LGSep 14, 2023Code
A Data Source for Reasoning Embodied AgentsJack Lanchantin, Sainbayar Sukhbaatar, Gabriel Synnaeve et al. · meta-ai
Recent progress in using machine learning models for reasoning tasks has been driven by novel model architectures, large-scale pre-training protocols, and dedicated reasoning datasets for fine-tuning. In this work, to further pursue these advances, we introduce a new data generator for machine reasoning that integrates with an embodied agent. The generated data consists of templated text queries and answers, matched with world-states encoded into a database. The world-states are a result of both world dynamics and the actions of the agent. We show the results of several baseline models on instantiations of train sets. These include pre-trained language models fine-tuned on a text-formatted representation of the database, and graph-structured Transformers operating on a knowledge-graph representation of the database. We find that these models can answer some questions about the world-state, but struggle with others. These results hint at new research directions in designing neural reasoning models and database representations. Code to generate the data will be released at github.com/facebookresearch/neuralmemory
CLMay 5, 2022
Interactive Grounded Language Understanding in a Collaborative Environment: IGLU 2021Julia Kiseleva, Ziming Li, Mohammad Aliannejadi et al. · meta-ai, mit
Human intelligence has the remarkable ability to quickly adapt to new tasks and environments. Starting from a very young age, humans acquire new skills and learn how to solve new tasks either by imitating the behavior of others or by following provided natural language instructions. To facilitate research in this direction, we propose \emph{IGLU: Interactive Grounded Language Understanding in a Collaborative Environment}. The primary goal of the competition is to approach the problem of how to build interactive agents that learn to solve a task while provided with grounded natural language instructions in a collaborative environment. Understanding the complexity of the challenge, we split it into sub-tasks to make it feasible for participants.
CLMay 27, 2022
IGLU 2022: Interactive Grounded Language Understanding in a Collaborative Environment at NeurIPS 2022Julia Kiseleva, Alexey Skrynnik, Artem Zholus et al. · meta-ai, microsoft-research
Human intelligence has the remarkable ability to adapt to new tasks and environments quickly. Starting from a very young age, humans acquire new skills and learn how to solve new tasks either by imitating the behavior of others or by following provided natural language instructions. To facilitate research in this direction, we propose IGLU: Interactive Grounded Language Understanding in a Collaborative Environment. The primary goal of the competition is to approach the problem of how to develop interactive embodied agents that learn to solve a task while provided with grounded natural language instructions in a collaborative environment. Understanding the complexity of the challenge, we split it into sub-tasks to make it feasible for participants. This research challenge is naturally related, but not limited, to two fields of study that are highly relevant to the NeurIPS community: Natural Language Understanding and Generation (NLU/G) and Reinforcement Learning (RL). Therefore, the suggested challenge can bring two communities together to approach one of the crucial challenges in AI. Another critical aspect of the challenge is the dedication to perform a human-in-the-loop evaluation as a final evaluation for the agents developed by contestants.
CLNov 12, 2022
Collecting Interactive Multi-modal Datasets for Grounded Language UnderstandingShrestha Mohanty, Negar Arabzadeh, Milagro Teruel et al. · meta-ai, microsoft-research
Human intelligence can remarkably adapt quickly to new tasks and environments. Starting from a very young age, humans acquire new skills and learn how to solve new tasks either by imitating the behavior of others or by following provided natural language instructions. To facilitate research which can enable similar capabilities in machines, we made the following contributions (1) formalized the collaborative embodied agent using natural language task; (2) developed a tool for extensive and scalable data collection; and (3) collected the first dataset for interactive grounded language understanding.
AIApr 19, 2022
Many Episode Learning in a Modular Embodied Agent via End-to-End InteractionYuxuan Sun, Ethan Carlson, Rebecca Qian et al. · meta-ai
In this work we give a case study of an embodied machine-learning (ML) powered agent that improves itself via interactions with crowd-workers. The agent consists of a set of modules, some of which are learned, and others heuristic. While the agent is not "end-to-end" in the ML sense, end-to-end interaction is a vital part of the agent's learning mechanism. We describe how the design of the agent works together with the design of multiple annotation interfaces to allow crowd-workers to assign credit to module errors from end-to-end interactions, and to label data for individual modules. Over multiple automated human-agent interaction, credit assignment, data annotation, and model re-training and re-deployment, rounds we demonstrate agent improvement.
LGSep 27, 2023
AnyMAL: An Efficient and Scalable Any-Modality Augmented Language ModelSeungwhan Moon, Andrea Madotto, Zhaojiang Lin et al.
We present Any-Modality Augmented Language Model (AnyMAL), a unified model that reasons over diverse input modality signals (i.e. text, image, video, audio, IMU motion sensor), and generates textual responses. AnyMAL inherits the powerful text-based reasoning abilities of the state-of-the-art LLMs including LLaMA-2 (70B), and converts modality-specific signals to the joint textual space through a pre-trained aligner module. To further strengthen the multimodal LLM's capabilities, we fine-tune the model with a multimodal instruction set manually collected to cover diverse topics and tasks beyond simple QAs. We conduct comprehensive empirical analysis comprising both human and automatic evaluations, and demonstrate state-of-the-art performance on various multimodal tasks.
ROJan 25, 2021Code
droidlet: modular, heterogenous, multi-modal agentsAnurag Pratik, Soumith Chintala, Kavya Srinet et al.
In recent years, there have been significant advances in building end-to-end Machine Learning (ML) systems that learn at scale. But most of these systems are: (a) isolated (perception, speech, or language only); (b) trained on static datasets. On the other hand, in the field of robotics, large-scale learning has always been difficult. Supervision is hard to gather and real world physical interactions are expensive. In this work we introduce and open-source droidlet, a modular, heterogeneous agent architecture and platform. It allows us to exploit both large-scale static datasets in perception and language and sophisticated heuristics often used in robotics; and provides tools for interactive annotation. Furthermore, it brings together perception, language and action onto one platform, providing a path towards agents that learn from the richness of real world interactions.
LGOct 25, 2017Code
Trace norm regularization and faster inference for embedded speech recognition RNNsMarkus Kliegl, Siddharth Goyal, Kexin Zhao et al.
We propose and evaluate new techniques for compressing and speeding up dense matrix multiplications as found in the fully connected and recurrent layers of neural networks for embedded large vocabulary continuous speech recognition (LVCSR). For compression, we introduce and study a trace norm regularization technique for training low rank factored versions of matrix multiplications. Compared to standard low rank training, we show that our method leads to good accuracy versus number of parameter trade-offs and can be used to speed up training of large models. For speedup, we enable faster inference on ARM processors through new open sourced kernels optimized for small batch sizes, resulting in 3x to 7x speed ups over the widely used gemmlowp library. Beyond LVCSR, we expect our techniques and kernels to be more generally applicable to embedded neural networks with large fully connected or recurrent layers.
AIMay 18, 2023
Transforming Human-Centered AI Collaboration: Redefining Embodied Agents Capabilities through Interactive Grounded Language InstructionsShrestha Mohanty, Negar Arabzadeh, Julia Kiseleva et al.
Human intelligence's adaptability is remarkable, allowing us to adjust to new tasks and multi-modal environments swiftly. This skill is evident from a young age as we acquire new abilities and solve problems by imitating others or following natural language instructions. The research community is actively pursuing the development of interactive "embodied agents" that can engage in natural conversations with humans and assist them with real-world tasks. These agents must possess the ability to promptly request feedback in case communication breaks down or instructions are unclear. Additionally, they must demonstrate proficiency in learning new vocabulary specific to a given domain. In this paper, we made the following contributions: (1) a crowd-sourcing tool for collecting grounded language instructions; (2) the largest dataset of grounded language instructions; and (3) several state-of-the-art baselines. These contributions are suitable as a foundation for further research.
AIOct 13, 2021
NeurIPS 2021 Competition IGLU: Interactive Grounded Language Understanding in a Collaborative EnvironmentJulia Kiseleva, Ziming Li, Mohammad Aliannejadi et al.
Human intelligence has the remarkable ability to adapt to new tasks and environments quickly. Starting from a very young age, humans acquire new skills and learn how to solve new tasks either by imitating the behavior of others or by following provided natural language instructions. To facilitate research in this direction, we propose IGLU: Interactive Grounded Language Understanding in a Collaborative Environment. The primary goal of the competition is to approach the problem of how to build interactive agents that learn to solve a task while provided with grounded natural language instructions in a collaborative environment. Understanding the complexity of the challenge, we split it into sub-tasks to make it feasible for participants. This research challenge is naturally related, but not limited, to two fields of study that are highly relevant to the NeurIPS community: Natural Language Understanding and Generation (NLU/G) and Reinforcement Learning (RL). Therefore, the suggested challenge can bring two communities together to approach one of the important challenges in AI. Another important aspect of the challenge is the dedication to perform a human-in-the-loop evaluation as a final evaluation for the agents developed by contestants.
AIJul 22, 2019
Why Build an Assistant in Minecraft?Arthur Szlam, Jonathan Gray, Kavya Srinet et al.
In this document we describe a rationale for a research program aimed at building an open "assistant" in the game Minecraft, in order to make progress on the problems of natural language understanding and learning from dialogue.
AIJul 19, 2019
CraftAssist: A Framework for Dialogue-enabled Interactive AgentsJonathan Gray, Kavya Srinet, Yacine Jernite et al.
This paper describes an implementation of a bot assistant in Minecraft, and the tools and platform allowing players to interact with the bot and to record those interactions. The purpose of building such an assistant is to facilitate the study of agents that can complete tasks specified by dialogue, and eventually, to learn from dialogue interactions.
CLApr 17, 2019
CraftAssist Instruction Parsing: Semantic Parsing for a Minecraft AssistantYacine Jernite, Kavya Srinet, Jonathan Gray et al.
We propose a large scale semantic parsing dataset focused on instruction-driven communication with an agent in Minecraft. We describe the data collection process which yields additional 35K human generated instructions with their semantic annotations. We report the performance of three baseline models and find that while a dataset of this size helps us train a usable instruction parser, it still poses interesting generalization challenges which we hope will help develop better and more robust models.