotated landmarks to deform and project the 3DMM onto the images. Then, by manually selecting a small region corresponding to the eye canthus, we enrich the dataset with additional annotations. By using the manual landmarks, we ensure the correctness of the 3DMM projection, which can be used as ground-truth for future evaluations. Moreover, we supply the dataset with the 3D head poses and per-point visibility masks for detecting self-occlusions. The data will be publicly released.

7.2CVJun 6, 2020Code
A Sparse and Locally Coherent Morphable Face Model for Dense Semantic Correspondence Across Heterogeneous 3D Faces

Claudio Ferrari, Stefano Berretti, Pietro Pala et al.

The 3D Morphable Model (3DMM) is a powerful statistical tool for representing 3D face shapes. To build a 3DMM, a training set of face scans in full point-to-point correspondence is required, and its modeling capabilities directly depend on the variability contained in the training data. Thus, to increase the descriptive power of the 3DMM, establishing a dense correspondence across heterogeneous scans with sufficient diversity in terms of identities, ethnicities, or expressions becomes essential. In this manuscript, we present a fully automatic approach that leverages a 3DMM to transfer its dense semantic annotation across raw 3D faces, establishing a dense correspondence between them. We propose a novel formulation to learn a set of sparse deformation components with local support on the face that, together with an original non-rigid deformation algorithm, allow the 3DMM to precisely fit unseen faces and transfer its semantic annotation. We extensively experimented our approach, showing it can effectively generalize to highly diverse samples and accurately establish a dense correspondence even in presence of complex facial expressions. The accuracy of the dense registration is demonstrated by building a heterogeneous, large-scale 3DMM from more than 9,000 fully registered scans obtained by joining three large datasets together.

1.8CVFeb 11, 2019
Additional Baseline Metrics for the paper "Extended YouTube Faces: a Dataset for Heterogeneous Open-Set Face Identification"

Claudio Ferrari, Stefano Berretti, Alberto Del Bimbo

In this report, we provide additional and corrected results for the paper "Extended YouTube Faces: a Dataset for Heterogeneous Open-Set Face Identification". After further investigations, we discovered and corrected wrongly labeled images and incorrect identities. This forced us to re-generate the evaluation protocol for the new data; in doing so, we also reproduced and extended the experimental results with other standard metrics and measures used in the literature. The reader can refer to the original paper for additional details regarding the data collection procedure and recognition pipeline.