34.8LGJun 4, 2025Code
Advancing Multimodal Reasoning: From Optimized Cold Start to Staged Reinforcement LearningShuang Chen, Yue Guo, Zhaochen Su et al.
Inspired by the remarkable reasoning capabilities of Deepseek-R1 in complex textual tasks, many works attempt to incentivize similar capabilities in Multimodal Large Language Models (MLLMs) by directly applying reinforcement learning (RL). However, they still struggle to activate complex reasoning. In this paper, rather than examining multimodal RL in isolation, we delve into current training pipelines and identify three crucial phenomena: 1) Effective cold start initialization is critical for enhancing MLLM reasoning. Intriguingly, we find that initializing with carefully selected text data alone can lead to performance surpassing many recent multimodal reasoning models, even before multimodal RL. 2) Standard GRPO applied to multimodal RL suffers from gradient stagnation, which degrades training stability and performance. 3) Subsequent text-only RL training, following the multimodal RL phase, further enhances multimodal reasoning. This staged training approach effectively balances perceptual grounding and cognitive reasoning development. By incorporating the above insights and addressing multimodal RL issues, we introduce ReVisual-R1, achieving a new state-of-the-art among open-source 7B MLLMs on challenging benchmarks including MathVerse, MathVision, WeMath, LogicVista, DynaMath, and challenging AIME2024 and AIME2025.
UVMap-ID: A Controllable and Personalized UV Map Generative ModelWeijie Wang, Jichao Zhang, Chang Liu et al.
Recently, diffusion models have made significant strides in synthesizing realistic 2D human images based on provided text prompts. Building upon this, researchers have extended 2D text-to-image diffusion models into the 3D domain for generating human textures (UV Maps). However, some important problems about UV Map Generative models are still not solved, i.e., how to generate personalized texture maps for any given face image, and how to define and evaluate the quality of these generated texture maps. To solve the above problems, we introduce a novel method, UVMap-ID, which is a controllable and personalized UV Map generative model. Unlike traditional large-scale training methods in 2D, we propose to fine-tune a pre-trained text-to-image diffusion model which is integrated with a face fusion module for achieving ID-driven customized generation. To support the finetuning strategy, we introduce a small-scale attribute-balanced training dataset, including high-quality textures with labeled text and Face ID. Additionally, we introduce some metrics to evaluate the multiple aspects of the textures. Finally, both quantitative and qualitative analyses demonstrate the effectiveness of our method in controllable and personalized UV Map generation. Code is publicly available via https://github.com/twowwj/UVMap-ID.