Jon Francombe

h-index7
2papers

2 Papers

SDJan 14
Population-Aligned Audio Reproduction With LLM-Based Equalizers

Ioannis Stylianou, Jon Francombe, Pablo Martinez-Nuevo et al.

Conventional audio equalization is a static process that requires manual and cumbersome adjustments to adapt to changing listening contexts (e.g., mood, location, or social setting). In this paper, we introduce a Large Language Model (LLM)-based alternative that maps natural language text prompts to equalization settings. This enables a conversational approach to sound system control. By utilizing data collected from a controlled listening experiment, our models exploit in-context learning and parameter-efficient fine-tuning techniques to reliably align with population-preferred equalization settings. Our evaluation methods, which leverage distributional metrics that capture users' varied preferences, show statistically significant improvements in distributional alignment over random sampling and static preset baselines. These results indicate that LLMs could function as "artificial equalizers," contributing to the development of more accessible, context-aware, and expert-level audio tuning methods.

SDAug 23, 2017
Object-Based Audio Rendering

Philip Jackson, Filippo Fazi, Frank Melchior et al.

Apparatus and methods are disclosed for performing object-based audio rendering on a plurality of audio objects which define a sound scene, each audio object comprising at least one audio signal and associated metadata. The apparatus comprises: a plurality of renderers each capable of rendering one or more of the audio objects to output rendered audio data; and object adapting means for adapting one or more of the plurality of audio objects for a current reproduction scenario, the object adapting means being configured to send the adapted one or more audio objects to one or more of the plurality of renderers.