ROOct 14, 2023Code
Benchmarking the Sim-to-Real Gap in Cloth ManipulationDavid Blanco-Mulero, Oriol Barbany, Gokhan Alcan et al.
Realistic physics engines play a crucial role for learning to manipulate deformable objects such as garments in simulation. By doing so, researchers can circumvent challenges such as sensing the deformation of the object in the realworld. In spite of the extensive use of simulations for this task, few works have evaluated the reality gap between deformable object simulators and real-world data. We present a benchmark dataset to evaluate the sim-to-real gap in cloth manipulation. The dataset is collected by performing a dynamic as well as a quasi-static cloth manipulation task involving contact with a rigid table. We use the dataset to evaluate the reality gap, computational time, and simulation stability of four popular deformable object simulators: MuJoCo, Bullet, Flex, and SOFA. Additionally, we discuss the benefits and drawbacks of each simulator. The benchmark dataset is open-source. Supplementary material, videos, and code, can be found at https://sites.google.com/view/cloth-sim2real-benchmark.
ROMar 23, 2023
QDP: Learning to Sequentially Optimise Quasi-Static and Dynamic Manipulation Primitives for Robotic Cloth ManipulationDavid Blanco-Mulero, Gokhan Alcan, Fares J. Abu-Dakka et al.
Pre-defined manipulation primitives are widely used for cloth manipulation. However, cloth properties such as its stiffness or density can highly impact the performance of these primitives. Although existing solutions have tackled the parameterisation of pick and place locations, the effect of factors such as the velocity or trajectory of quasi-static and dynamic manipulation primitives has been neglected. Choosing appropriate values for these parameters is crucial to cope with the range of materials present in house-hold cloth objects. To address this challenge, we introduce the Quasi-Dynamic Parameterisable (QDP) method, which optimises parameters such as the motion velocity in addition to the pick and place positions of quasi-static and dynamic manipulation primitives. In this work, we leverage the framework of Sequential Reinforcement Learning to decouple sequentially the parameters that compose the primitives. To evaluate the effectiveness of the method we focus on the task of cloth unfolding with a robotic arm in simulation and real-world experiments. Our results in simulation show that by deciding the optimal parameters for the primitives the performance can improve by 20% compared to sub-optimal ones. Real-world results demonstrate the advantage of modifying the velocity and height of manipulation primitives for cloths with different mass, stiffness, shape and size. Supplementary material, videos, and code, can be found at https://sites.google.com/view/qdp-srl.
LGSep 2, 2022
Co-Imitation: Learning Design and Behaviour by ImitationChang Rajani, Karol Arndt, David Blanco-Mulero et al.
The co-adaptation of robots has been a long-standing research endeavour with the goal of adapting both body and behaviour of a system for a given task, inspired by the natural evolution of animals. Co-adaptation has the potential to eliminate costly manual hardware engineering as well as improve the performance of systems. The standard approach to co-adaptation is to use a reward function for optimizing behaviour and morphology. However, defining and constructing such reward functions is notoriously difficult and often a significant engineering effort. This paper introduces a new viewpoint on the co-adaptation problem, which we call co-imitation: finding a morphology and a policy that allow an imitator to closely match the behaviour of a demonstrator. To this end we propose a co-imitation methodology for adapting behaviour and morphology by matching state distributions of the demonstrator. Specifically, we focus on the challenging scenario with mismatched state- and action-spaces between both agents. We find that co-imitation increases behaviour similarity across a variety of tasks and settings, and demonstrate co-imitation by transferring human walking, jogging and kicking skills onto a simulated humanoid.
RONov 3, 2021
Manipulation of Granular Materials by Learning Particle InteractionsNeea Tuomainen, David Blanco-Mulero, Ville Kyrki
Manipulation of granular materials such as sand or rice remains an unsolved problem due to challenges such as the difficulty of defining their configuration or modeling the materials and their particles interactions. Current approaches tend to simplify the material dynamics and omit the interactions between the particles. In this paper, we propose to use a graph-based representation to model the interaction dynamics of the material and rigid bodies manipulating it. This allows the planning of manipulation trajectories to reach a desired configuration of the material. We use a graph neural network (GNN) to model the particle interactions via message-passing. To plan manipulation trajectories, we propose to minimise the Wasserstein distance between a predicted distribution of granular particles and their desired configuration. We demonstrate that the proposed method is able to pour granular materials into the desired configuration both in simulated and real scenarios.
ROSep 10, 2021
Learning Visual Feedback Control for Dynamic Cloth FoldingJulius Hietala, David Blanco-Mulero, Gokhan Alcan et al.
Robotic manipulation of cloth is a challenging task due to the high dimensionality of the configuration space and the complexity of dynamics affected by various material properties. The effect of complex dynamics is even more pronounced in dynamic folding, for example, when a square piece of fabric is folded in two by a single manipulator. To account for the complexity and uncertainties, feedback of the cloth state using e.g. vision is typically needed. However, construction of visual feedback policies for dynamic cloth folding is an open problem. In this paper, we present a solution that learns policies in simulation using Reinforcement Learning (RL) and transfers the learned policies directly to the real world. In addition, to learn a single policy that manipulates multiple materials, we randomize the material properties in simulation. We evaluate the contributions of visual feedback and material randomization in real-world experiments. The experimental results demonstrate that the proposed solution can fold successfully different fabric types using dynamic manipulation in the real world. Code, data, and videos are available at https://sites.google.com/view/dynamic-cloth-folding
LGJun 29, 2021
Evolving-Graph Gaussian ProcessesDavid Blanco-Mulero, Markus Heinonen, Ville Kyrki
Graph Gaussian Processes (GGPs) provide a data-efficient solution on graph structured domains. Existing approaches have focused on static structures, whereas many real graph data represent a dynamic structure, limiting the applications of GGPs. To overcome this we propose evolving-Graph Gaussian Processes (e-GGPs). The proposed method is capable of learning the transition function of graph vertices over time with a neighbourhood kernel to model the connectivity and interaction changes between vertices. We assess the performance of our method on time-series regression problems where graphs evolve over time. We demonstrate the benefits of e-GGPs over static graph Gaussian Process approaches.