RONov 9, 2023
Language-guided Robot Grasping: CLIP-based Referring Grasp Synthesis in ClutterGeorgios Tziafas, Yucheng Xu, Arushi Goel et al.
Robots operating in human-centric environments require the integration of visual grounding and grasping capabilities to effectively manipulate objects based on user instructions. This work focuses on the task of referring grasp synthesis, which predicts a grasp pose for an object referred through natural language in cluttered scenes. Existing approaches often employ multi-stage pipelines that first segment the referred object and then propose a suitable grasp, and are evaluated in private datasets or simulators that do not capture the complexity of natural indoor scenes. To address these limitations, we develop a challenging benchmark based on cluttered indoor scenes from OCID dataset, for which we generate referring expressions and connect them with 4-DoF grasp poses. Further, we propose a novel end-to-end model (CROG) that leverages the visual grounding capabilities of CLIP to learn grasp synthesis directly from image-text pairs. Our results show that vanilla integration of CLIP with pretrained models transfers poorly in our challenging benchmark, while CROG achieves significant improvements both in terms of grounding and grasping. Extensive robot experiments in both simulation and hardware demonstrate the effectiveness of our approach in challenging interactive object grasping scenarios that include clutter.
CVOct 3, 2022
Early or Late Fusion Matters: Efficient RGB-D Fusion in Vision Transformers for 3D Object RecognitionGeorgios Tziafas, Hamidreza Kasaei
The Vision Transformer (ViT) architecture has established its place in computer vision literature, however, training ViTs for RGB-D object recognition remains an understudied topic, viewed in recent literature only through the lens of multi-task pretraining in multiple vision modalities. Such approaches are often computationally intensive, relying on the scale of multiple pretraining datasets to align RGB with 3D information. In this work, we propose a simple yet strong recipe for transferring pretrained ViTs in RGB-D domains for 3D object recognition, focusing on fusing RGB and depth representations encoded jointly by the ViT. Compared to previous works in multimodal Transformers, the key challenge here is to use the attested flexibility of ViTs to capture cross-modal interactions at the downstream and not the pretraining stage. We explore which depth representation is better in terms of resulting accuracy and compare early and late fusion techniques for aligning the RGB and depth modalities within the ViT architecture. Experimental results in the Washington RGB-D Objects dataset (ROD) demonstrate that in such RGB -> RGB-D scenarios, late fusion techniques work better than most popularly employed early fusion. With our transfer baseline, fusion ViTs score up to 95.4% top-1 accuracy in ROD, achieving new state-of-the-art results in this benchmark. We further show the benefits of using our multimodal fusion baseline over unimodal feature extractors in a synthetic-to-real visual adaptation as well as in an open-ended lifelong learning scenario in the ROD benchmark, where our model outperforms previous works by a margin of >8%. Finally, we integrate our method with a robot framework and demonstrate how it can serve as a perception utility in an interactive robot learning scenario, both in simulation and with a real robot.
CVOct 3, 2022
Enhancing Fine-Grained 3D Object Recognition using Hybrid Multi-Modal Vision Transformer-CNN ModelsSongsong Xiong, Georgios Tziafas, Hamidreza Kasaei
Robots operating in human-centered environments, such as retail stores, restaurants, and households, are often required to distinguish between similar objects in different contexts with a high degree of accuracy. However, fine-grained object recognition remains a challenge in robotics due to the high intra-category and low inter-category dissimilarities. In addition, the limited number of fine-grained 3D datasets poses a significant problem in addressing this issue effectively. In this paper, we propose a hybrid multi-modal Vision Transformer (ViT) and Convolutional Neural Networks (CNN) approach to improve the performance of fine-grained visual classification (FGVC). To address the shortage of FGVC 3D datasets, we generated two synthetic datasets. The first dataset consists of 20 categories related to restaurants with a total of 100 instances, while the second dataset contains 120 shoe instances. Our approach was evaluated on both datasets, and the results indicate that it outperforms both CNN-only and ViT-only baselines, achieving a recognition accuracy of 94.50 % and 93.51 % on the restaurant and shoe datasets, respectively. Additionally, we have made our FGVC RGB-D datasets available to the research community to enable further experimentation and advancement. Furthermore, we successfully integrated our proposed method with a robot framework and demonstrated its potential as a fine-grained perception tool in both simulated and real-world robotic scenarios.
ROOct 3, 2022
Enhancing Interpretability and Interactivity in Robot Manipulation: A Neurosymbolic ApproachGeorgios Tziafas, Hamidreza Kasaei
In this paper we present a neurosymbolic architecture for coupling language-guided visual reasoning with robot manipulation. A non-expert human user can prompt the robot using unconstrained natural language, providing a referring expression (REF), a question (VQA), or a grasp action instruction. The system tackles all cases in a task-agnostic fashion through the utilization of a shared library of primitive skills. Each primitive handles an independent sub-task, such as reasoning about visual attributes, spatial relation comprehension, logic and enumeration, as well as arm control. A language parser maps the input query to an executable program composed of such primitives, depending on the context. While some primitives are purely symbolic operations (e.g. counting), others are trainable neural functions (e.g. visual grounding), therefore marrying the interpretability and systematic generalization benefits of discrete symbolic approaches with the scalability and representational power of deep networks. We generate a 3D vision-and-language synthetic dataset of tabletop scenes in a simulation environment to train our approach and perform extensive evaluations in both synthetic and real-world scenes. Results showcase the benefits of our approach in terms of accuracy, sample-efficiency, and robustness to the user's vocabulary, while being transferable to real-world scenes with few-shot visual fine-tuning. Finally, we integrate our method with a robot framework and demonstrate how it can serve as an interpretable solution for an interactive object-picking task, achieving an average success rate of 80.2\%, both in simulation and with a real robot. We make supplementary material available in https://gtziafas.github.io/neurosymbolic-manipulation.
CVMay 24, 2022
Sim-To-Real Transfer of Visual Grounding for Human-Aided Ambiguity ResolutionGeorgios Tziafas, Hamidreza Kasaei
Service robots should be able to interact naturally with non-expert human users, not only to help them in various tasks but also to receive guidance in order to resolve ambiguities that might be present in the instruction. We consider the task of visual grounding, where the agent segments an object from a crowded scene given a natural language description. Modern holistic approaches to visual grounding usually ignore language structure and struggle to cover generic domains, therefore relying heavily on large datasets. Additionally, their transfer performance in RGB-D datasets suffers due to high visual discrepancy between the benchmark and the target domains. Modular approaches marry learning with domain modeling and exploit the compositional nature of language to decouple visual representation from language parsing, but either rely on external parsers or are trained in an end-to-end fashion due to the lack of strong supervision. In this work, we seek to tackle these limitations by introducing a fully decoupled modular framework for compositional visual grounding of entities, attributes, and spatial relations. We exploit rich scene graph annotations generated in a synthetic domain and train each module independently. Our approach is evaluated both in simulation and in two real RGB-D scene datasets. Experimental results show that the decoupled nature of our framework allows for easy integration with domain adaptation approaches for Sim-To-Real visual recognition, offering a data-efficient, robust, and interpretable solution to visual grounding in robotic applications.
CVJun 26, 2024
3D Feature Distillation with Object-Centric PriorsGeorgios Tziafas, Yucheng Xu, Zhibin Li et al.
Grounding natural language to the physical world is a ubiquitous topic with a wide range of applications in computer vision and robotics. Recently, 2D vision-language models such as CLIP have been widely popularized, due to their impressive capabilities for open-vocabulary grounding in 2D images. Recent works aim to elevate 2D CLIP features to 3D via feature distillation, but either learn neural fields that are scene-specific and hence lack generalization, or focus on indoor room scan data that require access to multiple camera views, which is not practical in robot manipulation scenarios. Additionally, related methods typically fuse features at pixel-level and assume that all camera views are equally informative. In this work, we show that this approach leads to sub-optimal 3D features, both in terms of grounding accuracy, as well as segmentation crispness. To alleviate this, we propose a multi-view feature fusion strategy that employs object-centric priors to eliminate uninformative views based on semantic information, and fuse features at object-level via instance segmentation masks. To distill our object-centric 3D features, we generate a large-scale synthetic multi-view dataset of cluttered tabletop scenes, spawning 15k scenes from over 3300 unique object instances, which we make publicly available. We show that our method reconstructs 3D CLIP features with improved grounding capacity and spatial consistency, while doing so from single-view RGB-D, thus departing from the assumption of multiple camera views at test time. Finally, we show that our approach can generalize to novel tabletop domains and be re-purposed for 3D instance segmentation without fine-tuning, and demonstrate its utility for language-guided robotic grasping in clutter.
ROJun 26, 2024
Towards Open-World Grasping with Large Vision-Language ModelsGeorgios Tziafas, Hamidreza Kasaei
The ability to grasp objects in-the-wild from open-ended language instructions constitutes a fundamental challenge in robotics. An open-world grasping system should be able to combine high-level contextual with low-level physical-geometric reasoning in order to be applicable in arbitrary scenarios. Recent works exploit the web-scale knowledge inherent in large language models (LLMs) to plan and reason in robotic context, but rely on external vision and action models to ground such knowledge into the environment and parameterize actuation. This setup suffers from two major bottlenecks: a) the LLM's reasoning capacity is constrained by the quality of visual grounding, and b) LLMs do not contain low-level spatial understanding of the world, which is essential for grasping in contact-rich scenarios. In this work we demonstrate that modern vision-language models (VLMs) are capable of tackling such limitations, as they are implicitly grounded and can jointly reason about semantics and geometry. We propose OWG, an open-world grasping pipeline that combines VLMs with segmentation and grasp synthesis models to unlock grounded world understanding in three stages: open-ended referring segmentation, grounded grasp planning and grasp ranking via contact reasoning, all of which can be applied zero-shot via suitable visual prompting mechanisms. We conduct extensive evaluation in cluttered indoor scene datasets to showcase OWG's robustness in grounding from open-ended language, as well as open-world robotic grasping experiments in both simulation and hardware that demonstrate superior performance compared to previous supervised and zero-shot LLM-based methods. Project material is available at https://gtziafas.github.io/OWG_project/ .