Julian Ibarz

LG
25papers
17,919citations
Novelty60%
AI Score35

25 Papers

RODec 13, 2022
RT-1: Robotics Transformer for Real-World Control at Scale

Anthony Brohan, Noah Brown, Justice Carbajal et al.

By transferring knowledge from large, diverse, task-agnostic datasets, modern machine learning models can solve specific downstream tasks either zero-shot or with small task-specific datasets to a high level of performance. While this capability has been demonstrated in other fields such as computer vision, natural language processing or speech recognition, it remains to be shown in robotics, where the generalization capabilities of the models are particularly critical due to the difficulty of collecting real-world robotic data. We argue that one of the keys to the success of such general robotic models lies with open-ended task-agnostic training, combined with high-capacity architectures that can absorb all of the diverse, robotic data. In this paper, we present a model class, dubbed Robotics Transformer, that exhibits promising scalable model properties. We verify our conclusions in a study of different model classes and their ability to generalize as a function of the data size, model size, and data diversity based on a large-scale data collection on real robots performing real-world tasks. The project's website and videos can be found at robotics-transformer1.github.io

ROApr 4, 2022
Do As I Can, Not As I Say: Grounding Language in Robotic Affordances

Michael Ahn, Anthony Brohan, Noah Brown et al.

Large language models can encode a wealth of semantic knowledge about the world. Such knowledge could be extremely useful to robots aiming to act upon high-level, temporally extended instructions expressed in natural language. However, a significant weakness of language models is that they lack real-world experience, which makes it difficult to leverage them for decision making within a given embodiment. For example, asking a language model to describe how to clean a spill might result in a reasonable narrative, but it may not be applicable to a particular agent, such as a robot, that needs to perform this task in a particular environment. We propose to provide real-world grounding by means of pretrained skills, which are used to constrain the model to propose natural language actions that are both feasible and contextually appropriate. The robot can act as the language model's "hands and eyes," while the language model supplies high-level semantic knowledge about the task. We show how low-level skills can be combined with large language models so that the language model provides high-level knowledge about the procedures for performing complex and temporally-extended instructions, while value functions associated with these skills provide the grounding necessary to connect this knowledge to a particular physical environment. We evaluate our method on a number of real-world robotic tasks, where we show the need for real-world grounding and that this approach is capable of completing long-horizon, abstract, natural language instructions on a mobile manipulator. The project's website and the video can be found at https://say-can.github.io/.

LGNov 16, 2022Code
Token Turing Machines

Michael S. Ryoo, Keerthana Gopalakrishnan, Kumara Kahatapitiya et al.

We propose Token Turing Machines (TTM), a sequential, autoregressive Transformer model with memory for real-world sequential visual understanding. Our model is inspired by the seminal Neural Turing Machine, and has an external memory consisting of a set of tokens which summarise the previous history (i.e., frames). This memory is efficiently addressed, read and written using a Transformer as the processing unit/controller at each step. The model's memory module ensures that a new observation will only be processed with the contents of the memory (and not the entire history), meaning that it can efficiently process long sequences with a bounded computational cost at each step. We show that TTM outperforms other alternatives, such as other Transformer models designed for long sequences and recurrent neural networks, on two real-world sequential visual understanding tasks: online temporal activity detection from videos and vision-based robot action policy learning. Code is publicly available at: https://github.com/google-research/scenic/tree/main/scenic/projects/token_turing

ROSep 18, 2023
Q-Transformer: Scalable Offline Reinforcement Learning via Autoregressive Q-Functions

Yevgen Chebotar, Quan Vuong, Alex Irpan et al.

In this work, we present a scalable reinforcement learning method for training multi-task policies from large offline datasets that can leverage both human demonstrations and autonomously collected data. Our method uses a Transformer to provide a scalable representation for Q-functions trained via offline temporal difference backups. We therefore refer to the method as Q-Transformer. By discretizing each action dimension and representing the Q-value of each action dimension as separate tokens, we can apply effective high-capacity sequence modeling techniques for Q-learning. We present several design decisions that enable good performance with offline RL training, and show that Q-Transformer outperforms prior offline RL algorithms and imitation learning techniques on a large diverse real-world robotic manipulation task suite. The project's website and videos can be found at https://qtransformer.github.io

LGDec 7, 2021
MESA: Offline Meta-RL for Safe Adaptation and Fault Tolerance

Michael Luo, Ashwin Balakrishna, Brijen Thananjeyan et al.

Safe exploration is critical for using reinforcement learning (RL) in risk-sensitive environments. Recent work learns risk measures which measure the probability of violating constraints, which can then be used to enable safety. However, learning such risk measures requires significant interaction with the environment, resulting in excessive constraint violations during learning. Furthermore, these measures are not easily transferable to new environments. We cast safe exploration as an offline meta-RL problem, where the objective is to leverage examples of safe and unsafe behavior across a range of environments to quickly adapt learned risk measures to a new environment with previously unseen dynamics. We then propose MEta-learning for Safe Adaptation (MESA), an approach for meta-learning a risk measure for safe RL. Simulation experiments across 5 continuous control domains suggest that MESA can leverage offline data from a range of different environments to reduce constraint violations in unseen environments by up to a factor of 2 while maintaining task performance. See https://tinyurl.com/safe-meta-rl for code and supplementary material.

ROMar 26, 2021
Visionary: Vision architecture discovery for robot learning

Iretiayo Akinola, Anelia Angelova, Yao Lu et al.

We propose a vision-based architecture search algorithm for robot manipulation learning, which discovers interactions between low dimension action inputs and high dimensional visual inputs. Our approach automatically designs architectures while training on the task - discovering novel ways of combining and attending image feature representations with actions as well as features from previous layers. The obtained new architectures demonstrate better task success rates, in some cases with a large margin, compared to a recent high performing baseline. Our real robot experiments also confirm that it improves grasping performance by 6%. This is the first approach to demonstrate a successful neural architecture search and attention connectivity search for a real-robot task.

ROFeb 4, 2021
How to Train Your Robot with Deep Reinforcement Learning; Lessons We've Learned

Julian Ibarz, Jie Tan, Chelsea Finn et al.

Deep reinforcement learning (RL) has emerged as a promising approach for autonomously acquiring complex behaviors from low level sensor observations. Although a large portion of deep RL research has focused on applications in video games and simulated control, which does not connect with the constraints of learning in real environments, deep RL has also demonstrated promise in enabling physical robots to learn complex skills in the real world. At the same time,real world robotics provides an appealing domain for evaluating such algorithms, as it connects directly to how humans learn; as an embodied agent in the real world. Learning to perceive and move in the real world presents numerous challenges, some of which are easier to address than others, and some of which are often not considered in RL research that focuses only on simulated domains. In this review article, we present a number of case studies involving robotic deep RL. Building off of these case studies, we discuss commonly perceived challenges in deep RL and how they have been addressed in these works. We also provide an overview of other outstanding challenges, many of which are unique to the real-world robotics setting and are not often the focus of mainstream RL research. Our goal is to provide a resource both for roboticists and machine learning researchers who are interested in furthering the progress of deep RL in the real world.

LGOct 29, 2020
Recovery RL: Safe Reinforcement Learning with Learned Recovery Zones

Brijen Thananjeyan, Ashwin Balakrishna, Suraj Nair et al.

Safety remains a central obstacle preventing widespread use of RL in the real world: learning new tasks in uncertain environments requires extensive exploration, but safety requires limiting exploration. We propose Recovery RL, an algorithm which navigates this tradeoff by (1) leveraging offline data to learn about constraint violating zones before policy learning and (2) separating the goals of improving task performance and constraint satisfaction across two policies: a task policy that only optimizes the task reward and a recovery policy that guides the agent to safety when constraint violation is likely. We evaluate Recovery RL on 6 simulation domains, including two contact-rich manipulation tasks and an image-based navigation task, and an image-based obstacle avoidance task on a physical robot. We compare Recovery RL to 5 prior safe RL methods which jointly optimize for task performance and safety via constrained optimization or reward shaping and find that Recovery RL outperforms the next best prior method across all domains. Results suggest that Recovery RL trades off constraint violations and task successes 2 - 20 times more efficiently in simulation domains and 3 times more efficiently in physical experiments. See https://tinyurl.com/rl-recovery for videos and supplementary material.

ROJun 16, 2020
RL-CycleGAN: Reinforcement Learning Aware Simulation-To-Real

Kanishka Rao, Chris Harris, Alex Irpan et al.

Deep neural network based reinforcement learning (RL) can learn appropriate visual representations for complex tasks like vision-based robotic grasping without the need for manually engineering or prior learning a perception system. However, data for RL is collected via running an agent in the desired environment, and for applications like robotics, running a robot in the real world may be extremely costly and time consuming. Simulated training offers an appealing alternative, but ensuring that policies trained in simulation can transfer effectively into the real world requires additional machinery. Simulations may not match reality, and typically bridging the simulation-to-reality gap requires domain knowledge and task-specific engineering. We can automate this process by employing generative models to translate simulated images into realistic ones. However, this sort of translation is typically task-agnostic, in that the translated images may not preserve all features that are relevant to the task. In this paper, we introduce the RL-scene consistency loss for image translation, which ensures that the translation operation is invariant with respect to the Q-values associated with the image. This allows us to learn a task-aware translation. Incorporating this loss into unsupervised domain translation, we obtain RL-CycleGAN, a new approach for simulation-to-real-world transfer for reinforcement learning. In evaluations of RL-CycleGAN on two vision-based robotics grasping tasks, we show that RL-CycleGAN offers a substantial improvement over a number of prior methods for sim-to-real transfer, attaining excellent real-world performance with only a modest number of real-world observations.

LGApr 13, 2020
Thinking While Moving: Deep Reinforcement Learning with Concurrent Control

Ted Xiao, Eric Jang, Dmitry Kalashnikov et al.

We study reinforcement learning in settings where sampling an action from the policy must be done concurrently with the time evolution of the controlled system, such as when a robot must decide on the next action while still performing the previous action. Much like a person or an animal, the robot must think and move at the same time, deciding on its next action before the previous one has completed. In order to develop an algorithmic framework for such concurrent control problems, we start with a continuous-time formulation of the Bellman equations, and then discretize them in a way that is aware of system delays. We instantiate this new class of approximate dynamic programming methods via a simple architectural extension to existing value-based deep reinforcement learning algorithms. We evaluate our methods on simulated benchmark tasks and a large-scale robotic grasping task where the robot must "think while moving".

LGJun 4, 2019
Off-Policy Evaluation via Off-Policy Classification

Alex Irpan, Kanishka Rao, Konstantinos Bousmalis et al.

In this work, we consider the problem of model selection for deep reinforcement learning (RL) in real-world environments. Typically, the performance of deep RL algorithms is evaluated via on-policy interactions with the target environment. However, comparing models in a real-world environment for the purposes of early stopping or hyperparameter tuning is costly and often practically infeasible. This leads us to examine off-policy policy evaluation (OPE) in such settings. We focus on OPE for value-based methods, which are of particular interest in deep RL, with applications like robotics, where off-policy algorithms based on Q-function estimation can often attain better sample complexity than direct policy optimization. Existing OPE metrics either rely on a model of the environment, or the use of importance sampling (IS) to correct for the data being off-policy. However, for high-dimensional observations, such as images, models of the environment can be difficult to fit and value-based methods can make IS hard to use or even ill-conditioned, especially when dealing with continuous action spaces. In this paper, we focus on the specific case of MDPs with continuous action spaces and sparse binary rewards, which is representative of many important real-world applications. We propose an alternative metric that relies on neither models nor IS, by framing OPE as a positive-unlabeled (PU) classification problem with the Q-function as the decision function. We experimentally show that this metric outperforms baselines on a number of tasks. Most importantly, it can reliably predict the relative performance of different policies in a number of generalization scenarios, including the transfer to the real-world of policies trained in simulation for an image-based robotic manipulation task.

RODec 18, 2018
Sim-to-Real via Sim-to-Sim: Data-efficient Robotic Grasping via Randomized-to-Canonical Adaptation Networks

Stephen James, Paul Wohlhart, Mrinal Kalakrishnan et al.

Real world data, especially in the domain of robotics, is notoriously costly to collect. One way to circumvent this can be to leverage the power of simulation to produce large amounts of labelled data. However, training models on simulated images does not readily transfer to real-world ones. Using domain adaptation methods to cross this "reality gap" requires a large amount of unlabelled real-world data, whilst domain randomization alone can waste modeling power. In this paper, we present Randomized-to-Canonical Adaptation Networks (RCANs), a novel approach to crossing the visual reality gap that uses no real-world data. Our method learns to translate randomized rendered images into their equivalent non-randomized, canonical versions. This in turn allows for real images to also be translated into canonical sim images. We demonstrate the effectiveness of this sim-to-real approach by training a vision-based closed-loop grasping reinforcement learning agent in simulation, and then transferring it to the real world to attain 70% zero-shot grasp success on unseen objects, a result that almost doubles the success of learning the same task directly on domain randomization alone. Additionally, by joint finetuning in the real-world with only 5,000 real-world grasps, our method achieves 91%, attaining comparable performance to a state-of-the-art system trained with 580,000 real-world grasps, resulting in a reduction of real-world data by more than 99%.

LGJun 27, 2018
QT-Opt: Scalable Deep Reinforcement Learning for Vision-Based Robotic Manipulation

Dmitry Kalashnikov, Alex Irpan, Peter Pastor et al.

In this paper, we study the problem of learning vision-based dynamic manipulation skills using a scalable reinforcement learning approach. We study this problem in the context of grasping, a longstanding challenge in robotic manipulation. In contrast to static learning behaviors that choose a grasp point and then execute the desired grasp, our method enables closed-loop vision-based control, whereby the robot continuously updates its grasp strategy based on the most recent observations to optimize long-horizon grasp success. To that end, we introduce QT-Opt, a scalable self-supervised vision-based reinforcement learning framework that can leverage over 580k real-world grasp attempts to train a deep neural network Q-function with over 1.2M parameters to perform closed-loop, real-world grasping that generalizes to 96% grasp success on unseen objects. Aside from attaining a very high success rate, our method exhibits behaviors that are quite distinct from more standard grasping systems: using only RGB vision-based perception from an over-the-shoulder camera, our method automatically learns regrasping strategies, probes objects to find the most effective grasps, learns to reposition objects and perform other non-prehensile pre-grasp manipulations, and responds dynamically to disturbances and perturbations.

CVApr 23, 2018
Large Scale Scene Text Verification with Guided Attention

Dafang He, Yeqing Li, Alexander Gorban et al.

Many tasks are related to determining if a particular text string exists in an image. In this work, we propose a new framework that learns this task in an end-to-end way. The framework takes an image and a text string as input and then outputs the probability of the text string being present in the image. This is the first end-to-end framework that learns such relationships between text and images in scene text area. The framework does not require explicit scene text detection or recognition and thus no bounding box annotations are needed for it. It is also the first work in scene text area that tackles suh a weakly labeled problem. Based on this framework, we developed a model called Guided Attention. Our designed model achieves much better results than several state-of-the-art scene text reading based solutions for a challenging Street View Business Matching task. The task tries to find correct business names for storefront images and the dataset we collected for it is substantially larger, and more challenging than existing scene text dataset. This new real-world task provides a new perspective for studying scene text related problems. We also demonstrate the uniqueness of our task via a comparison between our problem and a typical Visual Question Answering problem.

ROFeb 28, 2018
Deep Reinforcement Learning for Vision-Based Robotic Grasping: A Simulated Comparative Evaluation of Off-Policy Methods

Deirdre Quillen, Eric Jang, Ofir Nachum et al.

In this paper, we explore deep reinforcement learning algorithms for vision-based robotic grasping. Model-free deep reinforcement learning (RL) has been successfully applied to a range of challenging environments, but the proliferation of algorithms makes it difficult to discern which particular approach would be best suited for a rich, diverse task like grasping. To answer this question, we propose a simulated benchmark for robotic grasping that emphasizes off-policy learning and generalization to unseen objects. Off-policy learning enables utilization of grasping data over a wide variety of objects, and diversity is important to enable the method to generalize to new objects that were not seen during training. We evaluate the benchmark tasks against a variety of Q-function estimation methods, a method previously proposed for robotic grasping with deep neural network models, and a novel approach based on a combination of Monte Carlo return estimation and an off-policy correction. Our results indicate that several simple methods provide a surprisingly strong competitor to popular algorithms such as double Q-learning, and our analysis of stability sheds light on the relative tradeoffs between the algorithms.

AIFeb 16, 2018
Diversity is All You Need: Learning Skills without a Reward Function

Benjamin Eysenbach, Abhishek Gupta, Julian Ibarz et al.

Intelligent creatures can explore their environments and learn useful skills without supervision. In this paper, we propose DIAYN ('Diversity is All You Need'), a method for learning useful skills without a reward function. Our proposed method learns skills by maximizing an information theoretic objective using a maximum entropy policy. On a variety of simulated robotic tasks, we show that this simple objective results in the unsupervised emergence of diverse skills, such as walking and jumping. In a number of reinforcement learning benchmark environments, our method is able to learn a skill that solves the benchmark task despite never receiving the true task reward. We show how pretrained skills can provide a good parameter initialization for downstream tasks, and can be composed hierarchically to solve complex, sparse reward tasks. Our results suggest that unsupervised discovery of skills can serve as an effective pretraining mechanism for overcoming challenges of exploration and data efficiency in reinforcement learning.

LGNov 18, 2017
Leave no Trace: Learning to Reset for Safe and Autonomous Reinforcement Learning

Benjamin Eysenbach, Shixiang Gu, Julian Ibarz et al.

Deep reinforcement learning algorithms can learn complex behavioral skills, but real-world application of these methods requires a large amount of experience to be collected by the agent. In practical settings, such as robotics, this involves repeatedly attempting a task, resetting the environment between each attempt. However, not all tasks are easily or automatically reversible. In practice, this learning process requires extensive human intervention. In this work, we propose an autonomous method for safe and efficient reinforcement learning that simultaneously learns a forward and reset policy, with the reset policy resetting the environment for a subsequent attempt. By learning a value function for the reset policy, we can automatically determine when the forward policy is about to enter a non-reversible state, providing for uncertainty-aware safety aborts. Our experiments illustrate that proper use of the reset policy can greatly reduce the number of manual resets required to learn a task, can reduce the number of unsafe actions that lead to non-reversible states, and can automatically induce a curriculum.

LGSep 22, 2017
Using Simulation and Domain Adaptation to Improve Efficiency of Deep Robotic Grasping

Konstantinos Bousmalis, Alex Irpan, Paul Wohlhart et al.

Instrumenting and collecting annotated visual grasping datasets to train modern machine learning algorithms can be extremely time-consuming and expensive. An appealing alternative is to use off-the-shelf simulators to render synthetic data for which ground-truth annotations are generated automatically. Unfortunately, models trained purely on simulated data often fail to generalize to the real world. We study how randomized simulated environments and domain adaptation methods can be extended to train a grasping system to grasp novel objects from raw monocular RGB images. We extensively evaluate our approaches with a total of more than 25,000 physical test grasps, studying a range of simulation conditions and domain adaptation methods, including a novel extension of pixel-level domain adaptation that we term the GraspGAN. We show that, by using synthetic data and domain adaptation, we are able to reduce the number of real-world samples needed to achieve a given level of performance by up to 50 times, using only randomly generated simulated objects. We also show that by using only unlabeled real-world data and our GraspGAN methodology, we obtain real-world grasping performance without any real-world labels that is similar to that achieved with 939,777 labeled real-world samples.

ROJul 6, 2017
End-to-End Learning of Semantic Grasping

Eric Jang, Sudheendra Vijayanarasimhan, Peter Pastor et al.

We consider the task of semantic robotic grasping, in which a robot picks up an object of a user-specified class using only monocular images. Inspired by the two-stream hypothesis of visual reasoning, we present a semantic grasping framework that learns object detection, classification, and grasp planning in an end-to-end fashion. A "ventral stream" recognizes object class while a "dorsal stream" simultaneously interprets the geometric relationships necessary to execute successful grasps. We leverage the autonomous data collection capabilities of robots to obtain a large self-supervised dataset for training the dorsal stream, and use semi-supervised label propagation to train the ventral stream with only a modest amount of human supervision. We experimentally show that our approach improves upon grasping systems whose components are not learned end-to-end, including a baseline method that uses bounding box detection. Furthermore, we show that jointly training our model with auxiliary data consisting of non-semantic grasping data, as well as semantically labeled images without grasp actions, has the potential to substantially improve semantic grasping performance.

LGMay 14, 2017
Discrete Sequential Prediction of Continuous Actions for Deep RL

Luke Metz, Julian Ibarz, Navdeep Jaitly et al.

It has long been assumed that high dimensional continuous control problems cannot be solved effectively by discretizing individual dimensions of the action space due to the exponentially large number of bins over which policies would have to be learned. In this paper, we draw inspiration from the recent success of sequence-to-sequence models for structured prediction problems to develop policies over discretized spaces. Central to this method is the realization that complex functions over high dimensional spaces can be modeled by neural networks that predict one dimension at a time. Specifically, we show how Q-values and policies over continuous spaces can be modeled using a next step prediction model over discretized dimensions. With this parameterization, it is possible to both leverage the compositional structure of action spaces during learning, as well as compute maxima over action spaces (approximately). On a simple example task we demonstrate empirically that our method can perform global search, which effectively gets around the local optimization issues that plague DDPG. We apply the technique to off-policy (Q-learning) methods and show that our method can achieve the state-of-the-art for off-policy methods on several continuous control tasks.

ARApr 16, 2017
In-Datacenter Performance Analysis of a Tensor Processing Unit

Norman P. Jouppi, Cliff Young, Nishant Patil et al.

Many architects believe that major improvements in cost-energy-performance must now come from domain-specific hardware. This paper evaluates a custom ASIC---called a Tensor Processing Unit (TPU)---deployed in datacenters since 2015 that accelerates the inference phase of neural networks (NN). The heart of the TPU is a 65,536 8-bit MAC matrix multiply unit that offers a peak throughput of 92 TeraOps/second (TOPS) and a large (28 MiB) software-managed on-chip memory. The TPU's deterministic execution model is a better match to the 99th-percentile response-time requirement of our NN applications than are the time-varying optimizations of CPUs and GPUs (caches, out-of-order execution, multithreading, multiprocessing, prefetching, ...) that help average throughput more than guaranteed latency. The lack of such features helps explain why, despite having myriad MACs and a big memory, the TPU is relatively small and low power. We compare the TPU to a server-class Intel Haswell CPU and an Nvidia K80 GPU, which are contemporaries deployed in the same datacenters. Our workload, written in the high-level TensorFlow framework, uses production NN applications (MLPs, CNNs, and LSTMs) that represent 95% of our datacenters' NN inference demand. Despite low utilization for some applications, the TPU is on average about 15X - 30X faster than its contemporary GPU or CPU, with TOPS/Watt about 30X - 80X higher. Moreover, using the GPU's GDDR5 memory in the TPU would triple achieved TOPS and raise TOPS/Watt to nearly 70X the GPU and 200X the CPU.

CVApr 11, 2017
Attention-based Extraction of Structured Information from Street View Imagery

Zbigniew Wojna, Alex Gorban, Dar-Shyang Lee et al.

We present a neural network model - based on CNNs, RNNs and a novel attention mechanism - which achieves 84.2% accuracy on the challenging French Street Name Signs (FSNS) dataset, significantly outperforming the previous state of the art (Smith'16), which achieved 72.46%. Furthermore, our new method is much simpler and more general than the previous approach. To demonstrate the generality of our model, we show that it also performs well on an even more challenging dataset derived from Google Street View, in which the goal is to extract business names from store fronts. Finally, we study the speed/accuracy tradeoff that results from using CNN feature extractors of different depths. Surprisingly, we find that deeper is not always better (in terms of accuracy, as well as speed). Our resulting model is simple, accurate and fast, allowing it to be used at scale on a variety of challenging real-world text extraction problems.

CVFeb 13, 2017
End-to-End Interpretation of the French Street Name Signs Dataset

Raymond Smith, Chunhui Gu, Dar-Shyang Lee et al.

We introduce the French Street Name Signs (FSNS) Dataset consisting of more than a million images of street name signs cropped from Google Street View images of France. Each image contains several views of the same street name sign. Every image has normalized, title case folded ground-truth text as it would appear on a map. We believe that the FSNS dataset is large and complex enough to train a deep network of significant complexity to solve the street name extraction problem "end-to-end" or to explore the design trade-offs between a single complex engineered network and multiple sub-networks designed and trained to solve sub-problems. We present such an "end-to-end" network/graph for Tensor Flow and its results on the FSNS dataset.

CVDec 17, 2015
Large Scale Business Discovery from Street Level Imagery

Qian Yu, Christian Szegedy, Martin C. Stumpe et al.

Search with local intent is becoming increasingly useful due to the popularity of the mobile device. The creation and maintenance of accurate listings of local businesses worldwide is time consuming and expensive. In this paper, we propose an approach to automatically discover businesses that are visible on street level imagery. Precise business store front detection enables accurate geo-location of businesses, and further provides input for business categorization, listing generation, etc. The large variety of business categories in different countries makes this a very challenging problem. Moreover, manual annotation is prohibitive due to the scale of this problem. We propose the use of a MultiBox based approach that takes input image pixels and directly outputs store front bounding boxes. This end-to-end learning approach instead preempts the need for hand modeling either the proposal generation phase or the post-processing phase, leveraging large labelled training datasets. We demonstrate our approach outperforms the state of the art detection techniques with a large margin in terms of performance and run-time efficiency. In the evaluation, we show this approach achieves human accuracy in the low-recall settings. We also provide an end-to-end evaluation of business discovery in the real world.

CVDec 20, 2013
Multi-digit Number Recognition from Street View Imagery using Deep Convolutional Neural Networks

Ian J. Goodfellow, Yaroslav Bulatov, Julian Ibarz et al.

Recognizing arbitrary multi-character text in unconstrained natural photographs is a hard problem. In this paper, we address an equally hard sub-problem in this domain viz. recognizing arbitrary multi-digit numbers from Street View imagery. Traditional approaches to solve this problem typically separate out the localization, segmentation, and recognition steps. In this paper we propose a unified approach that integrates these three steps via the use of a deep convolutional neural network that operates directly on the image pixels. We employ the DistBelief implementation of deep neural networks in order to train large, distributed neural networks on high quality images. We find that the performance of this approach increases with the depth of the convolutional network, with the best performance occurring in the deepest architecture we trained, with eleven hidden layers. We evaluate this approach on the publicly available SVHN dataset and achieve over $96\%$ accuracy in recognizing complete street numbers. We show that on a per-digit recognition task, we improve upon the state-of-the-art, achieving $97.84\%$ accuracy. We also evaluate this approach on an even more challenging dataset generated from Street View imagery containing several tens of millions of street number annotations and achieve over $90\%$ accuracy. To further explore the applicability of the proposed system to broader text recognition tasks, we apply it to synthetic distorted text from reCAPTCHA. reCAPTCHA is one of the most secure reverse turing tests that uses distorted text to distinguish humans from bots. We report a $99.8\%$ accuracy on the hardest category of reCAPTCHA. Our evaluations on both tasks indicate that at specific operating thresholds, the performance of the proposed system is comparable to, and in some cases exceeds, that of human operators.