Qiwei Ye

CL
h-index2
4papers
262citations
Novelty61%
AI Score40

4 Papers

23.1CLJan 7, 2024Code
Long Context Compression with Activation Beacon

Peitian Zhang, Zheng Liu, Shitao Xiao et al.

Long context compression is a critical research problem due to its significance in reducing the high computational and memory costs associated with LLMs. In this paper, we propose Activation Beacon, a plug-in module for transformer-based LLMs that targets effective, efficient, and flexible compression of long contexts. To achieve this, our method introduces the following technical designs. 1) We directly compress the activations (i.e. keys and values at every layer), rather than leveraging soft prompts to relay information (which constitute a major bottleneck to encapsulate the complex information within long contexts). 2) We tailor the compression workflow, where each fine-grained input unit is progressively compressed, enabling high-quality compression and efficient computation during both training and inference. 3) We train the model through compression-based auto-regression, making full use of plain texts and instructional data to optimize the model's compression performance. 4) During training, we randomly sample a compression ratio at each step, teaching the model to support a wide range of compression configurations. Extensive evaluations are conducted on various long-context tasks whose lengths (e.g., 128K) may far exceed the maximum training length (20K), such as document understanding, few-shot learning, and Needle-in-a-Haystack. Whilst existing methods struggle to handle these challenging tasks, Activation Beacon maintains a comparable performance to the uncompressed baseline across various scenarios, achieving a 2x acceleration in inference time and an 8x reduction of memory costs for KV cache. Our data, model, and code have been released at \url{https://github.com/FlagOpen/FlagEmbedding/}.

11.9CLApr 30, 2024Code
Extending Llama-3's Context Ten-Fold Overnight

Peitian Zhang, Ninglu Shao, Zheng Liu et al.

We extend the context length of Llama-3-8B-Instruct from 8K to 80K via QLoRA fine-tuning. The entire training cycle is super efficient, which takes 8 hours on one 8xA800 (80G) GPU machine. The resulted model exhibits superior performances across a broad range of evaluation tasks, such as NIHS, topic retrieval, and long-context language understanding; meanwhile, it also well preserves the original capability over short contexts. The dramatic context extension is mainly attributed to merely 3.5K synthetic training samples generated by GPT-4 , which indicates the LLMs' inherent (yet largely underestimated) potential to extend its original context length. In fact, the context length could be extended far beyond 80K with more computation resources. Therefore, the team will publicly release the entire resources (including data, model, data generation pipeline, training code) so as to facilitate the future research from the community: \url{https://github.com/FlagOpen/FlagEmbedding}.

28.5AIMar 30, 2020
Suphx: Mastering Mahjong with Deep Reinforcement Learning

Junjie Li, Sotetsu Koyamada, Qiwei Ye et al.

Artificial Intelligence (AI) has achieved great success in many domains, and game AI is widely regarded as its beachhead since the dawn of AI. In recent years, studies on game AI have gradually evolved from relatively simple environments (e.g., perfect-information games such as Go, chess, shogi or two-player imperfect-information games such as heads-up Texas hold'em) to more complex ones (e.g., multi-player imperfect-information games such as multi-player Texas hold'em and StartCraft II). Mahjong is a popular multi-player imperfect-information game worldwide but very challenging for AI research due to its complex playing/scoring rules and rich hidden information. We design an AI for Mahjong, named Suphx, based on deep reinforcement learning with some newly introduced techniques including global reward prediction, oracle guiding, and run-time policy adaptation. Suphx has demonstrated stronger performance than most top human players in terms of stable rank and is rated above 99.99% of all the officially ranked human players in the Tenhou platform. This is the first time that a computer program outperforms most top human players in Mahjong.

1.0LGMay 28, 2019
Learning Efficient and Effective Exploration Policies with Counterfactual Meta Policy

Ruihan Yang, Qiwei Ye, Tie-Yan Liu

A fundamental issue in reinforcement learning algorithms is the balance between exploration of the environment and exploitation of information already obtained by the agent. Especially, exploration has played a critical role for both efficiency and efficacy of the learning process. However, Existing works for exploration involve task-agnostic design, that is performing well in one environment, but be ill-suited to another. To the purpose of learning an effective and efficient exploration policy in an automated manner. We formalized a feasible metric for measuring the utility of exploration based on counterfactual ideology. Based on that, We proposed an end-to-end algorithm to learn exploration policy by meta-learning. We demonstrate that our method achieves good results compared to previous works in the high-dimensional control tasks in MuJoCo simulator.