Bing Zhou

CV
h-index17
8papers
90citations
Novelty49%
AI Score43

8 Papers

10.2CVNov 13, 2025
AHA! Animating Human Avatars in Diverse Scenes with Gaussian Splatting

Aymen Mir, Jian Wang, Riza Alp Guler et al.

We present a novel framework for animating humans in 3D scenes using 3D Gaussian Splatting (3DGS), a neural scene representation that has recently achieved state-of-the-art photorealistic results for novel-view synthesis but remains under-explored for human-scene animation and interaction. Unlike existing animation pipelines that use meshes or point clouds as the underlying 3D representation, our approach introduces the use of 3DGS as the 3D representation to the problem of animating humans in scenes. By representing humans and scenes as Gaussians, our approach allows for geometry-consistent free-viewpoint rendering of humans interacting with 3D scenes. Our key insight is that the rendering can be decoupled from the motion synthesis and each sub-problem can be addressed independently, without the need for paired human-scene data. Central to our method is a Gaussian-aligned motion module that synthesizes motion without explicit scene geometry, using opacity-based cues and projected Gaussian structures to guide human placement and pose alignment. To ensure natural interactions, we further propose a human-scene Gaussian refinement optimization that enforces realistic contact and navigation. We evaluate our approach on scenes from Scannet++ and the SuperSplat library, and on avatars reconstructed from sparse and dense multi-view human capture. Finally, we demonstrate that our framework allows for novel applications such as geometry-consistent free-viewpoint rendering of edited monocular RGB videos with new animated humans, showcasing the unique advantage of 3DGS for monocular video-based human animation.

23.8CVMar 17, 2025Code
A Survey on Human Interaction Motion Generation

Kewei Sui, Anindita Ghosh, Inwoo Hwang et al.

Humans inhabit a world defined by interactions -- with other humans, objects, and environments. These interactive movements not only convey our relationships with our surroundings but also demonstrate how we perceive and communicate with the real world. Therefore, replicating these interaction behaviors in digital systems has emerged as an important topic for applications in robotics, virtual reality, and animation. While recent advances in deep generative models and new datasets have accelerated progress in this field, significant challenges remain in modeling the intricate human dynamics and their interactions with entities in the external world. In this survey, we present, for the first time, a comprehensive overview of the literature in human interaction motion generation. We begin by establishing foundational concepts essential for understanding the research background. We then systematically review existing solutions and datasets across three primary interaction tasks -- human-human, human-object, and human-scene interactions -- followed by evaluation metrics. Finally, we discuss open research directions and future opportunities.

18.2CVMar 20, 2025
SceneMI: Motion In-betweening for Modeling Human-Scene Interactions

Inwoo Hwang, Bing Zhou, Young Min Kim et al.

Modeling human-scene interactions (HSI) is essential for understanding and simulating everyday human behaviors. Recent approaches utilizing generative modeling have made progress in this domain; however, they are limited in controllability and flexibility for real-world applications. To address these challenges, we propose reformulating the HSI modeling problem as Scene-aware Motion In-betweening - a more tractable and practical task. We introduce SceneMI, a framework that supports several practical applications, including keyframe-guided character animation in 3D scenes and enhancing the motion quality of imperfect HSI data. SceneMI employs dual scene descriptors to comprehensively encode global and local scene context. Furthermore, our framework leverages the inherent denoising nature of diffusion models to generalize on noisy keyframes. Experimental results demonstrate SceneMI's effectiveness in scene-aware keyframe in-betweening and generalization to the real-world GIMO dataset, where motions and scenes are acquired by noisy IMU sensors and smartphones. We further showcase SceneMI's applicability in HSI reconstruction from monocular videos.

30.1CVJul 12, 2025
SnapMoGen: Human Motion Generation from Expressive Texts

Chuan Guo, Inwoo Hwang, Jian Wang et al.

Text-to-motion generation has experienced remarkable progress in recent years. However, current approaches remain limited to synthesizing motion from short or general text prompts, primarily due to dataset constraints. This limitation undermines fine-grained controllability and generalization to unseen prompts. In this paper, we introduce SnapMoGen, a new text-motion dataset featuring high-quality motion capture data paired with accurate, expressive textual annotations. The dataset comprises 20K motion clips totaling 44 hours, accompanied by 122K detailed textual descriptions averaging 48 words per description (vs. 12 words of HumanML3D). Importantly, these motion clips preserve original temporal continuity as they were in long sequences, facilitating research in long-term motion generation and blending. We also improve upon previous generative masked modeling approaches. Our model, MoMask++, transforms motion into multi-scale token sequences that better exploit the token capacity, and learns to generate all tokens using a single generative masked transformer. MoMask++ achieves state-of-the-art performance on both HumanML3D and SnapMoGen benchmarks. Additionally, we demonstrate the ability to process casual user prompts by employing an LLM to reformat inputs to align with the expressivity and narration style of SnapMoGen. Project webpage: https://snap-research.github.io/SnapMoGen/

4.1LGOct 10, 2025
MagicDock: Toward Docking-oriented De Novo Ligand Design via Gradient Inversion

Zekai Chen, Xunkai Li, Sirui Zhang et al.

De novo ligand design is a fundamental task that seeks to generate protein or molecule candidates that can effectively dock with protein receptors and achieve strong binding affinity entirely from scratch. It holds paramount significance for a wide spectrum of biomedical applications. However, most existing studies are constrained by the \textbf{Pseudo De Novo}, \textbf{Limited Docking Modeling}, and \textbf{Inflexible Ligand Type}. To address these issues, we propose MagicDock, a forward-looking framework grounded in the progressive pipeline and differentiable surface modeling. (1) We adopt a well-designed gradient inversion framework. To begin with, general docking knowledge of receptors and ligands is incorporated into the backbone model. Subsequently, the docking knowledge is instantiated as reverse gradient flows by binding prediction, which iteratively guide the de novo generation of ligands. (2) We emphasize differentiable surface modeling in the docking process, leveraging learnable 3D point-cloud representations to precisely capture binding details, thereby ensuring that the generated ligands preserve docking validity through direct and interpretable spatial fingerprints. (3) We introduce customized designs for different ligand types and integrate them into a unified gradient inversion framework with flexible triggers, thereby ensuring broad applicability. Moreover, we provide rigorous theoretical guarantees for each component of MagicDock. Extensive experiments across 9 scenarios demonstrate that MagicDock achieves average improvements of 27.1\% and 11.7\% over SOTA baselines specialized for protein or molecule ligand design, respectively.

1.4CVDec 10, 2021
Sparse Depth Completion with Semantic Mesh Deformation Optimization

Bing Zhou, Matias Aiskovich, Sinem Guven

Sparse depth measurements are widely available in many applications such as augmented reality, visual inertial odometry and robots equipped with low cost depth sensors. Although such sparse depth samples work well for certain applications like motion tracking, a complete depth map is usually preferred for broader applications, such as 3D object recognition, 3D reconstruction and autonomous driving. Despite the recent advancements in depth prediction from single RGB images with deeper neural networks, the existing approaches do not yield reliable results for practical use. In this work, we propose a neural network with post-optimization, which takes an RGB image and sparse depth samples as input and predicts the complete depth map. We make three major contributions to advance the state-of-the-art: an improved backbone network architecture named EDNet, a semantic edge-weighted loss function and a semantic mesh deformation optimization method. Our evaluation results outperform the existing work consistently on both indoor and outdoor datasets, and it significantly reduces the mean average error by up to 19.5% under the same settings of 200 sparse samples on NYU-Depth-V2 dataset.

1.7CVMay 2, 2018
Bi-directional Graph Structure Information Model for Multi-Person Pose Estimation

Jing Wang, Ze Peng, Pei Lv et al.

In this paper, we propose a novel multi-stage network architecture with two branches in each stage to estimate multi-person poses in images. The first branch predicts the confidence maps of joints and uses a geometrical transform kernel to propagate information between neighboring joints at the confidence level. The second branch proposes a bi-directional graph structure information model (BGSIM) to encode rich contextual information and to infer the occlusion relationship among different joints. We dynamically determine the joint point with highest response of the confidence maps as base point of passing message in BGSIM. Based on the proposed network structure, we achieve an average precision of 62.9 on the COCO Keypoint Challenge dataset and 77.6 on the MPII (multi-person) dataset. Compared with other state-of-art methods, our method can achieve highly promising results on our selected multi-person dataset without extra training.

1.3CVFeb 28, 2015
Improved Image Deblurring based on Salient-region Segmentation

Chongyang Zhang, Weiyao Lin, Wei Li et al.

Image deblurring techniques play important roles in many image processing applications. As the blur varies spatially across the image plane, it calls for robust and effective methods to deal with the spatially-variant blur problem. In this paper, a Saliency-based Deblurring (SD) approach is proposed based on the saliency detection for salient-region segmentation and a corresponding compensate method for image deblurring. We also propose a PDE-based deblurring method which introduces an anisotropic Partial Differential Equation (PDE) model for latent image prediction and employs an adaptive optimization model in the kernel estimation and deconvolution steps. Experimental results demonstrate the effectiveness of the proposed algorithm.