Valentina Musat

CV
3papers
34citations
Novelty45%
AI Score22

3 Papers

CVMar 7, 2022
Depth-SIMS: Semi-Parametric Image and Depth Synthesis

Valentina Musat, Daniele De Martini, Matthew Gadd et al.

In this paper we present a compositing image synthesis method that generates RGB canvases with well aligned segmentation maps and sparse depth maps, coupled with an in-painting network that transforms the RGB canvases into high quality RGB images and the sparse depth maps into pixel-wise dense depth maps. We benchmark our method in terms of structural alignment and image quality, showing an increase in mIoU over SOTA by 3.7 percentage points and a highly competitive FID. Furthermore, we analyse the quality of the generated data as training data for semantic segmentation and depth completion, and show that our approach is more suited for this purpose than other methods.

CVJan 10, 2022
Vision in adverse weather: Augmentation using CycleGANs with various object detectors for robust perception in autonomous racing

Izzeddin Teeti, Valentina Musat, Salman Khan et al.

In an autonomous driving system, perception - identification of features and objects from the environment - is crucial. In autonomous racing, high speeds and small margins demand rapid and accurate detection systems. During the race, the weather can change abruptly, causing significant degradation in perception, resulting in ineffective manoeuvres. In order to improve detection in adverse weather, deep-learning-based models typically require extensive datasets captured in such conditions - the collection of which is a tedious, laborious, and costly process. However, recent developments in CycleGAN architectures allow the synthesis of highly realistic scenes in multiple weather conditions. To this end, we introduce an approach of using synthesised adverse condition datasets in autonomous racing (generated using CycleGAN) to improve the performance of four out of five state-of-the-art detectors by an average of 42.7 and 4.4 mAP percentage points in the presence of night-time conditions and droplets, respectively. Furthermore, we present a comparative analysis of five object detectors - identifying the optimal pairing of detector and training data for use during autonomous racing in challenging conditions.

ROMar 3, 2021
Worsening Perception: Real-time Degradation of Autonomous Vehicle Perception Performance for Simulation of Adverse Weather Conditions

Ivan Fursa, Elias Fandi, Valentina Musat et al.

Autonomous vehicles rely heavily upon their perception subsystems to see the environment in which they operate. Unfortunately, the effect of variable weather conditions presents a significant challenge to object detection algorithms, and thus it is imperative to test the vehicle extensively in all conditions which it may experience. However, development of robust autonomous vehicle subsystems requires repeatable, controlled testing - while real weather is unpredictable and cannot be scheduled. Real-world testing in adverse conditions is an expensive and time-consuming task, often requiring access to specialist facilities. Simulation is commonly relied upon as a substitute, with increasingly visually realistic representations of the real-world being developed. In the context of the complete autonomous vehicle control pipeline, subsystems downstream of perception need to be tested with accurate recreations of the perception system output, rather than focusing on subjective visual realism of the input - whether in simulation or the real world. This study develops the untapped potential of a lightweight weather augmentation method in an autonomous racing vehicle - focusing not on visual accuracy, but rather the effect upon perception subsystem performance in real time. With minimal adjustment, the prototype developed in this study can replicate the effects of water droplets on the camera lens, and fading light conditions. This approach introduces a latency of less than 8 ms using compute hardware well suited to being carried in the vehicle - rendering it ideal for real-time implementation that can be run during experiments in simulation, and augmented reality testing in the real world.