GRPose: Learning Graph Relations for Human Image Generation with Pose PriorsXiangchen Yin, Donglin Di, Lei Fan et al.
Recent methods using diffusion models have made significant progress in human image generation with various control signals such as pose priors. However, existing efforts are still struggling to generate high-quality images with consistent pose alignment, resulting in unsatisfactory output. In this paper, we propose a framework that delves into the graph relations of pose priors to provide control information for human image generation. The main idea is to establish a graph topological structure between the pose priors and latent representation of diffusion models to capture the intrinsic associations between different pose parts. A Progressive Graph Integrator (PGI) is designed to learn the spatial relationships of the pose priors with the graph structure, adopting a hierarchical strategy within an Adapter to gradually propagate information across different pose parts. Besides, a pose perception loss is introduced based on a pretrained pose estimation network to minimize the pose differences. Extensive qualitative and quantitative experiments conducted on the Human-Art and LAION-Human datasets clearly demonstrate that our model can achieve significant performance improvement over the latest benchmark models. The code is available at \url{https://xiangchenyin.github.io/GRPose/}.
MaskGaussian: Adaptive 3D Gaussian Representation from Probabilistic MasksYifei Liu, Zhihang Zhong, Yifan Zhan et al.
While 3D Gaussian Splatting (3DGS) has demonstrated remarkable performance in novel view synthesis and real-time rendering, the high memory consumption due to the use of millions of Gaussians limits its practicality. To mitigate this issue, improvements have been made by pruning unnecessary Gaussians, either through a hand-crafted criterion or by using learned masks. However, these methods deterministically remove Gaussians based on a snapshot of the pruning moment, leading to sub-optimized reconstruction performance from a long-term perspective. To address this issue, we introduce MaskGaussian, which models Gaussians as probabilistic entities rather than permanently removing them, and utilize them according to their probability of existence. To achieve this, we propose a masked-rasterization technique that enables unused yet probabilistically existing Gaussians to receive gradients, allowing for dynamic assessment of their contribution to the evolving scene and adjustment of their probability of existence. Hence, the importance of Gaussians iteratively changes and the pruned Gaussians are selected diversely. Extensive experiments demonstrate the superiority of the proposed method in achieving better rendering quality with fewer Gaussians than previous pruning methods, pruning over 60% of Gaussians on average with only a 0.02 PSNR decline. Our code can be found at: https://github.com/kaikai23/MaskGaussian
8.7CVNov 24, 2024
Bundle Adjusted Gaussian Avatars DeblurringMuyao Niu, Yifan Zhan, Qingtian Zhu et al.
The development of 3D human avatars from multi-view videos represents a significant yet challenging task in the field. Recent advancements, including 3D Gaussian Splattings (3DGS), have markedly progressed this domain. Nonetheless, existing techniques necessitate the use of high-quality sharp images, which are often impractical to obtain in real-world settings due to variations in human motion speed and intensity. In this study, we attempt to explore deriving sharp intrinsic 3D human Gaussian avatars from blurry video footage in an end-to-end manner. Our approach encompasses a 3D-aware, physics-oriented model of blur formation attributable to human movement, coupled with a 3D human motion model to clarify ambiguities found in motion-induced blurry images. This methodology facilitates the concurrent learning of avatar model parameters and the refinement of sub-frame motion parameters from a coarse initialization. We have established benchmarks for this task through a synthetic dataset derived from existing multi-view captures, alongside a real-captured dataset acquired through a 360-degree synchronous hybrid-exposure camera system. Comprehensive evaluations demonstrate that our model surpasses existing baselines.
3.6CVJun 10, 2025
Robust Visual Localization via Semantic-Guided Multi-Scale TransformerZhongtao Tian, Wenhao Huang, Zhidong Chen et al.
Visual localization remains challenging in dynamic environments where fluctuating lighting, adverse weather, and moving objects disrupt appearance cues. Despite advances in feature representation, current absolute pose regression methods struggle to maintain consistency under varying conditions. To address this challenge, we propose a framework that synergistically combines multi-scale feature learning with semantic scene understanding. Our approach employs a hierarchical Transformer with cross-scale attention to fuse geometric details and contextual cues, preserving spatial precision while adapting to environmental changes. We improve the performance of this architecture with semantic supervision via neural scene representation during training, guiding the network to learn view-invariant features that encode persistent structural information while suppressing complex environmental interference. Experiments on TartanAir demonstrate that our approach outperforms existing pose regression methods in challenging scenarios with dynamic objects, illumination changes, and occlusions. Our findings show that integrating multi-scale processing with semantic guidance offers a promising strategy for robust visual localization in real-world dynamic environments.