AIMar 30, 2020

Suphx: Mastering Mahjong with Deep Reinforcement Learning

arXiv:2003.13590v2150 citations
AI Analysis

This addresses the problem of AI mastering complex real-world games with hidden information, representing a significant but incremental advance in game AI.

The researchers tackled the challenge of creating an AI for Mahjong, a complex multi-player imperfect-information game, and achieved a result where Suphx outperforms most top human players, rating above 99.99% of officially ranked players on the Tenhou platform.

Artificial Intelligence (AI) has achieved great success in many domains, and game AI is widely regarded as its beachhead since the dawn of AI. In recent years, studies on game AI have gradually evolved from relatively simple environments (e.g., perfect-information games such as Go, chess, shogi or two-player imperfect-information games such as heads-up Texas hold'em) to more complex ones (e.g., multi-player imperfect-information games such as multi-player Texas hold'em and StartCraft II). Mahjong is a popular multi-player imperfect-information game worldwide but very challenging for AI research due to its complex playing/scoring rules and rich hidden information. We design an AI for Mahjong, named Suphx, based on deep reinforcement learning with some newly introduced techniques including global reward prediction, oracle guiding, and run-time policy adaptation. Suphx has demonstrated stronger performance than most top human players in terms of stable rank and is rated above 99.99% of all the officially ranked human players in the Tenhou platform. This is the first time that a computer program outperforms most top human players in Mahjong.

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