CLJun 28, 2023Code
Towards Measuring the Representation of Subjective Global Opinions in Language ModelsEsin Durmus, Karina Nguyen, Thomas I. Liao et al. · openai, stanford
Large language models (LLMs) may not equitably represent diverse global perspectives on societal issues. In this paper, we develop a quantitative framework to evaluate whose opinions model-generated responses are more similar to. We first build a dataset, GlobalOpinionQA, comprised of questions and answers from cross-national surveys designed to capture diverse opinions on global issues across different countries. Next, we define a metric that quantifies the similarity between LLM-generated survey responses and human responses, conditioned on country. With our framework, we run three experiments on an LLM trained to be helpful, honest, and harmless with Constitutional AI. By default, LLM responses tend to be more similar to the opinions of certain populations, such as those from the USA, and some European and South American countries, highlighting the potential for biases. When we prompt the model to consider a particular country's perspective, responses shift to be more similar to the opinions of the prompted populations, but can reflect harmful cultural stereotypes. When we translate GlobalOpinionQA questions to a target language, the model's responses do not necessarily become the most similar to the opinions of speakers of those languages. We release our dataset for others to use and build on. Our data is at https://huggingface.co/datasets/Anthropic/llm_global_opinions. We also provide an interactive visualization at https://llmglobalvalues.anthropic.com.
AIJul 13, 2022
Self-Explaining Deviations for CoordinationHengyuan Hu, Samuel Sokota, David Wu et al. · meta-ai, oxford
Fully cooperative, partially observable multi-agent problems are ubiquitous in the real world. In this paper, we focus on a specific subclass of coordination problems in which humans are able to discover self-explaining deviations (SEDs). SEDs are actions that deviate from the common understanding of what reasonable behavior would be in normal circumstances. They are taken with the intention of causing another agent or other agents to realize, using theory of mind, that the circumstance must be abnormal. We first motivate SED with a real world example and formalize its definition. Next, we introduce a novel algorithm, improvement maximizing self-explaining deviations (IMPROVISED), to perform SEDs. Lastly, we evaluate IMPROVISED both in an illustrative toy setting and the popular benchmark setting Hanabi, where it is the first method to produce so called finesse plays, which are regarded as one of the more iconic examples of human theory of mind.
GTOct 11, 2022
Mastering the Game of No-Press Diplomacy via Human-Regularized Reinforcement Learning and PlanningAnton Bakhtin, David J Wu, Adam Lerer et al.
No-press Diplomacy is a complex strategy game involving both cooperation and competition that has served as a benchmark for multi-agent AI research. While self-play reinforcement learning has resulted in numerous successes in purely adversarial games like chess, Go, and poker, self-play alone is insufficient for achieving optimal performance in domains involving cooperation with humans. We address this shortcoming by first introducing a planning algorithm we call DiL-piKL that regularizes a reward-maximizing policy toward a human imitation-learned policy. We prove that this is a no-regret learning algorithm under a modified utility function. We then show that DiL-piKL can be extended into a self-play reinforcement learning algorithm we call RL-DiL-piKL that provides a model of human play while simultaneously training an agent that responds well to this human model. We used RL-DiL-piKL to train an agent we name Diplodocus. In a 200-game no-press Diplomacy tournament involving 62 human participants spanning skill levels from beginner to expert, two Diplodocus agents both achieved a higher average score than all other participants who played more than two games, and ranked first and third according to an Elo ratings model.
CLSep 3, 2019Code
Language Models as Knowledge Bases?Fabio Petroni, Tim Rocktäschel, Patrick Lewis et al.
Recent progress in pretraining language models on large textual corpora led to a surge of improvements for downstream NLP tasks. Whilst learning linguistic knowledge, these models may also be storing relational knowledge present in the training data, and may be able to answer queries structured as "fill-in-the-blank" cloze statements. Language models have many advantages over structured knowledge bases: they require no schema engineering, allow practitioners to query about an open class of relations, are easy to extend to more data, and require no human supervision to train. We present an in-depth analysis of the relational knowledge already present (without fine-tuning) in a wide range of state-of-the-art pretrained language models. We find that (i) without fine-tuning, BERT contains relational knowledge competitive with traditional NLP methods that have some access to oracle knowledge, (ii) BERT also does remarkably well on open-domain question answering against a supervised baseline, and (iii) certain types of factual knowledge are learned much more readily than others by standard language model pretraining approaches. The surprisingly strong ability of these models to recall factual knowledge without any fine-tuning demonstrates their potential as unsupervised open-domain QA systems. The code to reproduce our analysis is available at https://github.com/facebookresearch/LAMA.
MADec 14, 2021
Modeling Strong and Human-Like Gameplay with KL-Regularized SearchAthul Paul Jacob, David J. Wu, Gabriele Farina et al.
We consider the task of building strong but human-like policies in multi-agent decision-making problems, given examples of human behavior. Imitation learning is effective at predicting human actions but may not match the strength of expert humans, while self-play learning and search techniques (e.g. AlphaZero) lead to strong performance but may produce policies that are difficult for humans to understand and coordinate with. We show in chess and Go that regularizing search based on the KL divergence from an imitation-learned policy results in higher human prediction accuracy and stronger performance than imitation learning alone. We then introduce a novel regret minimization algorithm that is regularized based on the KL divergence from an imitation-learned policy, and show that using this algorithm for search in no-press Diplomacy yields a policy that matches the human prediction accuracy of imitation learning while being substantially stronger.
LGOct 6, 2021
No-Press Diplomacy from ScratchAnton Bakhtin, David Wu, Adam Lerer et al.
Prior AI successes in complex games have largely focused on settings with at most hundreds of actions at each decision point. In contrast, Diplomacy is a game with more than 10^20 possible actions per turn. Previous attempts to address games with large branching factors, such as Diplomacy, StarCraft, and Dota, used human data to bootstrap the policy or used handcrafted reward shaping. In this paper, we describe an algorithm for action exploration and equilibrium approximation in games with combinatorial action spaces. This algorithm simultaneously performs value iteration while learning a policy proposal network. A double oracle step is used to explore additional actions to add to the policy proposals. At each state, the target state value and policy for the model training are computed via an equilibrium search procedure. Using this algorithm, we train an agent, DORA, completely from scratch for a popular two-player variant of Diplomacy and show that it achieves superhuman performance. Additionally, we extend our methods to full-scale no-press Diplomacy and for the first time train an agent from scratch with no human data. We present evidence that this agent plays a strategy that is incompatible with human-data bootstrapped agents. This presents the first strong evidence of multiple equilibria in Diplomacy and suggests that self play alone may be insufficient for achieving superhuman performance in Diplomacy.
AIFeb 20, 2021
Physical Reasoning Using Dynamics-Aware ModelsEltayeb Ahmed, Anton Bakhtin, Laurens van der Maaten et al.
A common approach to solving physical reasoning tasks is to train a value learner on example tasks. A limitation of such an approach is that it requires learning about object dynamics solely from reward values assigned to the final state of a rollout of the environment. This study aims to address this limitation by augmenting the reward value with self-supervised signals about object dynamics. Specifically, we train the model to characterize the similarity of two environment rollouts, jointly with predicting the outcome of the reasoning task. This similarity can be defined as a distance measure between the trajectory of objects in the two rollouts, or learned directly from pixels using a contrastive formulation. Empirically, we find that this approach leads to substantial performance improvements on the PHYRE benchmark for physical reasoning (Bakhtin et al., 2019), establishing a new state-of-the-art.
AIOct 6, 2020
Human-Level Performance in No-Press Diplomacy via Equilibrium SearchJonathan Gray, Adam Lerer, Anton Bakhtin et al.
Prior AI breakthroughs in complex games have focused on either the purely adversarial or purely cooperative settings. In contrast, Diplomacy is a game of shifting alliances that involves both cooperation and competition. For this reason, Diplomacy has proven to be a formidable research challenge. In this paper we describe an agent for the no-press variant of Diplomacy that combines supervised learning on human data with one-step lookahead search via regret minimization. Regret minimization techniques have been behind previous AI successes in adversarial games, most notably poker, but have not previously been shown to be successful in large-scale games involving cooperation. We show that our agent greatly exceeds the performance of past no-press Diplomacy bots, is unexploitable by expert humans, and ranks in the top 2% of human players when playing anonymous games on a popular Diplomacy website.
GTJul 27, 2020
Combining Deep Reinforcement Learning and Search for Imperfect-Information GamesNoam Brown, Anton Bakhtin, Adam Lerer et al.
The combination of deep reinforcement learning and search at both training and test time is a powerful paradigm that has led to a number of successes in single-agent settings and perfect-information games, best exemplified by AlphaZero. However, prior algorithms of this form cannot cope with imperfect-information games. This paper presents ReBeL, a general framework for self-play reinforcement learning and search that provably converges to a Nash equilibrium in any two-player zero-sum game. In the simpler setting of perfect-information games, ReBeL reduces to an algorithm similar to AlphaZero. Results in two different imperfect-information games show ReBeL converges to an approximate Nash equilibrium. We also show ReBeL achieves superhuman performance in heads-up no-limit Texas hold'em poker, while using far less domain knowledge than any prior poker AI.
CLApr 22, 2020
Residual Energy-Based Models for Text GenerationYuntian Deng, Anton Bakhtin, Myle Ott et al.
Text generation is ubiquitous in many NLP tasks, from summarization, to dialogue and machine translation. The dominant parametric approach is based on locally normalized models which predict one word at a time. While these work remarkably well, they are plagued by exposure bias due to the greedy nature of the generation process. In this work, we investigate un-normalized energy-based models (EBMs) which operate not at the token but at the sequence level. In order to make training tractable, we first work in the residual of a pretrained locally normalized language model and second we train using noise contrastive estimation. Furthermore, since the EBM works at the sequence level, we can leverage pretrained bi-directional contextual representations, such as BERT and RoBERTa. Our experiments on two large language modeling datasets show that residual EBMs yield lower perplexity compared to locally normalized baselines. Moreover, generation via importance sampling is very efficient and of higher quality than the baseline models according to human evaluation.
CLApr 6, 2020
Residual Energy-Based Models for TextAnton Bakhtin, Yuntian Deng, Sam Gross et al.
Current large-scale auto-regressive language models display impressive fluency and can generate convincing text. In this work we start by asking the question: Can the generations of these models be reliably distinguished from real text by statistical discriminators? We find experimentally that the answer is affirmative when we have access to the training data for the model, and guardedly affirmative even if we do not. This suggests that the auto-regressive models can be improved by incorporating the (globally normalized) discriminators into the generative process. We give a formalism for this using the Energy-Based Model framework, and show that it indeed improves the results of the generative models, measured both in terms of perplexity and in terms of human evaluation.
LGAug 15, 2019
PHYRE: A New Benchmark for Physical ReasoningAnton Bakhtin, Laurens van der Maaten, Justin Johnson et al.
Understanding and reasoning about physics is an important ability of intelligent agents. We develop the PHYRE benchmark for physical reasoning that contains a set of simple classical mechanics puzzles in a 2D physical environment. The benchmark is designed to encourage the development of learning algorithms that are sample-efficient and generalize well across puzzles. We test several modern learning algorithms on PHYRE and find that these algorithms fall short in solving the puzzles efficiently. We expect that PHYRE will encourage the development of novel sample-efficient agents that learn efficient but useful models of physics. For code and to play PHYRE for yourself, please visit https://player.phyre.ai.
LGJun 7, 2019
Real or Fake? Learning to Discriminate Machine from Human Generated TextAnton Bakhtin, Sam Gross, Myle Ott et al.
Energy-based models (EBMs), a.k.a. un-normalized models, have had recent successes in continuous spaces. However, they have not been successfully applied to model text sequences. While decreasing the energy at training samples is straightforward, mining (negative) samples where the energy should be increased is difficult. In part, this is because standard gradient-based methods are not readily applicable when the input is high-dimensional and discrete. Here, we side-step this issue by generating negatives using pre-trained auto-regressive language models. The EBM then works in the residual of the language model; and is trained to discriminate real text from text generated by the auto-regressive models. We investigate the generalization ability of residual EBMs, a pre-requisite for using them in other applications. We extensively analyze generalization for the task of classifying whether an input is machine or human generated, a natural task given the training loss and how we mine negatives. Overall, we observe that EBMs can generalize remarkably well to changes in the architecture of the generators producing negatives. However, EBMs exhibit more sensitivity to the training set used by such generators.
CLApr 20, 2018
Lightweight Adaptive Mixture of Neural and N-gram Language ModelsAnton Bakhtin, Arthur Szlam, Marc'Aurelio Ranzato et al.
It is often the case that the best performing language model is an ensemble of a neural language model with n-grams. In this work, we propose a method to improve how these two models are combined. By using a small network which predicts the mixture weight between the two models, we adapt their relative importance at each time step. Because the gating network is small, it trains quickly on small amounts of held out data, and does not add overhead at scoring time. Our experiments carried out on the One Billion Word benchmark show a significant improvement over the state of the art ensemble without retraining of the basic modules.
CLOct 26, 2017
Streaming Small-Footprint Keyword Spotting using Sequence-to-Sequence ModelsYanzhang He, Rohit Prabhavalkar, Kanishka Rao et al.
We develop streaming keyword spotting systems using a recurrent neural network transducer (RNN-T) model: an all-neural, end-to-end trained, sequence-to-sequence model which jointly learns acoustic and language model components. Our models are trained to predict either phonemes or graphemes as subword units, thus allowing us to detect arbitrary keyword phrases, without any out-of-vocabulary words. In order to adapt the models to the requirements of keyword spotting, we propose a novel technique which biases the RNN-T system towards a specific keyword of interest. Our systems are compared against a strong sequence-trained, connectionist temporal classification (CTC) based "keyword-filler" baseline, which is augmented with a separate phoneme language model. Overall, our RNN-T system with the proposed biasing technique significantly improves performance over the baseline system.
LGJul 15, 2016
On the efficient representation and execution of deep acoustic modelsRaziel Alvarez, Rohit Prabhavalkar, Anton Bakhtin
In this paper we present a simple and computationally efficient quantization scheme that enables us to reduce the resolution of the parameters of a neural network from 32-bit floating point values to 8-bit integer values. The proposed quantization scheme leads to significant memory savings and enables the use of optimized hardware instructions for integer arithmetic, thus significantly reducing the cost of inference. Finally, we propose a "quantization aware" training process that applies the proposed scheme during network training and find that it allows us to recover most of the loss in accuracy introduced by quantization. We validate the proposed techniques by applying them to a long short-term memory-based acoustic model on an open-ended large vocabulary speech recognition task.