1.2NIFeb 3, 2022
Multi Objective Resource Optimization of Wireless Network Based on Cross Domain Virtual Network EmbeddingChao Wang, Tao Dong, Youxiang Duan et al.
The rapid development of virtual network architecture makes it possible for wireless network to be widely used. With the popularity of artificial intelligence (AI) industry in daily life, efficient resource allocation of wireless network has become a problem. Especially when network users request wireless network resources from different management domains, they still face many practical problems. From the perspective of virtual network embedding (VNE), this paper designs and implements a multi-objective optimization VNE algorithm for wireless network resource allocation. Resource allocation in virtual network is essentially a problem of allocating underlying resources for virtual network requests (VNRs). According to the proposed objective formula, we consider the optimization mapping cost, network delay and VNR acceptance rate. VNE is completed by node mapping and link mapping. In the experiment and simulation stage, it is compared with other VNE algorithms, the cross domain VNE algorithm proposed in this paper is optimal in the above three indicators. This shows the effectiveness of the algorithm in wireless network resource allocation.
28.5AIMar 30, 2020
Suphx: Mastering Mahjong with Deep Reinforcement LearningJunjie Li, Sotetsu Koyamada, Qiwei Ye et al.
Artificial Intelligence (AI) has achieved great success in many domains, and game AI is widely regarded as its beachhead since the dawn of AI. In recent years, studies on game AI have gradually evolved from relatively simple environments (e.g., perfect-information games such as Go, chess, shogi or two-player imperfect-information games such as heads-up Texas hold'em) to more complex ones (e.g., multi-player imperfect-information games such as multi-player Texas hold'em and StartCraft II). Mahjong is a popular multi-player imperfect-information game worldwide but very challenging for AI research due to its complex playing/scoring rules and rich hidden information. We design an AI for Mahjong, named Suphx, based on deep reinforcement learning with some newly introduced techniques including global reward prediction, oracle guiding, and run-time policy adaptation. Suphx has demonstrated stronger performance than most top human players in terms of stable rank and is rated above 99.99% of all the officially ranked human players in the Tenhou platform. This is the first time that a computer program outperforms most top human players in Mahjong.