8.1CVJun 27, 2022
Deep Optical Coding Design in Computational ImagingHenry Arguello, Jorge Bacca, Hasindu Kariyawasam et al. · cmu
Computational optical imaging (COI) systems leverage optical coding elements (CE) in their setups to encode a high-dimensional scene in a single or multiple snapshots and decode it by using computational algorithms. The performance of COI systems highly depends on the design of its main components: the CE pattern and the computational method used to perform a given task. Conventional approaches rely on random patterns or analytical designs to set the distribution of the CE. However, the available data and algorithm capabilities of deep neural networks (DNNs) have opened a new horizon in CE data-driven designs that jointly consider the optical encoder and computational decoder. Specifically, by modeling the COI measurements through a fully differentiable image formation model that considers the physics-based propagation of light and its interaction with the CEs, the parameters that define the CE and the computational decoder can be optimized in an end-to-end (E2E) manner. Moreover, by optimizing just CEs in the same framework, inference tasks can be performed from pure optics. This work surveys the recent advances on CE data-driven design and provides guidelines on how to parametrize different optical elements to include them in the E2E framework. Since the E2E framework can handle different inference applications by changing the loss function and the DNN, we present low-level tasks such as spectral imaging reconstruction or high-level tasks such as pose estimation with privacy preserving enhanced by using optimal task-based optical architectures. Finally, we illustrate classification and 3D object recognition applications performed at the speed of the light using all-optics DNN.
5.8ROMar 29
Transferability Through Cooperative CompetitionsRodrigo Serra, Carlos Azevedo, André Silva et al.
This paper presents a novel framework for cooperative robotics competitions (coopetitions) that promote the transferability and composability of robotics modules, including software, hardware, and data, across heterogeneous robotic systems. The framework is designed to incentivize collaboration between teams through structured task design, shared infrastructure, and a royalty-based scoring system. As a case study, the paper details the implementation and outcomes of the first euROBIN Coopetition, held under the European Robotics and AI Network (euROBIN), which featured fifteen robotic platforms competing across Industrial, Service, and Outdoor domains. The study highlights the practical challenges of achieving module reuse in real-world scenarios, particularly in terms of integration complexity and system compatibility. It also examines participant performance, integration behavior, and team feedback to assess the effectiveness of the framework. The paper concludes with lessons learned and recommendations for future coopetitions, including improveme
2.7IVOct 19, 2022
DEEP$^2$: Deep Learning Powered De-scattering with Excitation PatterningNavodini Wijethilake, Mithunjha Anandakumar, Cheng Zheng et al.
Limited throughput is a key challenge in in-vivo deep-tissue imaging using nonlinear optical microscopy. Point scanning multiphoton microscopy, the current gold standard, is slow especially compared to the wide-field imaging modalities used for optically cleared or thin specimens. We recently introduced 'De-scattering with Excitation Patterning or DEEP', as a widefield alternative to point-scanning geometries. Using patterned multiphoton excitation, DEEP encodes spatial information inside tissue before scattering. However, to de-scatter at typical depths, hundreds of such patterned excitations are needed. In this work, we present DEEP$^2$, a deep learning based model, that can de-scatter images from just tens of patterned excitations instead of hundreds. Consequently, we improve DEEP's throughput by almost an order of magnitude. We demonstrate our method in multiple numerical and physical experiments including in-vivo cortical vasculature imaging up to four scattering lengths deep, in alive mice.
1.2OPTICSSep 29, 2023
Neural Lithography: Close the Design-to-Manufacturing Gap in Computational Optics with a 'Real2Sim' Learned Photolithography SimulatorCheng Zheng, Guangyuan Zhao, Peter T. C. So
We introduce neural lithography to address the 'design-to-manufacturing' gap in computational optics. Computational optics with large design degrees of freedom enable advanced functionalities and performance beyond traditional optics. However, the existing design approaches often overlook the numerical modeling of the manufacturing process, which can result in significant performance deviation between the design and the fabricated optics. To bridge this gap, we, for the first time, propose a fully differentiable design framework that integrates a pre-trained photolithography simulator into the model-based optical design loop. Leveraging a blend of physics-informed modeling and data-driven training using experimentally collected datasets, our photolithography simulator serves as a regularizer on fabrication feasibility during design, compensating for structure discrepancies introduced in the lithography process. We demonstrate the effectiveness of our approach through two typical tasks in computational optics, where we design and fabricate a holographic optical element (HOE) and a multi-level diffractive lens (MDL) using a two-photon lithography system, showcasing improved optical performance on the task-specific metrics.
4.0ROJan 24, 2022Code
Towards Remote Robotic Competitions: An Internet-Connected Task Board and DashboardPeter So, Jonas Wittmann, Patrick Ruhkamp et al.
In this work we present a platform to assess robot platform skills using an internet-of-things (IoT) task board device to aggregate performances across remote sites. We demonstrate a concept for a modular, scale-able device and web dashboard enabling remote competitions as an alternative to in-person robot competitions. We share data from nine robot platforms located across four continents in three manipulation task categories of object localization, object insertion, and component disassembly through an organized international robot competition - the Robothon Grand Challenge. This paper discusses the design of an electronic task board, the strategies implemented by the top-performing teams and compares their results with a benchmark solution to the presented task board. Through this platform, we demonstrate fully remote, online competitions can generate innovative robotic solutions and tested a tool for measuring remote performances. Using the open-sourced task board code and design files, the reader can reproduce the benchmark solution or configure the platform for their own use case and share their results transparently without transporting their robot platform.