HCAug 24, 2023
Language as Reality: A Co-Creative Storytelling Game Experience in 1001 Nights using Generative AIYuqian Sun, Zhouyi Li, Ke Fang et al.
In this paper, we present "1001 Nights", an AI-native game that allows players lead in-game reality through co-created storytelling with the character driven by large language model. The concept is inspired by Wittgenstein's idea of the limits of one's world being determined by the bounds of their language. Using advanced AI tools like GPT-4 and Stable Diffusion, the second iteration of the game enables the protagonist, Shahrzad, to realize words and stories in her world. The player can steer the conversation with the AI King towards specific keywords, which then become battle equipment in the game. This blend of interactive narrative and text-to-image transformation challenges the conventional border between the game world and reality through a dual perspective. We focus on Shahrzad, who seeks to alter her fate compared to the original folklore, and the player, who collaborates with AI to craft narratives and shape the game world. We explore the technical and design elements of implementing such a game with an objective to enhance the narrative game genre with AI-generated content and to delve into AI-native gameplay possibilities.
LGMay 6
MOSAIC: Module Discovery via Sparse Additive Identifiable Causal Learning for Scientific Time SeriesShicheng Fan, Nour Elhendawy, Jianle Sun et al.
Causal representation learning (CRL) seeks to recover latent variables with identifiability guarantees, typically up to permutation and component-wise reparameterization under appropriate assumptions. However, identifiability does not imply interpretability: latent semantics are typically assigned post hoc by alignment with known ground-truth factors. This limitation is particularly acute in scientific time series, where underlying mechanisms are unknown and discovering interpretable structure is a primary goal. In contrast, scientific observations (such as residue-pair distances, climate indices, or process sensors) are inherently semantic, as they correspond to named physical quantities. This raises a key question: can the interpretability of observations be transferred to the identifiable latent space? We propose MOSAIC (Module discovery via Sparse Additive Identifiable Causal learning), a sparse temporal VAE that integrates temporal CRL identifiability with support recovery over observed variables. MOSAIC identifies latent variables via regime-conditioned temporal variation, and recovers for each latent a sparse set of associated observations through an additive decoder, yielding module-level interpretability. We show that ANOVA main-effect supports are identifiable under general smooth mixing functions, and provide finite-sample recovery guarantees for a tractable sparse-additive variant. Empirically, MOSAIC recovers domain-consistent variable groups across RNA molecular dynamics, solar wind, ENSO climate, the Tennessee Eastman process, and a synthetic tokamak benchmark, enabling interpretable discovery of latent mechanisms in scientific time series.
CLApr 20
When and What to Ask: AskBench and Rubric-Guided RLVR for LLM ClarificationJiale Zhao, Ke Fang, Lu Cheng
Large language models (LLMs) often respond even when prompts omit critical details or include misleading information, leading to hallucinations or reinforced misconceptions. We study how to evaluate and improve LLMs' ability to decide when and what to ask for clarification without sacrificing task performance. We introduce AskBench, an interactive benchmark that converts standard QA pairs into multi-turn interactions with explicit checkpoints. A unified judge loop evaluates final answers and simulates user responses as needed. AskBench covers two settings: AskMind, with intent-deficient queries requiring clarification, and AskOverconfidence, with queries containing false premises that must be identified and corrected. We further propose rubric-guided reinforcement learning with verifier-based rewards (RLVR), which uses structured rubrics to encourage targeted clarification. Experiments show consistent improvements in accuracy, rubric adherence, and interaction efficiency, with strong generalization to unseen domains.
CLAug 20, 2025
Credence Calibration Game? Calibrating Large Language Models through Structured PlayKe Fang, Tianyi Zhao, Lu Cheng
As Large Language Models (LLMs) are increasingly deployed in decision-critical domains, it becomes essential to ensure that their confidence estimates faithfully correspond to their actual correctness. Existing calibration methods have primarily focused on post-hoc adjustments or auxiliary model training; however, many of these approaches necessitate additional supervision or parameter updates. In this work, we propose a novel prompt-based calibration framework inspired by the Credence Calibration Game. Our method establishes a structured interaction loop wherein LLMs receive feedback based on the alignment of their predicted confidence with correctness. Through feedback-driven prompting and natural language summaries of prior performance, our framework dynamically improves model calibration. Extensive experiments across models and game configurations demonstrate consistent improvements in evaluation metrics. Our results highlight the potential of game-based prompting as an effective strategy for LLM calibration. Code and data are available at https://anonymous.4open.science/r/LLM-Calibration/.
LGMay 26, 2019
Selective Transfer with Reinforced Transfer Network for Partial Domain AdaptationZhihong Chen, Chao Chen, Zhaowei Cheng et al.
One crucial aspect of partial domain adaptation (PDA) is how to select the relevant source samples in the shared classes for knowledge transfer. Previous PDA methods tackle this problem by re-weighting the source samples based on their high-level information (deep features). However, since the domain shift between source and target domains, only using the deep features for sample selection is defective. We argue that it is more reasonable to additionally exploit the pixel-level information for PDA problem, as the appearance difference between outlier source classes and target classes is significantly large. In this paper, we propose a reinforced transfer network (RTNet), which utilizes both high-level and pixel-level information for PDA problem. Our RTNet is composed of a reinforced data selector (RDS) based on reinforcement learning (RL), which filters out the outlier source samples, and a domain adaptation model which minimizes the domain discrepancy in the shared label space. Specifically, in the RDS, we design a novel reward based on the reconstruct errors of selected source samples on the target generator, which introduces the pixel-level information to guide the learning of RDS. Besides, we develope a state containing high-level information, which used by the RDS for sample selection. The proposed RDS is a general module, which can be easily integrated into existing DA models to make them fit the PDA situation. Extensive experiments indicate that RTNet can achieve state-of-the-art performance for PDA tasks on several benchmark datasets.