LGAIGTMAOct 6, 2021

No-Press Diplomacy from Scratch

arXiv:2110.02924v149 citationsHas Code
Originality Highly original
AI Analysis

This work addresses the challenge of scaling AI to games with combinatorial action spaces for researchers and practitioners in AI and game theory, though it is incremental in extending self-play methods to new domains.

The paper tackled the problem of AI playing complex games with extremely large action spaces, specifically Diplomacy, by developing an algorithm for action exploration and equilibrium approximation, and demonstrated that their agent DORA achieved superhuman performance in a two-player variant and extended to full-scale no-press Diplomacy without human data.

Prior AI successes in complex games have largely focused on settings with at most hundreds of actions at each decision point. In contrast, Diplomacy is a game with more than 10^20 possible actions per turn. Previous attempts to address games with large branching factors, such as Diplomacy, StarCraft, and Dota, used human data to bootstrap the policy or used handcrafted reward shaping. In this paper, we describe an algorithm for action exploration and equilibrium approximation in games with combinatorial action spaces. This algorithm simultaneously performs value iteration while learning a policy proposal network. A double oracle step is used to explore additional actions to add to the policy proposals. At each state, the target state value and policy for the model training are computed via an equilibrium search procedure. Using this algorithm, we train an agent, DORA, completely from scratch for a popular two-player variant of Diplomacy and show that it achieves superhuman performance. Additionally, we extend our methods to full-scale no-press Diplomacy and for the first time train an agent from scratch with no human data. We present evidence that this agent plays a strategy that is incompatible with human-data bootstrapped agents. This presents the first strong evidence of multiple equilibria in Diplomacy and suggests that self play alone may be insufficient for achieving superhuman performance in Diplomacy.

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