LGMLMay 17, 2018

Faster Rates for Convex-Concave Games

arXiv:1805.06792v150 citations
Originality Incremental advance
AI Analysis

This work provides incremental improvements in optimization algorithms for game theory, benefiting researchers in machine learning and optimization.

The paper tackles the problem of computing equilibria in convex-concave games using no-regret algorithms, achieving faster convergence rates of O(1/T^2) and linear O(exp(-T)) under specific conditions, with concrete bounds like O(1/T^2) and O(exp(-T)).

We consider the use of no-regret algorithms to compute equilibria for particular classes of convex-concave games. While standard regret bounds would lead to convergence rates on the order of $O(T^{-1/2})$, recent work \citep{RS13,SALS15} has established $O(1/T)$ rates by taking advantage of a particular class of optimistic prediction algorithms. In this work we go further, showing that for a particular class of games one achieves a $O(1/T^2)$ rate, and we show how this applies to the Frank-Wolfe method and recovers a similar bound \citep{D15}. We also show that such no-regret techniques can even achieve a linear rate, $O(\exp(-T))$, for equilibrium computation under additional curvature assumptions.

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