CVLGMar 17, 2025

A Survey on Human Interaction Motion Generation

arXiv:2503.12763v217 citationsh-index: 5Int J Comput Vis
Originality Synthesis-oriented
AI Analysis

It addresses the need for replicating human interactions in robotics, virtual reality, and animation, but is incremental as it synthesizes existing literature without introducing new methods.

This survey tackles the problem of generating realistic human interaction motions for digital systems, providing a comprehensive overview of existing methods, datasets, and evaluation metrics in the field.

Humans inhabit a world defined by interactions -- with other humans, objects, and environments. These interactive movements not only convey our relationships with our surroundings but also demonstrate how we perceive and communicate with the real world. Therefore, replicating these interaction behaviors in digital systems has emerged as an important topic for applications in robotics, virtual reality, and animation. While recent advances in deep generative models and new datasets have accelerated progress in this field, significant challenges remain in modeling the intricate human dynamics and their interactions with entities in the external world. In this survey, we present, for the first time, a comprehensive overview of the literature in human interaction motion generation. We begin by establishing foundational concepts essential for understanding the research background. We then systematically review existing solutions and datasets across three primary interaction tasks -- human-human, human-object, and human-scene interactions -- followed by evaluation metrics. Finally, we discuss open research directions and future opportunities.

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