CVDec 29, 2024

MaskGaussian: Adaptive 3D Gaussian Representation from Probabilistic Masks

arXiv:2412.20522v337 citationsh-index: 5Has CodeCVPR
AI Analysis

This work addresses memory efficiency for real-time 3D rendering applications, offering an incremental improvement over existing pruning methods.

The paper tackles the high memory consumption in 3D Gaussian Splatting by introducing MaskGaussian, which models Gaussians as probabilistic entities to dynamically prune them, resulting in pruning over 60% of Gaussians on average with only a 0.02 PSNR decline.

While 3D Gaussian Splatting (3DGS) has demonstrated remarkable performance in novel view synthesis and real-time rendering, the high memory consumption due to the use of millions of Gaussians limits its practicality. To mitigate this issue, improvements have been made by pruning unnecessary Gaussians, either through a hand-crafted criterion or by using learned masks. However, these methods deterministically remove Gaussians based on a snapshot of the pruning moment, leading to sub-optimized reconstruction performance from a long-term perspective. To address this issue, we introduce MaskGaussian, which models Gaussians as probabilistic entities rather than permanently removing them, and utilize them according to their probability of existence. To achieve this, we propose a masked-rasterization technique that enables unused yet probabilistically existing Gaussians to receive gradients, allowing for dynamic assessment of their contribution to the evolving scene and adjustment of their probability of existence. Hence, the importance of Gaussians iteratively changes and the pruned Gaussians are selected diversely. Extensive experiments demonstrate the superiority of the proposed method in achieving better rendering quality with fewer Gaussians than previous pruning methods, pruning over 60% of Gaussians on average with only a 0.02 PSNR decline. Our code can be found at: https://github.com/kaikai23/MaskGaussian

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