Jun-Kun Wang

LG
h-index7
10papers
202citations
Novelty54%
AI Score33

10 Papers

14.4LGFeb 11, 2025Code
Optimistic Interior Point Methods for Sequential Hypothesis Testing by Betting

Can Chen, Jun-Kun Wang

The technique of ``testing by betting" frames nonparametric sequential hypothesis testing as a multiple-round game, where a player bets on future observations that arrive in a streaming fashion, accumulates wealth that quantifies evidence against the null hypothesis, and rejects the null once the wealth exceeds a specified threshold while controlling the false positive error. Designing an online learning algorithm that achieves a small regret in the game can help rapidly accumulate the bettor's wealth, which in turn can shorten the time to reject the null hypothesis under the alternative $H_1$. However, many of the existing works employ the Online Newton Step (ONS) to update within a halved decision space to avoid a gradient explosion issue, which is potentially conservative for rapid wealth accumulation. In this paper, we introduce a novel strategy utilizing interior-point methods in optimization that allows updates across the entire interior of the decision space without the risk of gradient explosion. Our approach not only maintains strong statistical guarantees but also facilitates faster null hypothesis rejection, while being as computationally lightweight as ONS thanks to its closed-form updates.

15.1LGNov 22, 2021
No-Regret Dynamics in the Fenchel Game: A Unified Framework for Algorithmic Convex Optimization

Jun-Kun Wang, Jacob Abernethy, Kfir Y. Levy

We develop an algorithmic framework for solving convex optimization problems using no-regret game dynamics. By converting the problem of minimizing a convex function into an auxiliary problem of solving a min-max game in a sequential fashion, we can consider a range of strategies for each of the two-players who must select their actions one after the other. A common choice for these strategies are so-called no-regret learning algorithms, and we describe a number of such and prove bounds on their regret. We then show that many classical first-order methods for convex optimization -- including average-iterate gradient descent, the Frank-Wolfe algorithm, Nesterov's acceleration methods, and the accelerated proximal method -- can be interpreted as special cases of our framework as long as each player makes the correct choice of no-regret strategy. Proving convergence rates in this framework becomes very straightforward, as they follow from plugging in the appropriate known regret bounds. Our framework also gives rise to a number of new first-order methods for special cases of convex optimization that were not previously known.

2.2OCJun 23, 2021
Understanding Modern Techniques in Optimization: Frank-Wolfe, Nesterov's Momentum, and Polyak's Momentum

Jun-Kun Wang

In the first part of this dissertation research, we develop a modular framework that can serve as a recipe for constructing and analyzing iterative algorithms for convex optimization. Specifically, our work casts optimization as iteratively playing a two-player zero-sum game. Many existing optimization algorithms including Frank-Wolfe and Nesterov's acceleration methods can be recovered from the game by pitting two online learners with appropriate strategies against each other. Furthermore, the sum of the weighted average regrets of the players in the game implies the convergence rate. As a result, our approach provides simple alternative proofs to these algorithms. Moreover, we demonstrate that our approach of optimization as iteratively playing a game leads to three new fast Frank-Wolfe-like algorithms for some constraint sets, which further shows that our framework is indeed generic, modular, and easy-to-use. In the second part, we develop a modular analysis of provable acceleration via Polyak's momentum for certain problems, which include solving the classical strongly quadratic convex problems, training a wide ReLU network under the neural tangent kernel regime, and training a deep linear network with an orthogonal initialization. We develop a meta theorem and show that when applying Polyak's momentum for these problems, the induced dynamics exhibit a form where we can directly apply our meta theorem. In the last part of the dissertation, we show another advantage of the use of Polyak's momentum -- it facilitates fast saddle point escape in smooth non-convex optimization. This result, together with those of the second part, sheds new light on Polyak's momentum in modern non-convex optimization and deep learning.

15.1LGJun 5, 2021
Escaping Saddle Points Faster with Stochastic Momentum

Jun-Kun Wang, Chi-Heng Lin, Jacob Abernethy

Stochastic gradient descent (SGD) with stochastic momentum is popular in nonconvex stochastic optimization and particularly for the training of deep neural networks. In standard SGD, parameters are updated by improving along the path of the gradient at the current iterate on a batch of examples, where the addition of a ``momentum'' term biases the update in the direction of the previous change in parameters. In non-stochastic convex optimization one can show that a momentum adjustment provably reduces convergence time in many settings, yet such results have been elusive in the stochastic and non-convex settings. At the same time, a widely-observed empirical phenomenon is that in training deep networks stochastic momentum appears to significantly improve convergence time, variants of it have flourished in the development of other popular update methods, e.g. ADAM [KB15], AMSGrad [RKK18], etc. Yet theoretical justification for the use of stochastic momentum has remained a significant open question. In this paper we propose an answer: stochastic momentum improves deep network training because it modifies SGD to escape saddle points faster and, consequently, to more quickly find a second order stationary point. Our theoretical results also shed light on the related question of how to choose the ideal momentum parameter--our analysis suggests that $β\in [0,1)$ should be large (close to 1), which comports with empirical findings. We also provide experimental findings that further validate these conclusions.

2.3LGOct 4, 2020
Understanding How Over-Parametrization Leads to Acceleration: A case of learning a single teacher neuron

Jun-Kun Wang, Jacob Abernethy

Over-parametrization has become a popular technique in deep learning. It is observed that by over-parametrization, a larger neural network needs a fewer training iterations than a smaller one to achieve a certain level of performance -- namely, over-parametrization leads to acceleration in optimization. However, despite that over-parametrization is widely used nowadays, little theory is available to explain the acceleration due to over-parametrization. In this paper, we propose understanding it by studying a simple problem first. Specifically, we consider the setting that there is a single teacher neuron with quadratic activation, where over-parametrization is realized by having multiple student neurons learn the data generated from the teacher neuron. We provably show that over-parametrization helps the iterate generated by gradient descent to enter the neighborhood of a global optimal solution that achieves zero testing error faster. On the other hand, we also point out an issue regarding the necessity of over-parametrization and study how the scaling of the output neurons affects the convergence time.

11.1LGOct 4, 2020
A Modular Analysis of Provable Acceleration via Polyak's Momentum: Training a Wide ReLU Network and a Deep Linear Network

Jun-Kun Wang, Chi-Heng Lin, Jacob Abernethy

Incorporating a so-called "momentum" dynamic in gradient descent methods is widely used in neural net training as it has been broadly observed that, at least empirically, it often leads to significantly faster convergence. At the same time, there are very few theoretical guarantees in the literature to explain this apparent acceleration effect. Even for the classical strongly convex quadratic problems, several existing results only show Polyak's momentum has an accelerated linear rate asymptotically. In this paper, we first revisit the quadratic problems and show a non-asymptotic accelerated linear rate of Polyak's momentum. Then, we provably show that Polyak's momentum achieves acceleration for training a one-layer wide ReLU network and a deep linear network, which are perhaps the two most popular canonical models for studying optimization and deep learning in the literature. Prior work Du at al. 2019 and Wu et al. 2019 showed that using vanilla gradient descent, and with an use of over-parameterization, the error decays as $(1- Θ(\frac{1}{ κ'}))^t$ after $t$ iterations, where $κ'$ is the condition number of a Gram Matrix. Our result shows that with the appropriate choice of parameters Polyak's momentum has a rate of $(1-Θ(\frac{1}{\sqrt{κ'}}))^t$. For the deep linear network, prior work Hu et al. 2020 showed that vanilla gradient descent has a rate of $(1-Θ(\frac{1}κ))^t$, where $κ$ is the condition number of a data matrix. Our result shows an acceleration rate $(1- Θ(\frac{1}{\sqrtκ}))^t$ is achievable by Polyak's momentum. All the results in this work are obtained from a modular analysis, which can be of independent interest. This work establishes that momentum does indeed speed up neural net training.

5.0LGOct 4, 2020
Quickly Finding a Benign Region via Heavy Ball Momentum in Non-Convex Optimization

Jun-Kun Wang, Jacob Abernethy

The Heavy Ball Method, proposed by Polyak over five decades ago, is a first-order method for optimizing continuous functions. While its stochastic counterpart has proven extremely popular in training deep networks, there are almost no known functions where deterministic Heavy Ball is provably faster than the simple and classical gradient descent algorithm in non-convex optimization. The success of Heavy Ball has thus far eluded theoretical understanding. Our goal is to address this gap, and in the present work we identify two non-convex problems where we provably show that the Heavy Ball momentum helps the iterate to enter a benign region that contains a global optimal point faster. We show that Heavy Ball exhibits simple dynamics that clearly reveal the benefit of using a larger value of momentum parameter for the problems. The first of these optimization problems is the phase retrieval problem, which has useful applications in physical science. The second of these optimization problems is the cubic-regularized minimization, a critical subroutine required by Nesterov-Polyak cubic-regularized method to find second-order stationary points in general smooth non-convex problems.

2.9LGNov 14, 2018
Revisiting Projection-Free Optimization for Strongly Convex Constraint Sets

Jarrid Rector-Brooks, Jun-Kun Wang, Barzan Mozafari

We revisit the Frank-Wolfe (FW) optimization under strongly convex constraint sets. We provide a faster convergence rate for FW without line search, showing that a previously overlooked variant of FW is indeed faster than the standard variant. With line search, we show that FW can converge to the global optimum, even for smooth functions that are not convex, but are quasi-convex and locally-Lipschitz. We also show that, for the general case of (smooth) non-convex functions, FW with line search converges with high probability to a stationary point at a rate of $O\left(\frac{1}{t}\right)$, as long as the constraint set is strongly convex -- one of the fastest convergence rates in non-convex optimization.

13.0LGJul 27, 2018
Acceleration through Optimistic No-Regret Dynamics

Jun-Kun Wang, Jacob Abernethy

We consider the problem of minimizing a smooth convex function by reducing the optimization to computing the Nash equilibrium of a particular zero-sum convex-concave game. Zero-sum games can be solved using online learning dynamics, where a classical technique involves simulating two no-regret algorithms that play against each other and, after $T$ rounds, the average iterate is guaranteed to solve the original optimization problem with error decaying as $O(\log T/T)$. In this paper we show that the technique can be enhanced to a rate of $O(1/T^2)$ by extending recent work \cite{RS13,SALS15} that leverages \textit{optimistic learning} to speed up equilibrium computation. The resulting optimization algorithm derived from this analysis coincides \textit{exactly} with the well-known \NA \cite{N83a} method, and indeed the same story allows us to recover several variants of the Nesterov's algorithm via small tweaks. We are also able to establish the accelerated linear rate for a function which is both strongly-convex and smooth. This methodology unifies a number of different iterative optimization methods: we show that the \HB algorithm is precisely the non-optimistic variant of \NA, and recent prior work already established a similar perspective on \FW \cite{AW17,ALLW18}.

14.7LGMay 17, 2018
Faster Rates for Convex-Concave Games

Jacob Abernethy, Kevin A. Lai, Kfir Y. Levy et al.

We consider the use of no-regret algorithms to compute equilibria for particular classes of convex-concave games. While standard regret bounds would lead to convergence rates on the order of $O(T^{-1/2})$, recent work \citep{RS13,SALS15} has established $O(1/T)$ rates by taking advantage of a particular class of optimistic prediction algorithms. In this work we go further, showing that for a particular class of games one achieves a $O(1/T^2)$ rate, and we show how this applies to the Frank-Wolfe method and recovers a similar bound \citep{D15}. We also show that such no-regret techniques can even achieve a linear rate, $O(\exp(-T))$, for equilibrium computation under additional curvature assumptions.