CVAIMay 16, 2021

Sparse to Dense Dynamic 3D Facial Expression Generation

arXiv:2105.07463v231 citations
AI Analysis

This addresses the problem of realistic 3D facial animation for applications like virtual reality or gaming, but it is incremental as it builds on prior methods for expression generation.

The paper tackled generating dynamic 3D facial expressions from a neutral face and expression label by modeling temporal dynamics with a manifold-valued GAN and deforming meshes with a sparse-to-dense decoder, achieving significant improvements in expression generation and mesh reconstruction on CoMA and D3DFACS datasets.

In this paper, we propose a solution to the task of generating dynamic 3D facial expressions from a neutral 3D face and an expression label. This involves solving two sub-problems: (i)modeling the temporal dynamics of expressions, and (ii) deforming the neutral mesh to obtain the expressive counterpart. We represent the temporal evolution of expressions using the motion of a sparse set of 3D landmarks that we learn to generate by training a manifold-valued GAN (Motion3DGAN). To better encode the expression-induced deformation and disentangle it from the identity information, the generated motion is represented as per-frame displacement from a neutral configuration. To generate the expressive meshes, we train a Sparse2Dense mesh Decoder (S2D-Dec) that maps the landmark displacements to a dense, per-vertex displacement. This allows us to learn how the motion of a sparse set of landmarks influences the deformation of the overall face surface, independently from the identity. Experimental results on the CoMA and D3DFACS datasets show that our solution brings significant improvements with respect to previous solutions in terms of both dynamic expression generation and mesh reconstruction, while retaining good generalization to unseen data. The code and the pretrained model will be made publicly available.

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